Banjo Tooie for N64 Finally Cracked!

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lolwut

"Acceptable" and "accurate" are two entirely different things, man.

It's well-known that N64 emulation is inaccurate (just take a look at the PJ64 game help file to see how many have graphical issues or need a setting tweak)... but then again we didn't get an SNES emulator that could display the shadows in Air Strike Patrol until ~2012 with BSNES, but people had considered SNES emulation acceptable for years beforehand.
I know, what I meant is that N64 emulators on PC aren't even on an acceptable level, for me. I know you'll say that by tweaking with 30 different plugins will finally display those damn shadows in Paper Mario correctly, but I seriously (nor probably the other 5 billions of people out there) do not want to fiddle with plugins for MORE time than I'll probably end playing the game I was configuring them for.

We need a GOOD low-level N64 emulator without plugins (a-la Xebra), the N64 deserves it.
 
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Imho, even the Gamecube/Wii emulator, Dolphin, is more accurate than current n64 emulators. I also see that development for n64 emulators are generally slow when not abandoned.
 
Is the VC really that accurate? Star Fox 64 had many glitches as I recall, incorrect colors when the ship gets hit, framerate issues, etc, but I could be wrong.
The incorrect damage color is the only "glitch" in the VC version. The framerate lag was actually added into the game with an update so it feels more like the original N64 version. Really stupid, I know. But if you find a wad file for the 1.0 version then it plays perfectly smooth.
 
I know, what I meant is that N64 emulators on PC aren't even on an acceptable level, for me. I know you'll say that by tweaking with 30 different plugins will finally display those damn shadows in Paper Mario correctly, but I seriously (nor probably the other 5 billions of people out there) do not want to fiddle with plugins for MORE time than I'll probably end playing the game I was configuring them for.

We need a GOOD low-level N64 emulator without plugins (a-la Xebra), the N64 deserves it.
Sure you're not confusing me with somebody else? I'll go around stating that you need to tweak plugins to get games running to people who want the games to run, but I'm five miles away from calling that good emulation.

I also see that development for n64 emulators are generally slow when not abandoned.
This is the kind of shit that happens when you try to monetize a homebrew project.

(And PJ64 was being used for money, nobody can say otherwise at this point.)
 
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Sure you're not confusing me with somebody else? I'll go around stating that you need to tweak plugins to get games running to people who want the games to run, but I'm five miles away from calling that good emulation.
Funny, I could remember you attacking me when I said that the N64 emulation on PC was crap. I'm pretty sure of that.

Oh well, nevermind (best friends liek before? :yaypsp:) and enough off-topic at that.
 
Funny, I could remember you attacking me when I said that the N64 emulation on PC was crap. I'm pretty sure of that.

Oh well, nevermind (best friends liek before? :yaypsp:) and enough off-topic at that.
Like I said, it depends on the subject. Accuracy versus usability is a big debate in emulation, with users preferring speedhacks and per-game tweaks so they can play free games, but the authors all eventually recognizing that accuracy is king (even ZSNES realized this eventually which prompted the rewrite that may never see the light of day).

And yar, you know I'm a bitch on the forums.
 
This is exactly why I bought an ED64. Emulation for the 64 is something that isn't perfect but with an ED64 the accuracy is 100%. So now I can play every 64 game without being bothered to tweak the emulator and install plug-ins etc.
 
@[Truth] going by the writeup it looks like the cic chip was actually used in the game for something and not just a selection of preset responses could be returned hence the emulation of the chip in software as it were for the purposes of this hack. That said assuming it is the same chip (and any would be seed values if such things exist for the algorithms involved) then it is possible to port it over but it is not that trivial of a hack compared to much of the anti piracy we tend to see. N64 hackers seem to be something of a rarity but I reckon it could be done by anybody with reasonably good MIPS knowledge (which the PS2 and PSP among other things had).
 
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The incorrect damage color is the only "glitch" in the VC version. The framerate lag was actually added into the game with an update so it feels more like the original N64 version. Really stupid, I know. But if you find a wad file for the 1.0 version then it plays perfectly smooth.

Not a big fan of injecting/altering ROM files with WADs, due to the risk bricking, and how emulators have filters, VC does not and therefore looks like s**t on non-CRT TVs. Wii64 runs the game better.
 
ups is a patching format that was built to work around some of the problems with the ips patching format used for most things on pretty much everything before the N64.

http://www.romhacking.net/utilities/677/ is an example of a patching program that supports the format. There are more if you need them but that one works well.
 
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This is how you apply the patch the oldschool N64 scene way:

Download Winaps: http://www.file-upload.net/download-6900620/WINAPS-BT-APS.zip.html

1. Open Winaps.exe
2. select browse on the left side to select the source aps.
3. select browse on the right side to select banjo tooie u.z64 (not included)
4. make sure to select both files in the list
5. apply patch and have fun :)
 
Anyone get this game to run on a Z64 with the crack? I get a black screen. here is my setup
1. Z64 HW2 with 256Mbit RAM
2. Command and Conquer boot cart
3. N64 RAM Expansion Pak installed

I used both the flashcart and NON-flash USA ROM.
a. The flashcart ROM i did not do any patching and I get a black screen
b. The NON-flashcart version I tried patching it with the USA crack using Winaps but got black screen. I also put the crack.aps and put it on the root of my CF card and renamed the un-patched ROM to the same filename as the crack and I still got a black screen. I can see the message flashed patching .aps so I can tell it's patching the ROM but still no dice. Hopefully someone will have an answer.

Thanks in advance.
 
Oh, I didn't know this was a thing. I thought by the title it was about that huge stop and swap secret. :ninja:

Does donkey kong 64 still have emulation problems? Or are they fixed?
 
Oh, I didn't know this was a thing. I thought by the title it was about that huge stop and swap secret. :ninja:

Does donkey kong 64 still have emulation problems? Or are they fixed?
This thread is over 5 years old. The cracked part meant they finally got past the antipiracy thing. Not better emulation
 
This thread is over 5 years old. The cracked part meant they finally got past the antipiracy thing. Not better emulation
And i didn't know about this until now. Because I never tried playing this game, was trying to play the first one. So i just wasn't aware of this. But glad that it was possible. :)
 

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