Yep. Cynical
But hey, cynicism can be good sometimes.
I feel that the Wii's motion was gimmicky through most of its lifespan and third party games (id est, Resident Evil IV Wii edition, where there were instances that you had to "shake" the wiimote to run). Way too many games used the motion controls simply as a replacement for button controls, for no arbitrary reason except for the sake of using motion controls. But I feel that some games, especially Nintendo's first party titles. utilized motion controls very well in ways for which regular controls were impractical or less perfect for the job. Id est, aiming in Metroid Prime Trilogy. The wiimote was basically born for first person shooters (even if it didn't get many that were that good). Super Mario Galaxy's use of motion was minimal, but it was just enough to supplement the gameplay without getting in the way (how many action platformers can you name that involve a point-shooter element? it would get in the way without motion controls). And despite its flaws, I think Metroid: Other M did a great job of incorporating motion into its gameplay. And Zelda: Skyward Sword is the epitome of motion controls done right. Sure, it had a couple gimmicky moves (like rearranging the boss keys in the lock in every freaking dungeon), but overall it did a great job with motion-based gameplay that truly DEMANDED the use of motion, rather than arbitrarily replacing standard controls with motion. You know what I mean?
Anyway, who knows, maybe your mind will change when you hold the gamepad. It honestly doesn't really look that heavy to me, and most people who've used it hands-on seem to like it, so I don't really see the problem. And It looks like a WHOLE lot of games coming out at launch make use of the gamepad, so I think it would be ridiculous to make a pack that came without the gamepad.