Homebrew RetroArch - A new multi-system emulator

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Toad King

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Hi:

The Retroarch supports 240p output signal like as FCEUGX and others wii emulators?

This option is called original in FCEUGX and also known as double strike in Wii Mednafen...240p native support for the wii is fantastic for me who likes to play in OLD CRT tubes and is what made me choose it...
Support for double strike resolutions and other resolutions was added to the development tree a couple weeks ago, and will be in the next big release. If you want to try it out now, you can compile a build yourself.

Some initial testing shows results that are very similar to the actual systems. Example:
Normal RetroArch resolution (480i) - http://i.imgur.com/wE28H.png
224 double-strike resolution - http://i.imgur.com/ZWBDW.png
Actual SNES - http://i.imgur.com/HX7SQ.png
 
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vigi_lante

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Support for double strike resolutions and other resolutions was added to the development tree a couple weeks ago, and will be in the next big release. If you want to try it out now, you can compile a build yourself.

Some initial testing shows results that are very similar to the actual systems. Example:
Normal RetroArch resolution (480i) - http://i.imgur.com/wE28H.png
224 double-strike resolution - http://i.imgur.com/ZWBDW.png
Actual SNES - http://i.imgur.com/HX7SQ.png

Thanks! That's really great. I hope it works like Mednafen-Wii, producing a sharp (no bilinear filter) picture and without artifacts, not matter the system you are using. :)

Even commercial releases fail to get 240p right (for example, the latest PC Engine games released for Virtual Console). The main problem is that using only the GX scaler is not enough. You also need to use the VI scaler (doubling the horizontal resolution with the GX and stretching to fill the screen with the VI) - otherwise you will have artifacts when the screen is scrolling (or it will only work the way it should for one system, but not the others).
 
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Hielkenator

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Hi:

The Retroarch supports 240p output signal like as FCEUGX and others wii emulators?

This option is called original in FCEUGX and also known as double strike in Wii Mednafen...240p native support for the wii is fantastic for me who likes to play in OLD CRT tubes and is what made me choose it...
Support for double strike resolutions and other resolutions was added to the development tree a couple weeks ago, and will be in the next big release. If you want to try it out now, you can compile a build yourself.

Some initial testing shows results that are very similar to the actual systems. Example:
Normal RetroArch resolution (480i) - http://i.imgur.com/wE28H.png
224 double-strike resolution - http://i.imgur.com/ZWBDW.png
Actual SNES - http://i.imgur.com/HX7SQ.png
Bad comparison.
Why the hell use pictures taken of a lcd tv?
Naturallay there would be no difference since your tv scaled the image up.
The point of 240p on a emulator is to get scanlines on a crt tv like the original consoles do.
This is naturally achieved by feeding a 240p signal to crt tv.
The image will not alter much on a lcd tv ( if the lcd tv can process the signal )

But any way GREAT NEWS.
Also the real question for many of us will there be 240p or similar support for the finalburn cores?
That would really set this emulator apart from others.
As this would mean proper scanlines for the capcom playsystem 1/2 games on a crt monitor/ tv using a rgb scart lead.

If this all works out well, retroarch gx is truly a gift from heaven for me personally.
THANK YOU!
 

sunypraystation

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hi guys, i was wondering if you could help me.
i can load cps2 roms fine, but they are slowed compared to the actual games and footage i have seen on youtube.
i have seen clips of the games running near 100% on retroarch but on my wii they are slowed.
please help :D
 

vigi_lante

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Hi:

The Retroarch supports 240p output signal like as FCEUGX and others wii emulators?

This option is called original in FCEUGX and also known as double strike in Wii Mednafen...240p native support for the wii is fantastic for me who likes to play in OLD CRT tubes and is what made me choose it...
Support for double strike resolutions and other resolutions was added to the development tree a couple weeks ago, and will be in the next big release. If you want to try it out now, you can compile a build yourself.

Some initial testing shows results that are very similar to the actual systems. Example:
Normal RetroArch resolution (480i) - http://i.imgur.com/wE28H.png
224 double-strike resolution - http://i.imgur.com/ZWBDW.png
Actual SNES - http://i.imgur.com/HX7SQ.png
Bad comparison.
Why the hell use pictures taken of a lcd tv?
Naturallay there would be no difference since your tv scaled the image up.
The point of 240p on a emulator is to get scanlines on a crt tv like the original consoles do.
This is naturally achieved by feeding a 240p signal to crt tv.
The image will not alter much on a lcd tv ( if the lcd tv can process the signal )

But any way GREAT NEWS.
Also the real question for many of us will there be 240p or similar support for the finalburn cores?
That would really set this emulator apart from others.
As this would mean proper scanlines for the capcom playsystem 1/2 games on a crt monitor/ tv using a rgb scart lead.

If this all works out well, retroarch gx is truly a gift from heaven for me personally.
THANK YOU!

While I agree with you about not been a good comparison, I think you should be more polite with one of the emu authors.

Anyway, it would be really nice if the GBA emu could also run at 240p (with black borders, of course), like Mednafen-Wii does. It looks very good.
 

Toad King

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Hi:

The Retroarch supports 240p output signal like as FCEUGX and others wii emulators?

This option is called original in FCEUGX and also known as double strike in Wii Mednafen...240p native support for the wii is fantastic for me who likes to play in OLD CRT tubes and is what made me choose it...
Support for double strike resolutions and other resolutions was added to the development tree a couple weeks ago, and will be in the next big release. If you want to try it out now, you can compile a build yourself.

Some initial testing shows results that are very similar to the actual systems. Example:
Normal RetroArch resolution (480i) - http://i.imgur.com/wE28H.png
224 double-strike resolution - http://i.imgur.com/ZWBDW.png
Actual SNES - http://i.imgur.com/HX7SQ.png
Bad comparison.
Why the hell use pictures taken of a lcd tv?
Naturallay there would be no difference since your tv scaled the image up.
The point of 240p on a emulator is to get scanlines on a crt tv like the original consoles do.
This is naturally achieved by feeding a 240p signal to crt tv.
The image will not alter much on a lcd tv ( if the lcd tv can process the signal )

But any way GREAT NEWS.
Also the real question for many of us will there be 240p or similar support for the finalburn cores?
That would really set this emulator apart from others.
As this would mean proper scanlines for the capcom playsystem 1/2 games on a crt monitor/ tv using a rgb scart lead.

If this all works out well, retroarch gx is truly a gift from heaven for me personally.
THANK YOU!
These aren't from an LCD monitor, these are video frame grabs from a capture device. I guess I could slam my camera up against a CRT monitor and get a better comparison, but the screenshots were just to make a quick comparison between the two.
hi guys, i was wondering if you could help me.
i can load cps2 roms fine, but they are slowed compared to the actual games and footage i have seen on youtube.
i have seen clips of the games running near 100% on retroarch but on my wii they are slowed.
please help :D
Are they slow if they are the first game you load after booting up RetroArch?
between the actual SNES video and RetroArch video.
 

Hielkenator

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Hi:

The Retroarch supports 240p output signal like as FCEUGX and others wii emulators?

This option is called original in FCEUGX and also known as double strike in Wii Mednafen...240p native support for the wii is fantastic for me who likes to play in OLD CRT tubes and is what made me choose it...
Support for double strike resolutions and other resolutions was added to the development tree a couple weeks ago, and will be in the next big release. If you want to try it out now, you can compile a build yourself.

Some initial testing shows results that are very similar to the actual systems. Example:
Normal RetroArch resolution (480i) - http://i.imgur.com/wE28H.png
224 double-strike resolution - http://i.imgur.com/ZWBDW.png
Actual SNES - http://i.imgur.com/HX7SQ.png
Bad comparison.
Why the hell use pictures taken of a lcd tv?
Naturallay there would be no difference since your tv scaled the image up.
The point of 240p on a emulator is to get scanlines on a crt tv like the original consoles do.
This is naturally achieved by feeding a 240p signal to crt tv.
The image will not alter much on a lcd tv ( if the lcd tv can process the signal )

But any way GREAT NEWS.
Also the real question for many of us will there be 240p or similar support for the finalburn cores?
That would really set this emulator apart from others.
As this would mean proper scanlines for the capcom playsystem 1/2 games on a crt monitor/ tv using a rgb scart lead.

If this all works out well, retroarch gx is truly a gift from heaven for me personally.
THANK YOU!

While I agree with you about not been a good comparison, I think you should be more polite with one of the emu authors.

Anyway, it would be really nice if the GBA emu could also run at 240p (with black borders, of course), like Mednafen-Wii does. It looks very good.
There were lots of compliments in my post also, I always try be as polite as I can.
It's not bashing the author in any way, Iove what they've done so far. It's really awesome.
It was a bad comparison of pictures as these low resolutions only matter for the sake of getting scanlines on a crt monitor/tv..
On the provided pictures there were no scanlines as the came from different source than a crt.
I was not being un-polite in any way I think.
I was purely commenting the post. Not any author or the app they have developed.
I'm sure the outcome of these newly added options work very well, seeing this app allready rules about all other emu's available.
hell it even made me buy another crt monitor purely for this emulator.
 

helyblackstorm

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Support for double strike resolutions and other resolutions was added to the development tree a couple weeks ago, and will be in the next big release. If you want to try it out now, you can compile a build yourself.

Thanks! Wonderful news! :yay:

The final burn core will also support 240p?

Would be amazing to play games of CPS1 and CPS2 in a crt tv in glorius 240p without artifacts... :yayps3:


Some initial testing shows results that are very similar to the actual systems. Example:
Normal RetroArch resolution (480i) - http://i.imgur.com/wE28H.png
224 double-strike resolution - http://i.imgur.com/ZWBDW.png
Actual SNES - http://i.imgur.com/HX7SQ.png

Only a CRT TV we could see the difference between 240p and 480i ... the resolution of 480i exist many artifacts and flicker, in 240p hardly ever happens this issue... ;)
 
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sunypraystation

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all my cps2 games lag, not just the ones i load first.
i am using retroarch 0.9.7.1 but will try 0.9.7.2
also i tried the full fba core, they they still lag.
also the audio seems off aswell, like a popping sound.
thanks.
 

Toad King

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all my cps2 games lag, not just the ones i load first.
i am using retroarch 0.9.7.1 but will try 0.9.7.2
also i tried the full fba core, they they still lag.
also the audio seems off aswell, like a popping sound.
thanks.
Is the HBC installed on an unmodded IOS 58?
 

Hielkenator

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Any release date for the next version?
Any pre compiled versions available?

I'd love to try out those native resolutions.
 

vigi_lante

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Any release date for the next version?
Any pre compiled versions available?

I'd love to try out those native resolutions.

I came here to ask for the same thing. I really want to try 240p in order to provide feedback.

I would be very grateful if someone could compile a new build.
 
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Toad King

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Any release date for the next version?
Any pre compiled versions available?

I'd love to try out those native resolutions.

I came here to ask for the same thing. I really want to try 240p in order to provide feedback.

I would be very grateful if someone could compile a new build.
You could download devkitPro and build it yourself, the build process is only two steps: Compile an emulator core, then compile RetroArch with that core.
 

ploggy

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Just compiled the latest Snes9x-Next and noticed if I change the resolution to anything apart from the default one the game slows to 50 FPS?
 
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