More Rayman Legends Pics (56k warning?), confirmed Wii U exclusive

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KingVamp

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Bear in mind that Legends is being designed for a console with more power then what the 360 and PS3 offer. I could see it being released later on the PC, if it is timed exclusive, because that is at least one platform where they could release it without having to modify the game's graphics since PC's drastically outperform consoles.
I just don't the believe game using that much power of the wii u over ps3/360 since they just started to get use to the it. Other words, I doubt it would be that difficult to put it on the other consoles. Also, this just might be a regular exclusive. I think it depend on how well it sells.
 

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I'm usually not fond of auto/semi-auto side scroller, but the game looks nice and I like the new touchscreen feature (though, a second player would be great for co-op).

Hesitating between ZombieU et Rayman for launch day.
Both from ubisoft, which reminds me they also had another Rayman/rabbids/aliens game (FPS).
 
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Deleted_171835

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I'm usually not fond of auto/semi-auto side scroller, but the game looks nice and I like the new touchscreen feature (though, a second player would be great for co-op).
Auto/Semi-Auto...?

Bear in mind that Legends is being designed for a console with more power then what the 360 and PS3 offer. I could see it being released later on the PC, if it is timed exclusive, because that is at least one platform where they could release it without having to modify the game's graphics since PC's drastically outperform consoles.
Yeeeeeah, I doubt Rayman Legends is the kind of game demanding the extra power of the Wii U.
 

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I'd hope for some sort of eventual multiplat release. I don't know if the touchscreen stuff is really THAT important or key to the gameplay and the fifth player for co-op mode doesn't even sound like fun.

If anything, a Vita release would be nice. It can use the touchscreen and I can buy it. Also, dem graphics on dat oled.
 

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Bear in mind that Legends is being designed for a console with more power then what the 360 and PS3 offer. I could see it being released later on the PC, if it is timed exclusive, because that is at least one platform where they could release it without having to modify the game's graphics since PC's drastically outperform consoles.
Yeeeeeah, I doubt Rayman Legends is the kind of game demanding the extra power of the Wii U.

Yeah especially when we have games like Muramasa on Wii.
 

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Attila13

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Making a beautiful followup to Origins and then locking it to a single console? That's cold, Ubisoft.
Well they added some things (the touchscreen stuff) that would only be possible on the Wii U.


And being an exclusive launch title might help it sell more. I'm sure it resonates well with Nintendo's audience (being a platformer), too.

Well, they wanted to make a Vita version too, because the Vita is capable of those touch-screen stuff too...but the problem is that there isn't too much room on the Vita screen to be as enjoyable as on the Wii-U.
 

Guild McCommunist

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Well, they wanted to make a Vita version too, because the Vita is capable of those touch-screen stuff too...but the problem is that there isn't too much room on the Vita screen to be as enjoyable as on the Wii-U.

I mentioned this before but p1ngpong removed it. Rayman Origins didn't seem to have a problem, I don't see why this would. Plus tons of platformers have been on handhelds with smaller screens, why is this an issue all of the sudden?
 
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Gahars

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I remember them mentioning something about a fifth character that could be controlled with the touchpad who could interact with the other players throughout the game (unless that was a different game). That doesn't seem to be a fundamental feature though; it sounded like you can play through the game without using it. (And even then, Smart Glass could probably manage it).

Also, I just don't see that being the case. Not a whole lot of people bought Origins, and that game has been sold across the 360, PS3, Wii, 3DS, PS Vita, and PC. Releasing Legends for only one console (a console just launching this year, in fear) is just going to limit its audience more than anything else.

Ubisoft could easily sell the game on both the Wii U (perhaps touting it as the superior version for the controller functionality) and other platforms. That way, they can nab money from early adopters and hold outs while more people get to experience their game. That's a win-win scenario right there.
Every single video of the game shows things you have to do with the touch-screen. For a lot of levels, it's pretty much integral to the game (even in single-player) and wouldn't work on other platforms. And Smart Glass clearly couldn't manage it for two reasons, latency (it uses Wi-Fi) and lack of buttons.

It's the launch game-effect. Obscure games such as this (that don't usually sell like crazy) tend to sell better because there just isn't much else to pick from. That combined with the fact that Nintendo's audience are fond of platformers makes it an understandable decision.


For all we know, Nintendo could have paid them off to keep it a Wii U exclusive or they might be keeping it as a timed exclusive releasing it to the other platforms (albeit shaving off a bunch of levels because of the lack of a touchscreen).

They're mostly showing off the whole thing with Murfy (is that the correct spelling), sure, but integral? I'm not so sure. Have the developers clarified how it would work in single player? If Murfy is just handled by AI, then a port would still be no problem.

I agree with you on the launch game effect, it's just that they could take advantage of that while also offering the game on other systems. People just buying the Wii U wouldn't be any less likely to pick it up, and people not buying the Wii U could experience the game as well. That provides more income and greater word of mouth, both of which only benefit Ubisoft.

The time exclusive deal sounds the most likely (and hey, if all I have to do is wait a little bit longer, I can live with that). I'm not sure that Nintendo would go out of their way to ensure the game's exclusivity seeing how poorly the first game sold. There is definitely a fanbase, but it's small. It's not exactly the sort of game guaranteed to move systems (like an exclusive Assassin's Creed game, for example) might.
 

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Well, they wanted to make a Vita version too, because the Vita is capable of those touch-screen stuff too...but the problem is that there isn't too much room on the Vita screen to be as enjoyable as on the Wii-U.

I mentioned this before but p1ngpong removed it. Rayman Origins didn't seem to have a problem, I don't see why this would. Plus tons of platformers have been on handhelds with smaller screens, why is this an issue all of the sudden?
I agree. It sure sucks that they want it only on Wii-U.
But maybe we have luck and they'll eventually release it in other consoles too.
I wont mind if they make a whole different version without all the touch features as long as it's enjoyable as Origins was.
 

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I doubt the design of the game centers on the use of the touch screen, making it hard to port to other systems without a touch screen. The trailer even shows it indirectly. Yes, it uses the touch screen, but for what? Controlling a character that handles a different set of interactions? What about the actual playable characters? What if you are playing it solo? Will it force the player to continually swap between two characters just to play? Can anyone seriously think that Ubisoft would program the game in such a way? Such swapping is too tedious for any game.

Here's the kicker. At the very end, the minotaur is getting a bit of tickling, with Rayman coming in for the attack. How would a solo player handle this sitution?
 
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Deleted_171835

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I doubt the design of the game centers on the use of the touch screen, making it hard to port to other systems without a touch screen. The trailer even shows it indirectly. Yes, it uses the touch screen, but for what? Controlling a character that handles a different set of interactions? What about the actual playable characters? What if you are playing it solo? Will it force the player to continually swap between two characters just to play? Can anyone seriously think that Ubisoft would program the game in such a way? Such swapping is too tedious for any game.

Here's the kicker. At the very end, the minotaur is getting a bit of tickling, with Rayman coming in for the attack. How would a solo player handle this sitution?
The touchscreen is used in single-player too in case you haven't noticed, not just multiplayer. Why would you have to swap between characters? The GamePad has a touchscreen, use it for the touchscreen aspects while still controlling with the buttons.

I mentioned this before but p1ngpong removed it. Rayman Origins didn't seem to have a problem, I don't see why this would. Plus tons of platformers have been on handhelds with smaller screens, why is this an issue all of the sudden?
It did, that's why they added a pinch-to-zoom function. And other handheld platformers are designed for smaller screens. There's a difference between New Super Mario Bros. Wii and New Super Mario Bros 2.
 

Gahars

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I doubt the design of the game centers on the use of the touch screen, making it hard to port to other systems without a touch screen. The trailer even shows it indirectly. Yes, it uses the touch screen, but for what? Controlling a character that handles a different set of interactions? What about the actual playable characters? What if you are playing it solo? Will it force the player to continually swap between two characters just to play? Can anyone seriously think that Ubisoft would program the game in such a way? Such swapping is too tedious for any game.

Here's the kicker. At the very end, the minotaur is getting a bit of tickling, with Rayman coming in for the attack. How would a solo player handle this sitution?
The touchscreen is used in single-player too in case you haven't noticed, not just multiplayer. Why would you have to swap between characters? The GamePad has a touchscreen, use it for the touchscreen aspects while still controlling with the buttons.

Having to switch between the two characters (and control methods) could easily impede the precise platforming the game requires, though.
 
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Deleted_171835

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Having to switch between the two characters (and control methods) could easily impede the precise platforming the game requires, though.
I mean that you don't have to switch between characters. You can easily control your current character and tap the touchscreen when needed.
 

Gahars

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Having to switch between the two characters (and control methods) could easily impede the precise platforming the game requires, though.
I mean that you don't have to switch between characters. You can easily control your current character and tap the touchscreen when needed.

Having to worry about Murfy and the touchscreen controls along with Rayman (or whatever character you select) and the platforming seems like it would be distracting and overly complicated. They may use that approach, but I think it's more likely that single player would simplify everything and make him an AI controlled character.
 
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Guild McCommunist

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Having to switch between the two characters (and control methods) could easily impede the precise platforming the game requires, though.
I mean that you don't have to switch between characters. You can easily control your current character and tap the touchscreen when needed.

Having to worry about Murfy and the touchscreen controls along with Rayman (or whatever character you select) and the platforming seems like it would be distracting and overly complicated. They may use that approach, but I think it's more likely that single player would simplify everything and make him an AI controlled character.

Or just cut out Murfy altogether because it's just kinda a shit mechanic. If I remember correctly from the E3 demo, all he does is activate platforms (for touchscreen specific stuff) and collect whatever the "coins" are of the Rayman universe.

It seems like the shit end of the stick for multiplayer. While everyone is platforming and having an awesome time, you're poking a screen in the most unchallenging way possible. As for single player, as Gahars said, it sounds distracting and overly complicated, especially when/if the game ramps up difficulty similar to Rayman Origins. I'm having a challenge doing this precise platform jumps, I don't want to have to switch it up and poke the screen for stupid reasons.

I'm seeing that they cut Murfy out for the collecting crap and for activating things, have an autolock on the nearest platform and you hit a button to activate it or use the other analog to move it (if it's a moving platform for example).
 
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Deleted_171835

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Having to worry about Murfy and the touchscreen controls along with Rayman (or whatever character you select) and the platforming seems like it would be distracting and overly complicated. They may use that approach, but I think it's more likely that single player would simplify everything and make him an AI controlled character.
AI-controlled would make it too easy but you're right in that it might be confusing to control both. They'll probably have a bunch of co-op only levels and other levels more suited for single-player.


Or just cut out Murfy altogether because it's just kinda a shit mechanic. If I remember correctly from the E3 demo, all he does is activate platforms (for touchscreen specific stuff) and collect whatever the "coins" are of the Rayman universe.

It seems like the shit end of the stick for multiplayer. While everyone is platforming and having an awesome time, you're poking a screen in the most unchallenging way possible. As for single player, as Gahars said, it sounds distracting and overly complicated, especially when/if the game ramps up difficulty similar to Rayman Origins. I'm having a challenge doing this precise platform jumps, I don't want to have to switch it up and poke the screen for stupid reasons.

I'm seeing that they cut Murfy out for the collecting crap and for activating things, have an autolock on the nearest platform and you hit a button to activate it or use the other analog to move it (if it's a moving platform for example).
Guild, we all know you hate multiplayer in platformers. Doesn't mean it's a shit mechanic. Co-op seems like it would be pretty fun with a friend.

 

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