More Rayman Legends Pics (56k warning?), confirmed Wii U exclusive

Discussion in 'User Submitted News' started by soulx, Aug 18, 2012.

  1. Guild McCommunist

    Guild McCommunist (not on boat)

    Member
    20
    May 6, 2009
    United States
    The Danger Zone
    My feelings on multiplayer platforming aside, Murfy is just a bad mechanic for co-op. The entire point of this Rayman game is platforming. Why have a co-op character that doesn't do any of that? You have 4 people having a great time, platforming and bouncing around and shit like that, and one person who just pokes shit and things like that. It feels worthless and the fifth player doesn't even get to platform. It's just dull.
     
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  2. EZ-Megaman

    EZ-Megaman Likeanator

    Member
    3
    Aug 11, 2009
    I imagine the game would be compatible with the pro controller, so I doubt the game would require touch screen controls., which means that it should be possible to be ported to other consoles.
     
  3. soulx
    OP

    soulx GBAtemp Legend

    Member
    15
    Apr 4, 2009
    Canada
    With Rayman Legends, they've put a large focus on multiplayer aspects now with Murfy doing more than just moving platforms (stunning enemies, getting more lums, etc.). The levels designed for co-op are going to have a bigger emphasis on co-operation than the single-player ones so it won't be the same platforming experience. Don't knock it till you try it. There have been a bunch of impressions that said that the co-op is pretty fun.


    It can be ported but there would be a significant portion of the game removed. Including the rarely mentioned NFC functions (placing figurine on screen even if it is kind of gimmicky).
     
  4. Guild McCommunist

    Guild McCommunist (not on boat)

    Member
    20
    May 6, 2009
    United States
    The Danger Zone
    Playing as Murfy still sounds relentless boring. It's like playing a point and click adventure except everyone else has the fun.

    However I'm glad to know they're making separate co-op levels. Maybe now they can finally put names over each player's head? I lose track of my character like every 5 seconds in these games.
     
  5. KingVamp

    KingVamp Haaah-hahahaha!

    Member
    13
    Sep 13, 2009
    United States
    Netherworld
    Well base on Mario Galaxy, I know my friends and my sister wouldn't mind doing something different than what the other person is doing and this is even more interactive. It something you have to experience rather than just think about it.
     
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  6. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    22
    Oct 27, 2002
    France
    Engine room, learning
    I'm talking about levels which scrolls automatically, even if you don't walk. You need to advance to the right before the left edge of the screen catches you.
    And semi-auto : you always walk freely, there's no auto-scrolling of the screen, but you can't go back once you walked through the level.


    I like taking my time, going back and exploring the level searching if I forgot things.
    Auto-scrolling plateform's levels required too many dexterity, and sometime it's very frustrating when you keep duying on the same spot just before the end for 50 times in a row and you need to restart from the beginning!
     
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  7. soulx
    OP

    soulx GBAtemp Legend

    Member
    15
    Apr 4, 2009
    Canada
    Then you should be happy that this game (at least if it's the same as Origins) isn't any of those. You can walk back and the game doesn't scroll automatically.
     
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