The DSi was actually a successor in my honest opinion - faster clock, more memory, new firmware, different wireless module, DSi Store, DSi-Only games, DSiWare, new DSP to control the new hardware, SD slot - there's quite a lot that changed. The DSi really only plays DS games because it has DS Mode coded into the firmware - it's a compatibility layer. Calling the DSi "just a revision" is like calling the Wii a "slim Gamecube".DSi was really a revision. Cameras, Actual OS Menu, WPA2 WiFi and a Store.
3DS LL/XL is more of an alternative than a revision, just like the DSi XL. The only massive thing about it is the 90% bigger screens and slight improvement in battery. Other than that, it functions exactly the same as the 3DS and has the same OS/games.
Lemme bring this up real quick.
Psp 1000 - 1 circle pad
Psp 2000 - 1 circle pad
Psp 3000 - 1 circle pad
Psp Go - 1 circle pad
All revisions of the psp model, never revised to include a second circle pad.
Then the vita, the sucessor, gained 2 analogue sticks.
I dont believe we will ever see a 3DS REVISION with two circle pads. Eerpow explained pretty nicely somewhere, that nintendo even stated they wouldnt be adding a second circle pad to the 3DS. If we do see 3DS revisions in the future, I highly doubt its going to be the circle pad revision most of yall hope for.
How does that make it invalid in the slightest?PSP didn't have a CPP so your argument is invalid
How does that make it invalid in the slightest?
I don't even see how the CPP actually fits into this situation.
Why would Sony release a PSP with 2 analog sticks
if there were no games that used a 2nd analog stick?
Sony's PSP has been criticized for the lack of a second analog "nub" to accompany the left-hand one,[2] a criticism that was later also leveled at Nintendo's 3DS. Nintendo has since released an add-on for the 3DS that adds, among other things, a second analog "circle pad". The follow-up to the PSP, the PlayStation Vita features dual analog sticks.
Monster Hunter is often criticized on the PSP for its lack of a second analog stick which prevents you from moving the camera while moving
Most game’s on the PSP suffered due to finicky controls and poor camera angles due to the lack of a second analogue stick
The only reason thats true, is because games made for the psp were forced to be made without 2nd analogue control, because it wasn't there in the first place, and it was criticized because of it.
The difference here, is nintendo did something about it. Otherwise, it would be in the same boat as the psp...
EDIT: Source sites for my quotes.
http://criticsunknow...-user-review-2/
http://en.wikipedia....ki/Analog_stick
http://www.gamefaqs....s/review-150211
Ahhhh I see where your coming from now. Yes I can totally agree with you from that standpoint, when you first brought it up it just confused me as to where it applied.
Either way, weather we see a future revision with a second circle pad is questionable. Like i stated the reason I brought up the psp models is that even though people wanted a second nub, the revision for a second one was never made.
But coming from what you said, and with their being a cpp, and the option for a second circle pad is in a peripheral, i dont think nintendo would feel obligated to create a 3ds with a second circle pad. They may view it as just a preference, and not needed for gameplay.
I for one, enjoy stylus controlled aiming. Flicking to targets is much easier with a stylus then having to perform a full turnaround using the circlepad. Unless of course they put sensitivity options in game to change how fast you turn, like they do in most fps games on consoles.
Just for comparison
A normal video game joystick has standard buttons and two analog sticks
The DS has buttons + touch screen + microphone
The PSP has buttons + 1 analog + microphone
The 3DS has buttons + touch screen + 1 circle pad + gyroscopes + cameras + microphone
The PS Vita has buttons + touch screen + touchpad + 2 analogs + gyroscopes + cameras + microphone
As you can see the 3DS and Vita has a greater variety of input than a regular video game controller, why can't people just be happy with what they have?
I don't think it is worth it to add a 2nd analog on the 3ds, it would make the 3ds bigger, more uncomfortable and few games use it anyway. People who absolutely need a 2nd analog should just buy a cpp, there's not much else to do...
Without including two extra shoulder buttons for full CPP integration, a revision with a 2nd analog slider would be illogical.
Without including two extra shoulder buttons for full CPP integration, a revision with a 2nd analog slider would be illogical.
Ugh, wouldn't the system become fat as hell if there were extra shoulder buttons?
Remember the Wii Classic Controller? Not the Classic Controller Pro, but the original one. That one included 2 shoulder buttons, and it was still quite thin, because the 2nd pair were inward, rather than beneath the 1st pair of shoulder buttons. Perhaps they could take all the extra stuff at the "top" end of the 3DS (charging port, etc) and move it to the "bottom end" (where the headphone jack is), then they would have room for the second pair of shoulder buttons? Just an idea.They could use backtouch for R2 and L2 just as Vita. It's impossible for a handleheld to have 2nd Trigger Buttons, it demands too much space
Without including two extra shoulder buttons for full CPP integration, a revision with a 2nd analog slider would be illogical.Ugh, wouldn't the system become fat as hell if there were extra shoulder buttons?Remember the Wii Classic Controller? Not the Classic Controller Pro, but the original one. That one included 2 shoulder buttons, and it was still quite thin, because the 2nd pair were inward, rather than beneath the 1st pair of shoulder buttons. Perhaps they could take all the extra stuff at the "top" end of the 3DS (charging port, etc) and move it to the "bottom end" (where the headphone jack is), then they would have room for the second pair of shoulder buttons? Just an idea.They could use backtouch for R2 and L2 just as Vita. It's impossible for a handleheld to have 2nd Trigger Buttons, it demands too much space