Y is bad. Y is maped on the 4000136h - NDS7 - EXTKEYIN what about START+B.
Hes said before, he will not try to implement sound until the emulator can support many more games. Sound causes the emulation to lag horribly.has no sound?
I'll check the newest version later, because I found a game that works on r37 and I'm busy playing it.
Edit: Ok. I'd like to make a very useful suggestion. In the L + R + A + B menu, can you create an option to close and unload a rom? It's annoying having to restart the DS every time it crashes, and having the option to unload everything would make that process so much easier.
If you can't, that's fine, but it'd just be very useful.
I will try to update the arm7 code anyway so that the Y button will work but that will need some time.Y is bad. Y is maped on the 4000136h - NDS7 - EXTKEYIN what about START+B.
How about a touch screen option?
My copy kinda works. I can start SMB3, but when I select a character to play as, it crashes when it proceeds to the world map.Super Mario Advance 4: Super Mario Bros. 3 (U), however, doesn't work. It hangs at the "saved data corrupted" screen. If I load it with code_container_new_irq.nds and/or code_container_old_irq.nds and choose "Flash 128KB" as the save method, it shows a "formatting saved data" message, but then hangs at the "Nintendo presents" screen (with bugged graphics).
My copy kinda works. I can start SMB3, but when I select a character to play as, it crashes when it proceeds to the world map.Super Mario Advance 4: Super Mario Bros. 3 (U), however, doesn't work. It hangs at the "saved data corrupted" screen. If I load it with code_container_new_irq.nds and/or code_container_old_irq.nds and choose "Flash 128KB" as the save method, it shows a "formatting saved data" message, but then hangs at the "Nintendo presents" screen (with bugged graphics).
Yeah, I think mine is a 1.0.My copy kinda works. I can start SMB3, but when I select a character to play as, it crashes when it proceeds to the world map.Super Mario Advance 4: Super Mario Bros. 3 (U), however, doesn't work. It hangs at the "saved data corrupted" screen. If I load it with code_container_new_irq.nds and/or code_container_old_irq.nds and choose "Flash 128KB" as the save method, it shows a "formatting saved data" message, but then hangs at the "Nintendo presents" screen (with bugged graphics).
I guess I'll have to redump it. Just in case, does your ROM have this CRC32? 88dab27f (SUPER_MARIOD_AX4E01.gba).
I'll also dump the save and test the game with it, just like I did before with SMW.
P.S.: found Dexter's Lab, but no sight of Mario Pinball Land...
EDIT: well, it seems like I got v1.1 of the game, according to No-Intro. The cartridge was bought in Canada in 2005, so that doesn't really surprise me that much...
Why would he go out of his to do this when there are more important things to work on?@ichichfly
I have a question:
Will there be a update for dsi-mode again?,
-working with unpatched gba roms
-break function added (L+R+A+B)
And some more things that look quite nice for dsi-mode
Explain please what are the differences between versions and for what are they used.ADD: New Versions Updated
If the rest is important, I can post it, but I want to know why Ruby won't boot.normal
gbaMode2 (Here I wanted to try slow, with same effect)
jump to (02148000)
unknown OP
R0=B6DB3A8
*Skipping some RXes*
IEF: 00030001
First of all you must download only hyperspeedupr37. Then to put on your card only code_container_new_irq.nds. Then you must check the Compatibility List for working games because Pokemon Sapphire is not working on r38.I'm going to look retarded but anyway... I currently have an R4i Gold 3DS card and I am having difficulty setting up Ichichfly's GBA emulator. I am using a normal DSi.
I have created a video what I do. Can someone please tell me where I am going wrong.
It may be something simple that I'm doing wrong but I am a noob at this kind of stuff.
Help would be very much appreciated.
Explain please what are the differences between versions and for what are they used.ADD: New Versions Updated
THX.The new slow options is for games that run to fast
code_container_old_irq --> for some old homebrew that don't work with code_container_new_irq
code_container_new_irq --> normal Version
code_container_adv_irq --> for games that use H-Blank irq. Slower than code_container_new_irq
code_container_HBlankdma --> for games that use H-Blank irq and HBlankdmas while H-Blank irq enabled but not when H-Blank irq is disabled. Slower than code_container_adv_irq
code_container_force_irq --> for games that use H-Blank irq and HBlankdmas. Slower than code_container_HBlankdma
ADD:code_container_new_irq is broken in r38