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I have a great question for all of you gamers.
Do you think that when you throw away $60.00 on a game, that you are getting what you pay for?
Ever seance 2005, it seems that more and more video game publishers have decided that proper quality assurance and debugging is a waste of money and that if they hype a game up enough, the stupid consumer will buy the game regardless of how incomplete or broken the game is!
What ever happened to the days of when video games where done right the first time, and game-breaking bugs rarely existed? I know what happened! The friggen automatic updates happened! Not even Nintendo is safe from this now as they have fixed their major bugs via software tittle updates! Remember the Skyward Sword's Wii-Shop update that would "fix" the game breaking bug? Did you know that the first DLC for Mario Kart 7 is nothing more than an update to "fix" the shortcuts in multiplayer? I don't know about you; but in my opinion, I think that a great game is defined not by graphics and story, but design and gameplay. If the main mission objective of crating a game is to make it look pretty and release it quickly for the holiday season, then there is something wrong with you!
What do I mean by Full-Release beta tests? This is what I mean; when you release a game, it should work. I am sick and tired of buying a new game and there needs to be some stupid system update that fixes the security holes of a system and patches fifty-million bugs that exist in the game. THE DEBUGGING TEAM SHOULD HAVE SMASHED ALL OF THE MAJOR BUGS BEFORE THE GAME WAS EVEN RELEASED! Even when the Wii was first released; Zelda: Twilight Princess; a game that was HELD BACK 3 YEARS OR SO TO "Improve the game" (Bull****) HAS A GAME BREAKING BUG IN IT! You mean to tell me that in those three years you have been holding the game back, just so you can tack on the gimmicky Wii controls!? Three years Twilight Princess was in development and there still was a game-breaking bug in it! Imagine if Super Mario 64 had a game-breaking bug when the Nintendo 64 came out! I bet you Sega would still be in the gaming race, and Sega and Sony would be the two dominant gaming companies.
I know that there are games out there that are open beta. But those games are a constant work in progress. Games like Minecraft, and MMORPGS that are constantly expanding and evolving are not the problem here. The problem is when I buy a game for sixty frigging dollars, IT BETTER NOT HAVE ONE DAMN BUG THAT MAKES ME START ALL OVER AGAIN! This is a call out to all you major developers out there! Either stop with the BS and stop releasing broken games for $60.00, or reduce the price of your broken games to $15.00 because that's what they are worth!
I should also note that recent games that Nintendo has released that have either game-breaking bugs; or major bugs are as follows:
Zelda: Skyward Sword - Game Breaking bug with the Goron
Pokemon Black 2 - Able to re-battle Pokemon Breeder Trainer Class, Sangi Ranch Grass Glitch
Pokemon White 2 - Able to re-battle Pokemon Breeder Trainer Class, Sangi Ranch Grass Glitch
Don't even get me started on what broken crap Sony and Microsoft has recently released.
I know that beta testing is a tedious job and that it can take hours to replicate a bug and even more hours to correct a bug. But this does not excuse you for being lazy and allowing a game to be released and bought by your consumers, which make you money, and be broken. Gamers are only going to take so much until they finally snap. The warning signs are there; piracy is on the rise. One of the main reasons people pirate games is because they think lowly of the quality of your games. If you released good quality games, then people would be more obliged to actually buy them.
Final thoughts; Capcom has a rotten attitude, EA is the devil's advocate, and all commercially released video games should be free of major bugs before the game is released.
Do you think that when you throw away $60.00 on a game, that you are getting what you pay for?
Ever seance 2005, it seems that more and more video game publishers have decided that proper quality assurance and debugging is a waste of money and that if they hype a game up enough, the stupid consumer will buy the game regardless of how incomplete or broken the game is!
What ever happened to the days of when video games where done right the first time, and game-breaking bugs rarely existed? I know what happened! The friggen automatic updates happened! Not even Nintendo is safe from this now as they have fixed their major bugs via software tittle updates! Remember the Skyward Sword's Wii-Shop update that would "fix" the game breaking bug? Did you know that the first DLC for Mario Kart 7 is nothing more than an update to "fix" the shortcuts in multiplayer? I don't know about you; but in my opinion, I think that a great game is defined not by graphics and story, but design and gameplay. If the main mission objective of crating a game is to make it look pretty and release it quickly for the holiday season, then there is something wrong with you!
What do I mean by Full-Release beta tests? This is what I mean; when you release a game, it should work. I am sick and tired of buying a new game and there needs to be some stupid system update that fixes the security holes of a system and patches fifty-million bugs that exist in the game. THE DEBUGGING TEAM SHOULD HAVE SMASHED ALL OF THE MAJOR BUGS BEFORE THE GAME WAS EVEN RELEASED! Even when the Wii was first released; Zelda: Twilight Princess; a game that was HELD BACK 3 YEARS OR SO TO "Improve the game" (Bull****) HAS A GAME BREAKING BUG IN IT! You mean to tell me that in those three years you have been holding the game back, just so you can tack on the gimmicky Wii controls!? Three years Twilight Princess was in development and there still was a game-breaking bug in it! Imagine if Super Mario 64 had a game-breaking bug when the Nintendo 64 came out! I bet you Sega would still be in the gaming race, and Sega and Sony would be the two dominant gaming companies.
I know that there are games out there that are open beta. But those games are a constant work in progress. Games like Minecraft, and MMORPGS that are constantly expanding and evolving are not the problem here. The problem is when I buy a game for sixty frigging dollars, IT BETTER NOT HAVE ONE DAMN BUG THAT MAKES ME START ALL OVER AGAIN! This is a call out to all you major developers out there! Either stop with the BS and stop releasing broken games for $60.00, or reduce the price of your broken games to $15.00 because that's what they are worth!
I should also note that recent games that Nintendo has released that have either game-breaking bugs; or major bugs are as follows:
Zelda: Skyward Sword - Game Breaking bug with the Goron
Pokemon Black 2 - Able to re-battle Pokemon Breeder Trainer Class, Sangi Ranch Grass Glitch
Pokemon White 2 - Able to re-battle Pokemon Breeder Trainer Class, Sangi Ranch Grass Glitch
Don't even get me started on what broken crap Sony and Microsoft has recently released.
I know that beta testing is a tedious job and that it can take hours to replicate a bug and even more hours to correct a bug. But this does not excuse you for being lazy and allowing a game to be released and bought by your consumers, which make you money, and be broken. Gamers are only going to take so much until they finally snap. The warning signs are there; piracy is on the rise. One of the main reasons people pirate games is because they think lowly of the quality of your games. If you released good quality games, then people would be more obliged to actually buy them.
Final thoughts; Capcom has a rotten attitude, EA is the devil's advocate, and all commercially released video games should be free of major bugs before the game is released.