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How may I do this on a nds, I have a Trainer Toolkit and ards, so is there a way that I may use my pc to remote debug my nds?
Whats the game? Most run fine on nogba
You might want to read this : http://www.console-d...bort-exception/ ; it explains how to use the "guru meditation error" you might sometimes see in homebrew games (among other things) to debug your games. Basically, every time your program crashes, it will give you information which you can use to know which line of your code is faulty. Of course, it's only one tool and it won't give useful information every time, but it's better than nothing, and it'll work on the DS (you don't need an emulator to get it to work).
You might want to read this : http://www.console-d...bort-exception/ ; it explains how to use the "guru meditation error" you might sometimes see in homebrew games (among other things) to debug your games. Basically, every time your program crashes, it will give you information which you can use to know which line of your code is faulty. Of course, it's only one tool and it won't give useful information every time, but it's better than nothing, and it'll work on the DS (you don't need an emulator to get it to work).
With the FCSR thing, you can build your filesystem into a single *.nds executable that no$gba can load. It's read-only, but it works for testing sometimes. I usually used the DLDIrc addon to quickly build my FCSR images for testing. If you're interested I can give more detailed instructions and a more stable image builder tool.- No$GBA Debugger: Awesome debugger, but bad emulator. Supports breakpoints and many other stuff, console printing, but doesn't support DLDI