Zelda Time Line Explained

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Several people have said similiar things in this thread, and I don't see why you guys think this. Doubters, haters, and nintendorks alike, have all questioned the existance of this timeline. This is the real deal. This is not thrown together. It is thought out, and tied firmly together minus a couple plotholes. I guess haters gonna hate.

You can tell the timeline is shit when it's dependent on events that can't even fucking happen in the game. All the Zelda games have a single ending and a single path of story progression, saying "Oh well there are two possible events" is the ultimate thing of ass pulling. If the game had alternate paths then I'd understand. But to have the timeline dependent on events that CAN'T EVEN FUCKING HAPPEN IN THE GAMES is probably the dumbest fucking thing I've ever heard.
The only two possible events scenario I see in that timeline is "The Hero of Time gets defeated" and "The Hero of Time is successful."
If I remember correctly, it is possible to be defeated by any enemy in Ocarina of Time, but it is also possible to defeat Ganon at the end of the game.
 
The only two possible events scenario I see in that timeline is "The Hero of Time gets defeated" and "The Hero of Time is successful."
If I remember correctly, it is possible to be defeated by any enemy in Ocarina of Time, but it is also possible to defeat Ganon at the end of the game.

But you restart the game and it's not canon. If dying from getting slapped upside the head by a generic goblin is "canon" then there should be about a bagillion parallel universes in all the Zelda games. "Continuity" should be something that a user can draw together from playing the games. Having events in games specifically based around events that are not possible in other games is more than just absolute bullshit.
 
The only two possible events scenario I see in that timeline is "The Hero of Time gets defeated" and "The Hero of Time is successful."
If I remember correctly, it is possible to be defeated by any enemy in Ocarina of Time, but it is also possible to defeat Ganon at the end of the game.

But you restart the game and it's not canon. If dying from getting slapped upside the head by a generic goblin is "canon" then there should be about a bagillion parallel universes in all the Zelda games. "Continuity" should be something that a user can draw together from playing the games. Having events in games specifically based around events that are not possible in other games is more than just absolute bullshit.
I'd have stopped playing Ocarina of Time a while ago if getting a Game Over meant you finished the game.
 
Guys, I know this is a confusing timeline, but if we wait for the next game to come along, the timeline will get even more fucked up than it already is and we'll just forget it ever happened B-)
 
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ok so i guess that "Dream in the first cutscene of OOT was a vision of an alternate timeline?
I don't think so. IIRC, it was just a vision of events to follow; specifically, Zelda rushing out of the castle and Ganon following.

EDIT: I haven't play OoT in a while but the only dream I remember in the beginning was that. When it all really happens Zelda throws the OoT, Ganon utters some crap, and you grab the Ocarina.
 
I think the link dying timeline just shows what would happen if he died. I don't think it means all three timelines actually happened.
 
I can't believe I forgot this...

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And to contribute, yeah, this is getting pretty ludricous; as the Zelda games continue, it's only going to worsen. Wouldn't it be easier if Nintendo just admitted that they don't care about continuity and instead focus on creating scenarios that they think will be fun?
 
I don't believe Link dies. When he can go between times he returns to the past where he's already met Zelda. After beating OOT he returns to a past before even meeting Zelda. The unaltered past is the failed past.

EDIT: So basically, it's not as if the third timeline is a "Game Over" kind of deal.

"Failed" = Ganon rules Hyrule, it's as if the story went without any time travel and Link was an ordinary kid.
Win = Back to the past before even meeting Zelda, the King is informed about Ganon. Ganon is sealed or whatever.
Win = The future, where Link returned to the past after beating Ganon so there is no Link left in this timeline. Hyrule gets flooded with the return of Ganon.

It makes perfect sense to me.
 
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Several people have said similiar things in this thread, and I don't see why you guys think this. Doubters, haters, and nintendorks alike, have all questioned the existance of this timeline. This is the real deal. This is not thrown together. It is thought out, and tied firmly together minus a couple plotholes. I guess haters gonna hate.

You can tell the timeline is shit when it's dependent on events that can't even fucking happen in the game. All the Zelda games have a single ending and a single path of story progression, saying "Oh well there are two possible events" is the ultimate thing of ass pulling. If the game had alternate paths then I'd understand. But to have the timeline dependent on events that CAN'T EVEN FUCKING HAPPEN IN THE GAMES is probably the dumbest fucking thing I've ever heard.

The real legend of Zelda the original princes name that happens of outside the game is that shit too ?

they are not saying there are 3 possible timelines that could happen
they are saying each one actually happen this timeline makes alot of sense

Zelda dumb move to send link back in time cause a major split in reality creating 3 universes and you should know that sometimes not all universes work the same
 
"Failed" = Ganon rules Hyrule, it's as if the story went without any time travel and Link was an ordinary kid.
It's not like as if time travel was never involved. If it wasn't involved, Link would never have become the Hero of Time. And trust me; there isn't any part of this split where Link wasn't the Hero of Time.

The ALttP split actually came to be from that little bit with the Spirit Temple. When you go there, nothing is accessable except a place for child Link to go. You travel back to the child era and do some things at the Spirit Temple. This is what causes the split in the first place. When you return to the Spirit Temple as an adult, things have been done there that weren't done before. You have the silver gauntlets, which you also didn't have before.

You visited the Spirit Temple on one part of the timeline split, but as soon as you went back in time and did things to the Spirit Temple as a child, you created a new timeline split. You can no longer go back to the Spirit Temple you had visited before; you've changed adult Link's time by changing things in child Link's time.

Because you changed things and cannot go back to the timeline as it was before, Ganon succeeded in that timeline.
 
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"Failed" = Ganon rules Hyrule, it's as if the story went without any time travel and Link was an ordinary kid.
It's not like as if time travel was never involved. If it wasn't involved, Link would never have become the Hero of Time. And trust me; there isn't any part of this split where Link wasn't the Hero of Time.

The ALttP split actually came to be from that little bit with the Spirit Temple. When you go there, nothing is accessable except a place for child Link to go. You travel back to the child era and do some things at the Spirit Temple. This is what causes the split in the first place. When you return to the Spirit Temple as an adult, things have been done there that weren't done before. You have the silver gauntlets, which you also didn't have before.

You visited the Spirit Temple on one part of the timeline split, but as soon as you went back in time and did things to the Spirit Temple as a child, you created a new timeline split. You can no longer go back to the Spirit Temple you had visited before; you've changed adult Link's time by changing things in child Link's time.

Because you changed things and cannot go back to the timeline as it was before, Ganon succeeded in that timeline.
Link's trip to the Spirit Temple as a child didn't violate causality like what caused the child/adult timeline split. Unfortunately, I see no way for this third timeline to exist.
 
Several people have said similiar things in this thread, and I don't see why you guys think this. Doubters, haters, and nintendorks alike, have all questioned the existance of this timeline. This is the real deal. This is not thrown together. It is thought out, and tied firmly together minus a couple plotholes. I guess haters gonna hate.

You can tell the timeline is shit when it's dependent on events that can't even fucking happen in the game. All the Zelda games have a single ending and a single path of story progression, saying "Oh well there are two possible events" is the ultimate thing of ass pulling. If the game had alternate paths then I'd understand. But to have the timeline dependent on events that CAN'T EVEN FUCKING HAPPEN IN THE GAMES is probably the dumbest fucking thing I've ever heard.

Talk about close minded and retarded.
(not that you surprise me with it anymore)
First of all, if you want

The "failed" path, where Link does nothing to stop Ganondorf, was answered without Link dying as a cause (which btw, CAN happen in the game), where he literally disappears from a timeline, goes to the past and does something different and then returns to a different future. Meaning he DOOMED the previous future because he can never return to it. You CAN'T SHOW THAT IN THE GAME. If you don't wanna believe that, then you can believe dying = "failed" path. Just because it gives you a retry button doesn't mean Link would get one should he fuck up.

The Adult and Child paths aren't offered as options in the game because they happen right after you finish the game. They're not going to give you a random choice option "Hey so, do you wanna go back in time, or stay an adult?"
That doesn't make any sense.

It's obvious the timelines are an afterthought. They made it because fans have so heavily requested it. But you'd have to be full on Guild retarded to deny it actually flows very well for a bunch of games that weren't truly meant to link together. The splits make perfect sense, and the games fit into where they put them very well. Any arguments outside of consistency issues (and not "dis dun kant happen in dur gaim!") just make you look like an idiot. They're linear videogames, but that doesn't completely strike out the possibility of different outcomes. Though I guess you'd need an imagination to understand better.
 
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I could type something out but I have a book suggestion instead (if nothing else read a summary/report someone has done on it- there is probably a nice video somewhere as well)

Hero with a thousand faces by one Mr Joseph Campbell.

The underlying theme of that book was the one I tended to apply to Zelda if the meeja studies part of my mind resurrected itself when pondering Zelda and sometimes even when looking at direct sequels.
 

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