Homebrew Post Homebrew ideas, suggestion, requests here

  • Thread starter Thread starter CaptainSodaPop
  • Start date Start date
  • Views Views 511,480
  • Replies Replies 3,390
  • Likes Likes 23
A gm9 script that reboots the system into safe mode, so people with broken L/R/A/UP buttons can still enter it.
ok, apparently gm9 doesn't have the ability to launch firmware with flags set at all. So for this to work that would have to be implemented and a script command that launches a firmware with specific flags would have to be also.
 
  • Like
Reactions: I pwned U!
I've been thinking about creating and uploading my own splash screen (top & bottom) to ThemePlaza, but I'm not sure what would be a good program to use for that. For those who've made their own and uploaded it to the website, do have any suggestions?
 
small personal pet peeve thing: I'd like to see someone do a patch/code/whatever for the 64 zelda remakes that simply added an aiming reticle for the distance weapons (eg, bow, hookshots, slingshot, boomerang). Just something that actually shows where you're aiming at all times. yes, I'm terrible at it.
 
Are there networking tools for 3DS created? I started to port Nmap and I'm figuring out how to create a wifi cracker for the platform
 
I've looked around for this and haven't seen this exact idea thrown around. All of the Virtual Console titles have this awful dimming filter. I know there's a way to extract and rebuild the CIA file with this variable turned off… has anyone considered creating a Luma3DS plugin to control these variables in VC games on the fly?
 
UrQuan Masters/Star Control 2 port or clone
Looking Glass Games/Origin style immersive-sim (system shock, thief, deus ex...)

Dreamcast Emulator:
I am pretty sure it's theoretically possible not sure if its practical (very low performance? Lack of sustained interest from players and homebrew devs).
 
I want to have an application to move firmware-done screenshots (L+down+select) into standard 3DS photo library.

The problem:
Not all games are supporting screenshot-making. In this situations we can use firmware button combination to make them. However, that screenshots placed in separate directory and do not shown in photos app. Even is you move the file, it still have to be renamed. Furthermore, it seems 3DS photos app have own stereoscopic files (firmware screenshots creates two separate jpegs instead - for left and right eyes). If there will be some problem with reverse engineering of stereo images, usual flat jpegs should be fine too.

Step 1. Just move all top photos for the left eye, rename the files appropriately
Step 2. As above, but with a stereoscopic files
Step 3. Own image viewer inside the app, more usable than photos app
Step 4. Option for clearing trash-screenshots in photos app directory, such as from Nintend-gs' streetpass

I'm working in IT industry since 2004. I know ASM A65 (NES), C/C++/C# etc. I think I can handle 3DS homebrew making too.
But I need the help with tutorials for 3DS homebrew making. I do not know anything about that.
Please, help me with links (not just "poke around devkitpro", but particular links to tutorials or something like that). Or, you can make such app yourself, inform me if you will, so I'll stop my searches.
 
A luma3ds plugin that saves every streetpass greeting you get. If you get the same person, then it will update their greeting if needed.
 
Last edited by SquaredNES,
I was recently looking at some ports and source codes, and I would like to get into it. Where could I get some more info on porting the games?
For example the Vanilla-Conquer which is a source for Tiberian Dawn and Red Alert has been ported to vita, and would probably work if ported to 3DS. I saw that the SDL 1.2 which is a dependency has been ported, but not OpenAL which could probably be switched to something else supprted by 3DS.
Is there some info on how to do this?
There is also the source for Freespace 1 & 2 games which also has the same problem.
Stratagus is a recreation for Warcraft 1 & 2 using SDL and I suppose it would be possible to port it to 3DS.
Has anyone tried if this is possible?

PS: I'm unable to post github links for the sources due to forum restrictions, but those are easily searchable on github.
 
I was recently looking at some ports and source codes, and I would like to get into it. Where could I get some more info on porting the games?
For example the Vanilla-Conquer which is a source for Tiberian Dawn and Red Alert has been ported to vita, and would probably work if ported to 3DS. I saw that the SDL 1.2 which is a dependency has been ported, but not OpenAL which could probably be switched to something else supprted by 3DS.
Is there some info on how to do this?
There is also the source for Freespace 1 & 2 games which also has the same problem.
Stratagus is a recreation for Warcraft 1 & 2 using SDL and I suppose it would be possible to port it to 3DS.
Has anyone tried if this is possible?

PS: I'm unable to post github links for the sources due to forum restrictions, but those are easily searchable on github.

I'm currently working on vanilla-conquer. Using SDL2 and attempting to rewrite the audio driver.
I have a build with audio, using the openal-ctr library which was included with the re3 source. But loading the audio was slow, so i've decided to rewrite to be more flexible with loading and buffering. (openal isn't slow, loading the data from sd is slow)

If you wish to use the openal library you could take a look at re3, it depends on an older custom libctru which is also included.
To use it with the latest libctru, the pthread implementation of openal has to be adapted.

I'd like to note there's already a pretty awesome DSi port of vanilla-conquer available, maybe it runs on 3ds aswell.

Stratagus, or more to my personal interest, Wargus was next on my wishlist. I didn't take a good look at it yet, seems plausible at first glance. But hey, now i'm looking forward to your port!
 
  • Like
Reactions: ber71
One code I would like to create is for My Nintendo Picross: The Legend of Zelda: Twilight Princess. They changed the controls from previous Picross games to where, instead of holding the D-pad or circle pad up to fill, or down to place an X when you tap a square, you need to press up or down once to toggle to filling or X'ing mode (respectively) then once more to return to doing nothing when tapping a square.

A lot of people were upset when this game came out and it didn't even have an option for the old style of controls. As a Picross expert, I know that it has slowed down my times by about 25% and it just feels awful.

I did some exploring with CTR-PF to try to find the addresses and values we'd need to make an AR code for this. It should be pretty simple if we can find the address/value that determines which mode it's in (fill, X, or neither) and the address(es) that correspond to whether the D-pad is help Up or Down. Found some candidate addresses, but not much more. I used to make codes on the N64 GameShark but I'm a lot less familiar with navigating CTR-PF, as well as the common variable types used on 3DS, so I can't easily alter my searches between Boolean / integer / floating-point values, for instance. Is the "mode" just one address with 3 or more possible values? Or two or three addresses of 0 or 1? I do not know and failed to figure it out. :P

Another thing worth mentioning is that this AR code should only be active when the in-game control mode is set to Stylus, rather than Buttons, otherwise things could mess up. There's probably also code in the game that checks the control pad's Y value to determine if it's held sufficiently Up or Down; finding that would help toward making the code circle pad compatible.
 
  • Like
Reactions: I pwned U!
dont know if this would work but 3ds syndrome would be cool (if possible), a port of grief syndrome to the 3ds
I know I'm a few years late, but seconded!!
I'd love to see anything related to grief syndrome, since it's my favourite co op game. one character is strong, but when two are together you can make crazy combos- ESPECIALLY with Homuras crazy ability to stop time. I might have Ape brain, but freezing time, shooting a million bullets (or arrows if you have madoka with you) then unfreezing time and watching the boss's healthbar dissapear NEVER gets old.
Might make a post about troubleshooting port forwarding one of these days, i followed the steps about IP adresses and UDP ports but never got any of my friends to connect online. I really want the ability to open the game up and join a random lobby...
 

Site & Scene News

Popular threads in this forum