PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

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What does this mean? Because it is necessary to read the HID INI (.ini) configuration file of the USB, it is always necessary to initialize the USB.
Maybe this fixes the issues of HID controllers that cannot be used if we're loading WiiStation from USB?

Tested the new build to see if the HID .ini file is read from the USB device (still Dualshock 3 054C 0268 in port 1, Wiistation on port 0)

... and it doesn't work.

The four leds continue to blink, and the controller does not respond. :(

Note: I noticed in the ini.file (https://github.com/xjsxjs197/WiiSXRX_2022/blob/main/Gamecube/release/controllers/054C_0268.ini) that the Home button is not set (is ist normal ? shouldn't it be Power=04,01 ? -that's the offset in HIDTest -)
 
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Finally, I managed to make the PS3 controller work on the Wiistation, it only works via sdcard, it doesn't work via USB, what happened, I was using the Nintendo controllers folder and the nomenclature was different from the Wiistation, now it's perfect, I'll leave it here Complete, just play.
how did you manage to get it to work? Nevermind, figued everything out on my own. Thanks for the files though
 
Last edited by cereal_killer,
Can I let us know what u did?

if by "Can I...." you mean Can you, :rofl2::rofl2::rofl2::rofl2::rofl2:then ok,

1. I checked whether PID & VID values corresponded to those of my controller
2. Then I just added the controllers folder to the required folder on the root of my sd card

and there you go, the controller got identified and worked right away

Now, the question is how to understand and convert what i see on HIDTest when I press buttons into corresponding values in an .ini controller config file. I wanna get a PS4 controller going too and I've made some progress, everything works, only couple of buttons left to be mapped
 
hello. some emulator updates do not respond to the gamecube controller or wiimote. I launch the games from Wiiflow. Could that be it? mention that I deleted the configuration files before putting a new update. thank you. all the best
 
So....what can be done to fix the awful frame stutter from current builds? really sucks cause i really love the new sound interpolation.
I feel that pain too, bro :P.

I'm using two builds, the last jokkipo's 2.4 fastest version that run SOTN smoothly. And the last 3.x for other games.
 
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My only question is about some lines in vertical transitions, like if the emulation doesnt had activated vsync. Is anyone having this issues? I'm running wiistation in 240p mode with CRT TV, by component cable. Other emulators give me perfect 240p image with no image glitches.
Yes. I noticed that recently. It isn't a vsync issue. It's a resolution issue. It doesn't happen on 2.4, though. I realized that issue in Chrono Cross, when walking from down to up or vice-versa. CC's native resolution is 320x216 (not 240), maybe it's the problem. I took two photos to show:

See the text on WiiStation v2.4:
photo1-WiiStation-v2.4.png


Now on WiiStation v3.2 (lines duplicated in the fonts):
photo1-WiiStation-v3.2.png


Again WiiStation v2.4 (See the circles):
photo2-WiiStation-v2.4.png


Now on WiiStation v3.2 (see the lines duplicated distorting the circles):
photo2-WiiStation-v3.2.png


These lines appear all over the screen when scrolling vertically the game, giving a general shimmering artifact. You can see that those lines are duplicated lines, like if the original 216 lines were upscaled to something like 224 or something.

EDIT: I just submitted the issue here: https://github.com/xjsxjs197/WiiSXRX_2022/issues/223
I hope it gets fixed some day!

Other thing I noticed on my crt is that after psx bios splash screen, a graphical glitch happens on screen just before the first game screen appear. It doesn't happen on v2.4, though. Only in new 3.x versions.

Besides that and microstutters in SOTN, 3.x versions are better in any other aspects and much more compatible. I want to thank @xjsxjs197, @SaulFabre, @Jokippo and other collaborators for this amazing achievement of making ps1 emulation a reality on Wii.
 
Last edited by Hyllian,
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Return Fire still freezes after selecting weapon
I got Contra Legacy of War to work. Everything would work up to the character select screen where the controller wouldn't work at all after that. The music was still playing but nothing else was happening and I couldn't even hit "Home" on the classic controller to get back to the main menu. Had to hit reset on my Wii to get back to the Wiistation menu.

Found out that if I loaded the game, changed the controls to Analog, and then played the game, it would work and let me select the character and everything would work normally. Interesting thing is the game doesn't require or use analog controls at all.

Just a suggestion to try.
 
Yes. I noticed that recently. It isn't a vsync issue. It's a resolution issue. It doesn't happen on 2.4, though. I realized that issue in Chrono Cross, when walking from down to up or vice-versa. CC's native resolution is 320x216 (not 240), maybe it's the problem. I took two photos to show:

See the text on WiiStation v2.4:
View attachment 436325

Now on WiiStation v3.2 (lines duplicated in the fonts):
View attachment 436326

Again WiiStation v2.4 (See the circles):
View attachment 436327

Now on WiiStation v3.2 (see the lines duplicated distorting the circles):
View attachment 436328

These lines appear all over the screen when scrolling vertically the game, giving a general shimmering artifact. You can see that those lines are duplicated lines, like if the original 216 lines were upscaled to something like 224 or something.

EDIT: I just submitted the issue here: https://github.com/xjsxjs197/WiiSXRX_2022/issues/223
I hope it gets fixed some day!

Other thing I noticed on my crt is that after psx bios splash screen, a graphical glitch happens on screen just before the first game screen appear. It doesn't happen on v2.4, though. Only in new 3.x versions.

Besides that and microstutters in SOTN, 3.x versions are better in any other aspects and much more compatible. I want to thank @xjsxjs197, @SaulFabre, @Jokippo and other collaborators for this amazing achievement of making ps1 emulation a reality on Wii.

This is something I've noticed before, as it seems the scaling is not an integer scale. At 480p, SotN has very bad horizontal shimmering because of how the image is being stretched. Ideally the image should be 1:1 at 240p and an exact 2x integer scale at 480p.

This of course would mean some content would display in a slimmer aspect ratio, but I would prefer that to bad shimmering artifacts. And correct me if I'm wrong, but I believe the Wii also lets you stretch the XFB horizontally through hardware with minimal artifacts? RetroArch at least has a "set screen width" setting, which you can see at 0:43 here:



Snes9XRX, at least, is able to stretch the snes's 8:7 aspect ratio to 4:3 in 480p with no shimmering.
 

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Thanks for including my idea, but... it don't work. It's working as before - settings don't seem to revert back to global before loading new individual file. Which make no sense, because there is no conditions that could prevent from loading global file... are you sure you have included correct file?
 
Thanks for including my idea, but... it don't work. It's working as before - settings don't seem to revert back to global before loading new individual file. Which make no sense, because there is no conditions that could prevent from loading global file... are you sure you have included correct file?
i used the exact mod code you suggested me here.
 

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