Homebrew Emulator RetroArch Wii - The Return of the Extra Unofficial Cores

  • Thread starter Thread starter SaulFabre
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Sorry I can compile some Cores but when it comes to actually fixing code I haven't got a clue ha ha.
Any reason you want VBA-M to work in particular?
Basically for try if we can get some latest updated stuff from upstream VBA-M.
Yeah ik there's VBA-GX but this one has a lot of missing features and fixes that upstream VBA-M has.
EDIT: And it also can run a few GB/GBC games that mGBA cant run or they run with issues. Not to mention that i like more the huge SGB compatibility.
 
Last edited by SaulFabre,
Basically for try if we can get some latest updated stuff from upstream VBA-M.
Yeah ik there's VBA-GX but this one has a lot of missing features and fixes that upstream VBA-M has.
EDIT: And it also can run a few GB/GBC games that mGBA cant run or they run with issues. Not to mention that i like more the huge SGB compatibility.
I just tried compiling VBA-M for Wii and WiiU but both just show a white screen like you said :/
I even tried copy/pasting the VBA-Next Makefile since it known to work and has some differences compared to the VBA-M one but still just shows a white screen..
Atleast the error is the same between Wii and WiiU tho, so chances are you fix one you fix the other :)

My suggestion would be make an issue in the VBA-M git page and see if someone looks into it :) could be endian related?
 
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Maybe your VBA-M core is expecting a bios file to boot?
First thing I tried :P
Post automatically merged:

Its official A5200 will be on the buildbot with in the next 12-24 hrs thanks to Greenchili :) (not sure if they're a member here)
 
Last edited by ploggy,
The WiiU Makefile needed -DWORDS_BIGENDIAN=1 in the endian defines ;) that's it lol
Ohhh, i could try forking VBA-M (both upstream and Libretro fork) and i will make a PR, obviously giving you credit for your fix ;)
Post automatically merged:

@ploggy Thanks for your fix, it's working now:
1692384728869.png

1692384792868.png



(GBA emulation here is slow compared to mGBA Wii, but hey we get benefitied of latest VBA-M fixes on GB/SGB/GBC emulation :) )
 
Last edited by SaulFabre,
Ohhh, i could try forking VBA-M (both upstream and Libretro fork) and i will make a PR, obviously giving you credit for your fix ;)
Post automatically merged:

@ploggy Thanks for your fix, it's working now:
View attachment 389057
View attachment 389058


(GBA emulation here is slow compared to mGBA Wii, but hey we get benefitied of latest VBA-M fixes on GB/SGB/GBC emulation :) )
Your welcome, just glad I caught the issue :)
There is a another Gba Core on wii RA called GPPS if you didn't know, its pretty fast too.
 
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did you mean gpSP? Lol, that was made originally for PSP but later was ported to Libretro.
Anyways, i'm making the small changes and sending the PRs in a few minutes.
Haha yea gpSP. The Core is on the Wii buildbot, and from what I can tell runs fast on Wii I don't know about the compatibility tho.
 
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Updated VBA-M and A5200 cores to:
- Latest A5200-Libretro - until this commit https://github.com/libretro/a5200/commit/bec8385e507ff864f0fed3ea5785466f5f86c13b
- Latest upstream VisualBoyAdvance-M - until commit https://github.com/visualboyadvance...mmit/558317555970b5fd6805b8d5e14ea259c9a16360, with this patch https://github.com/saulfabregwiivc/...mmit/24225341df78ca6c7b08d37efc9a299639f42863

Its been merged on libretro! :)
@ploggy Yeah i saw it too, it makes me happy today, but i also want upstream VBA-M to merge my changes too xD
BTW, i also fixed GameCube builds of VBA-M Libretro with this another PR (still not merged): https://github.com/libretro/vbam-libretro/pull/117
 
@SaulFabre I see you've forked the Potator Core and added NGC/Wii/WiiU to the .gitlab-ci.yml :P I was going to ask if you can have it put on the buildbot too.. Thanks mate :)
that file is the buildbot workflow xD...
 
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