Homebrew SNES9x for Old 3DS

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Question, there is one SNES game (Mother 2 Deluxe) that has graphical glitches on the "new" 2DS-XL
This was fixed in the nightly build of Snes9x back in February :
https://github.com/snes9xgit/snes9x/issues/691

Is it possible to apply the current nightly build of Snes9x (version 1.60-986) to the v1.30 of this project ?
If so, would like help on learning how to do this.
 
I found a curious issue with the emulator. I created some forwarders using the super ultimate injector app to SNES9x for 3DS and they all launch SNES9x 1.21 even though version 1.3 is what I have installed on my N3DS. I used to have version 1.21 installed, but I deleted it before installing v1.3.

Anyone know why that could be? Nothing game breaking happening here, just curious.

Also curious where the SNES9x 1.21 files might still exist since they seem to have remained.
 
How do I access emulation options for injects? The Inject I downloaded only has "Game" and "Cheats" tabs in the ingame menu.
Don’t know if you’ve figured it out yet but if you’re using the super ultimate injector app, there is a button at the bottom of the window that lets you set emulator options for the specific game you are injecting.
 
I found a curious issue with the emulator. I created some forwarders using the super ultimate injector app to SNES9x for 3DS and they all launch SNES9x 1.21 even though version 1.3 is what I have installed on my N3DS. I used to have version 1.21 installed, but I deleted it before installing v1.3.

Anyone know why that could be? Nothing game breaking happening here, just curious.

Also curious where the SNES9x 1.21 files might still exist since they seem to have remained.
The injector uses it's own emulators it's not using whatever you have installed. Correct me if im wrong
 
The injector uses it's own emulators it's not using whatever you have installed. Correct me if im wrong
That’s what I thought at first but I didn’t see any files in the app’s folders that might look like an emulator. I’ll poke around some more.

EDIT: If it is using its own SNES9x emulator it’s packed deep into the executable, which is a beast file-size wise, so I don’t doubt you. Oh well!
 
Last edited by SWChris,
I don't know if this emulator is abandoned already, but here's the bug report anyway.

It's not running New Super Mario Land, despite it being a game that runs on a real SNES and even other 3DS emulators like blargSNES

I'm using an OLD 3DS XL and Snes9x 1.30 (.cia version). It only shows the first screen of the game (a disclaimer screen) then it gets forever blank.
 
I don't know if this emulator is abandoned already, but here's the bug report anyway.

It's not running New Super Mario Land, despite it being a game that runs on a real SNES and even other 3DS emulators like blargSNES

I'm using an OLD 3DS XL and Snes9x 1.30 (.cia version). It only shows the first screen of the game (a disclaimer screen) then it gets forever blank.
youd be better off reporting issues on the project's github.

https://github.com/bubble2k16/snes9x_3ds/issues
 
I cannot access the Options menu in the SNEX9x bottom screen; I seem to only have access to the Game tab and the Cheats tab. I am using v1.21. How would I be able to access the options menu that allows for settings like In-Frame Palette Changes?
 
I cannot access the Options menu in the SNEX9x bottom screen; I seem to only have access to the Game tab and the Cheats tab. I am using v1.21. How would I be able to access the options menu that allows for settings like In-Frame Palette Changes?
I was able to somewhat fix this; instead of having a permanent options menu I used NSUI to set the options I wanted before making the .cia file (this is an injected game.)
 
Didn't see posted yet. New release from matbo87 fork.

v1.50
Features

Game preview option: boxart, title or gameplay
Improved cheat menu: now with available/activated indicator
Updated Banner: based on SNES VC banner
Menu clean up:
Reset config(s) option
Autosave is now game-specific
Show saving dialog instead of freezed menu

Bug Fixes

Cheats: Fix cheats not loaded/saved properly
Default button mappings: Fix missing default controls
Home menu button: make emulator quit properly when user exits via home menu button
Pixel perfect mode: Fix blurry image (mentioned here)
Long game lists: Fix app crash on exit

Code Refactoring

Makefile & app.rsf: use TricksterGuy's 3ds-template, update compiler options
Image loading/rendering: use stb_image instead of lodepng for faster image decoding, unify image rendering logic
Second screen content: improve performance

Breaking changes

Folder structure: All game related files are now in "3ds/snes9x_3ds", similar to retroarch folder structure


https://github.com/matbo87/snes9x_3ds
 
On my o2ds I noticed some increased input delay playing SMW hacks compared to the (github/Xeddius-Network/snes9x_3ds) 1.45 build
The extra polish on 1.5 is very nice though.

Has anyone compiled this (github/RetroGamer02/snes9x_3ds) with the cpu and threaded audio? I'm curious what the performance is like.
 

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On my o2ds I noticed some increased input delay playing SMW hacks compared to the (github/Xeddius-Network/snes9x_3ds) 1.45 build
The extra polish on 1.5 is very nice though.

Has anyone compiled this (github/RetroGamer02/snes9x_3ds) with the cpu and threaded audio? I'm curious what the performance is like.
game performance should actually not become worse compared to v1.45. Did a different frameskip setting already solved it? Disabling SRAM Auto-Save Delay could also help. If the problem still persists, you may want to create an issue at github/matbo87/snes9x_3ds/issues with more information (which smw hack, reproducible steps, etc.)

Regarding Retrogramer02's changes:
I haven't noticed any performance gain. Demanding games like Yoshi's island (intro) or Doom on my N3DS run just as well as before (still poor). So I'm rather sceptical that these changes will bring any improvement.
 
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