Homebrew WIP EdiZon SE : Advance memory trainer and pointer seacher for switch

Have you used EdiZon SE?

  • No

    Votes: 31 14.2%
  • Yes, I love it, keep doing that you are doing

    Votes: 135 61.9%
  • Yes, I like it but I wish you spend more time with the UI, stop adding features

    Votes: 26 11.9%
  • Yes, but I have given up, it's too hard to use

    Votes: 26 11.9%

  • Total voters
    218

Spider_Man

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I liked the earlier builds when it was simple and to the point.

Now it has all these options on screen and button commands, just made it too complicated to try remember what is what.

Imagine playing a game with 20 cheat codes that all required button activators to enable the cheats..... yes, your going to forget and lose track of what command was for which cheat.

Its OK to have features, but could be made simpler with a better GUI and even take advantage of touch screen.

It would maybe be easier for you if you thought of the user, if you have all these commands and icons that you understand, the user may not be the same as you.

And its ok thinking ohh well they have to learn, you'd reduce the amount of questions from people who aren't on the same page as you.

Personally I feel you do good work on these tools, but I wonder if you think its impressive to showcase how many more button commands you can add and how many more you could add, so people be like wow that sounds like its real hard.

In a sense all a cheat tool needs to do is have a nice clean and clear menu as simple as it can be that clearly explains what is what.

Maybe a toggle for advance users to perform advanced searches ect, but for a basic user just learning, is it really needed to have everything slap bang in your face.

I would 100% say an improvement would be to reduce all the button commands down, have a simple menu you can navigate or touch, maybe select advance options for more and/or have the user set their own button commands for scan options.

I find myself, and possibly like you with your app - that because you set these commands you are able to remember them, as I do when I set my own button activators for cheats.

Though I do tend to think of the user using the cheats and try keep the activators as simple as they can be.

Like majoras mask

Super day/time mod, select the day you want to be on, fast forward flow of time/rewind flow of time, freeze time/resume, remove flow of time/restore.

All that for one code could sound confusing to the user what buttons to press for which ever effect.

Common sense to me with it been basically time related.

L shoulder button + d-pad left/right to rewind/fast forward.

L shoulder button + d-pad up/down to resume/freeze flow of time

L+R shoulder buttons + d-pad up/down to remove/restore flow of time.

R shoulder button + d-pad up/down to increase/decrease the day number.

I could have set a completely different button activator for each cheat affect, but that would make the cheat even more complicated.

Same as when you add features and seem to insist on having everything function using button commands, it makes it harder than it needs to be.

Even sometimes id make the odd mistake trying to remember how to navigate, when to remember left stick is for this, right stick is for that and d-pad, then there's trying to make sure you don't accidentally press a button that may trigger something else - all of this could simply be put as a clean menu you use either up/down to cycle then hit a button to select your desired choice.

If that happens or not, or even if its possible (though can't see why not as you can pretty much navigate up/down and hit a button, its just the gui layout and format of menu options that need adding rather than button combinations).

But that said, it is still good work you are doing, I dont want to piss on your efforts and hard work, I just think you could do with trying to see it from the users point of view rather than your own and ask yourself, could this be made easier and cleaner so users at all skill entry points can use it swiftly without having to ask whats this or that or why has this done that because they dont understand this/that properly.

Plenty of times I could be sat ages performing scan after scan and have to start again because I may accidentally hit a analogue stick by mistake or press a button by mistake.

Maybe worth looking at other cheat apps and their interface:
Action Replay
Xplorer then later changed to Xploder
Equalizer
Game Shark
Cheat Engine
Cant remember what the wii u tool is called (not exactly focused on wii u)
Cwcheat
PS4 Reaper

All these cheat tools have nice clean to the point layouts and all also offer more advanced features but they all use a very simple navigation, button combinations makes it more complicated the more features and new features you add more combinations for than simply hitting up/down/left/right and a button to confirm and a button to go back.

This could be a handy option to, a option to have a confirmation prompt and to cancel/go back or this would be even better, revert back to previous scan in the event you accidentally made an error in the next scan by accidentally hitting a button combination you didnt want.

Anyway, thanks for your hard work thus far and keep it up pal.
 

TomSwitch

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@Spider_Man I have no plan to improve Edizon SE. The good news is it is open source so by all means make a better version if you like.

If you want something more powerful try Breeze, be warn that your muscle memory of EdiZon SE may bring you some pain in the beginning.

Interface wise whether it is easier may be very subjective but you have unlimited undo and redo with your search.

Plus you can make ASM cheats with just Breeze and nothing else.

Perhaps less than 10% of what it is capable of is being used and I may not like that but I accept it and am OK with nothing being done about it, it's a matter of choice and I choose performance and features improvements most of the time. Interface improvement is "improvement" only to some people, the other two is a lot less subjective.

PS: if game shark try to "improve" it's UI I won't bet on you being happy with what they did
 
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Spider_Man

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@Spider_Man I have no plan to improve Edizon SE. The good news is it is open source so by all means make a better version if you like.

If you want something more powerful try Breeze, be warn that your muscle memory of EdiZon SE may bring you some pain in the beginning.

Interface wise whether it is easier may be very subjective but you have unlimited undo and redo with your search.

Plus you can make ASM cheats with just Breeze and nothing else.

Perhaps less than 10% of what it is capable of is being used and I may not like that but I accept it and am OK with nothing being done about it, it's a matter of choice and I choose performance and features improvements most of the time. Interface improvement is "improvement" only to some people, the other two is a lot less subjective.

PS: if game shark try to "improve" it's UI I won't bet on you being happy with what they did
problem here is you think its only to some, most would admit your tools are good, but made more complicated than needed.

i have tried breeze for a short period and that goes even further into confusing with all these button commands, what's wrong with simply navigate to and hit one button really?

performance/feature improvements are just this, adding new features is great, but do they nesicerally need to always be configured to more button commands - maybe you think this looks impressive to your friends or what ever, but to be honest, removing these and just having a simple menu without the button commands and hit A button isnt a hard feat to do.

You seem to take honest and open feedback negatively, game shark and other similar devices have had numerous irritations of their menu layouts - all in which have always kept it clean and simple, to the point.

maybe you prefer to think its impressive to show off with over the top button commands to perform tasks, i guess its impossible to suggest you take a look at it from a different users perspective, maybe then you may think... actually is this really needed to be this way, when it can be far easier without it.

in the end sometimes less is better than more.

ASM though sounds good, this is new since i last bothered using it - ill update and see, but i assume the layout is still going to be a headache.

sorry if it offends or upsets you, but it is what it is, but we both know per past suggestions that there will never be any gain in pointing this out as you are dead set on ignoring making it simpler to navigate/use and continue insisting everything must be set to button commands rather than a clean menu.

end of the day, its your tools, its up to you if you want to make it easier to use or not, could prevent people asking questions about things that could be self explanatory, the work you do is good and i don't want to prevent you from your work and thank you for doing the work you do.

if its open source, maybe someone may come along and make a simpler/cleaner and straight to the point interface, but that would in the end make life harder having two different people working on something with no communication as you are against this idea of making it simpler.

anyway, hope you had a good xmas/new year.
 

urherenow

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problem here is you think its only to some, most would admit your tools are good, but made more complicated than needed.

i have tried breeze for a short period and that goes even further into confusing with all these button commands, what's wrong with simply navigate to and hit one button really?

performance/feature improvements are just this, adding new features is great, but do they nesicerally need to always be configured to more button commands - maybe you think this looks impressive to your friends or what ever, but to be honest, removing these and just having a simple menu without the button commands and hit A button isnt a hard feat to do.

You seem to take honest and open feedback negatively, game shark and other similar devices have had numerous irritations of their menu layouts - all in which have always kept it clean and simple, to the point.

maybe you prefer to think its impressive to show off with over the top button commands to perform tasks, i guess its impossible to suggest you take a look at it from a different users perspective, maybe then you may think... actually is this really needed to be this way, when it can be far easier without it.

in the end sometimes less is better than more.

ASM though sounds good, this is new since i last bothered using it - ill update and see, but i assume the layout is still going to be a headache.

sorry if it offends or upsets you, but it is what it is, but we both know per past suggestions that there will never be any gain in pointing this out as you are dead set on ignoring making it simpler to navigate/use and continue insisting everything must be set to button commands rather than a clean menu.

end of the day, its your tools, its up to you if you want to make it easier to use or not, could prevent people asking questions about things that could be self explanatory, the work you do is good and i don't want to prevent you from your work and thank you for doing the work you do.

if its open source, maybe someone may come along and make a simpler/cleaner and straight to the point interface, but that would in the end make life harder having two different people working on something with no communication as you are against this idea of making it simpler.

anyway, hope you had a good xmas/new year.
Wow. What an ungrateful little shit. Make a better program or STFU.

You do realize that this is a fork of somebody else’s work, right? If you don’t like it, you can use the original. Or you can do exactly what @TomSwitch did, and make a fork, and make the menus however the hell you want.
 
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binkinator

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Wow. What an ungrateful little shit. Make a better program or STFU.

You do realize that this is a fork of somebody else’s work, right? If you don’t like it, you can use the original. Or you can do exactly what @TomSwitch did, and make a fork, and make the menus however the hell you want.

IKR? I’m still kinda blown away with the audacity. Imagine waking up this entitled. Not a good look for sure.
 
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Spider_Man

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Wow. What an ungrateful little shit. Make a better program or STFU.

You do realize that this is a fork of somebody else’s work, right? If you don’t like it, you can use the original. Or you can do exactly what @TomSwitch did, and make a fork, and make the menus however the hell you want.
Its not been ungrateful, notice me state I appreciate the work dedicated to it.

Don't cry about feedback that I'm sure ain't the only one, the app can be made far simpler if it stopped with all these button commands and maybe focused on tidying up and made simpler..... aka breeze, which I thought was his own work, not edizion, which has a nice clean menu without the overload of button commands.

You can either take feedback objectively or be offended by it, if it offends you then it could show as stubbornness/ignorance.

I mean its not hard, if anything wouldn't it save time not having to keep note of what button commands have been used and what could be used next.

If Tom chooses to ignore feedback and insists on making all these button commands, as already stated thats his choice and his work, and good for him, just choose not to use it for this reason.

Doesn't mean I cant encourage his continued work on it.

So calm down karen, no need to jump in brown nosing for pointing out a negative issue.
 

TomSwitch

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Its not been ungrateful, notice me state I appreciate the work dedicated to it.

Don't cry about feedback that I'm sure ain't the only one, the app can be made far simpler if it stopped with all these button commands and maybe focused on tidying up and made simpler..... aka breeze, which I thought was his own work, not edizion, which has a nice clean menu without the overload of button commands.

You can either take feedback objectively or be offended by it, if it offends you then it could show as stubbornness/ignorance.

I mean its not hard, if anything wouldn't it save time not having to keep note of what button commands have been used and what could be used next.

If Tom chooses to ignore feedback and insists on making all these button commands, as already stated thats his choice and his work, and good for him, just choose not to use it for this reason.

Doesn't mean I cant encourage his continued work on it.

So calm down karen, no need to jump in brown nosing for pointing out a negative issue.
Imagine Kenny came to my house, ate the free dinner I prepared for him, said he appreciate my cooking but proceed to tell me how he preferred his paid dinner so much better and give me a list of restaurants he likes. After I told him repeatedly that I have no intention to change my cooking he said I am not open to feedback and think that I shouldn't insist on cooking free dinner they way I did. Kenny only want everyone who came for free dinner to enjoy the dinner more and his intention should be lauded.

EdiZon.zip

I am quite happy with this number and so far only one insist that the UI need to be changed.

I say it one more time. I have no plan to do any further development on EdiZon SE.

Do I think any UI I did is perfect? No. Everything I did could have been done better and that don't bother me at all. I happen to think anything worth doing is worth doing with imperfection, to do or not to do that is the choice, perfection is never an option.

I do welcome feedback on Breeze UI but don't expect your wish to be my command.

I did consider making short cut keys user programmable for Breeze and still may do it but it isn't the current thing I am doing. There are a few things I want much more than that.
 
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dsrules

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@TomSwitch, could you compile a version that removes the right joycon lights being ON when performing a Search or Memory Dump?
The right joycon battery dies way faster when performing many searches and I could not compile from any of your source codes although able to compile other homebrew source codes
 

binkinator

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@TomSwitch, could you compile a version that removes the right joycon lights being ON when performing a Search or Memory Dump?
The right joycon battery dies way faster when performing many searches and I could not compile from any of your source codes although able to compile other homebrew source codes
Did you get all the sub modules when you cloned the repot?

git clone --recurse-submodules https://github.com/tomvita/EdiZon-SE.git
 

urherenow

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Did you get all the sub modules when you cloned the repot?

git clone --recurse-submodules https://github.com/tomvita/EdiZon-SE.git
lol... did YOU try that command? I've compiled like 95% of all open-source projects here at one point or another, and SE is simply jacked up. I had errors even when I could clone it, but right now it wants to use plink (from putty), specifically the x86 version, to clone a specific version of libnx. But calling pling from a git clone doesn't work (for me) when it asks for input about storing the ssh key. The ssh key in question is a standard github key, and I've never seen this behavior when cloning a repo before... it's rather baffling...

But... if I could be bothered to build it myself, I would try to do it with the intended libnx.

1) clone libnx, then "git checkout 26876ce". Then make install, or "sudo -HE make install", depending on what system you're building on.

2)

How to compile​

  1. Clone the EdiZon SE repo to your computer using git clone https://github.com/tomvita/EdiZon-SE.
  2. Download and install devkitA64. It comes bundled with the devkitPro toolchain.
  3. Use the pacman package manager that comes with devkitPro to download and install libNX, portlibs (switch-portlibs) and freetype2 (switch-freetype).
  4. The rest of the compilation works using the make command.

I can say for sure it doesn't build out-of-the-box with the current libnx and tools/libraries.
 
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binkinator

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lol... did YOU try that command? I've compiled like 95% of all open-source projects here at one point or another, and SE is simply jacked up. I had errors even when I could clone it, but right now it wants to use plink (from putty), specifically the x86 version, to clone a specific version of libnx. But calling pling from a git clone doesn't work (for me) when it asks for input about storing the ssh key. The ssh key in question is a standard github key, and I've never seen this behavior when cloning a repo before... it's rather baffling...

But... if I could be bothered to build it myself, I would try to do it with the intended libnx.

1) clone libnx, then "git checkout 26876ce". Then make install, or "sudo -HE make install", depending on what system you're building on.

2)

How to compile​

  1. Clone the EdiZon SE repo to your computer using git clone https://github.com/tomvita/EdiZon-SE.
  2. Download and install devkitA64. It comes bundled with the devkitPro toolchain.

  1. Use the pacman package manager that comes with devkitPro to download and install libNX, portlibs (switch-portlibs) and freetype2 (switch-freetype).

switch-freetype is part of switch-portlibs group:

:: There are 65 members in group switch-portlibs:
:: Repository dkp-libs
1) switch-box2d 2) switch-bulletphysics 3) switch-bzip2 4) switch-curl 5) switch-enet 6) switch-ffmpeg 7) switch-flac
8) switch-freetype 9) switch-giflib 10) switch-glad 11) switch-glfw 12) switch-glm 13) switch-harfbuzz 14) switch-jansson
15) switch-libarchive 16) switch-libass 17) switch-libconfig 18) switch-libdrm_nouveau 19) switch-libexpat 20) switch-libfribidi
21) switch-libgd 22) switch-libjpeg-turbo 23) switch-libjson-c 24) switch-liblzma 25) switch-liblzo2 26) switch-libmad
27) switch-libmikmod 28) switch-libmodplug 29) switch-libmpv 30) switch-libogg 31) switch-libopus 32) switch-libpcre2
33) switch-libpng 34) switch-libsamplerate 35) switch-libsodium 36) switch-libssh2 37) switch-libtheora 38) switch-libtimidity
39) switch-libvorbis 40) switch-libvorbisidec 41) switch-libvpx 42) switch-libwebp 43) switch-libxml2 44) switch-libzstd
45) switch-lz4 46) switch-mbedtls 47) switch-mesa 48) switch-miniupnpc 49) switch-mpg123 50) switch-ode 51) switch-oniguruma
52) switch-openal-soft 53) switch-opusfile 54) switch-physfs 55) switch-sdl2 56) switch-sdl2_gfx 57) switch-sdl2_image
58) switch-sdl2_mixer 59) switch-sdl2_net 60) switch-sdl2_ttf 61) switch-smpeg2 62) switch-tinyxml2 63) switch-wslay
64) switch-zlib 65) switch-zziplib

  1. The rest of the compilation works using the make command.

I can say for sure it doesn't build out-of-the-box with the current libnx and tools/libraries.

I absolutely did. It works perfectly.

Did you perhaps RTFM on how to set up ssh keys?

Here are two links to help you fix your git behavior (I’m using Linux…be sure to switch tabs if using Windows.)

https://docs.github.com/en/authenti...-a-new-ssh-key-and-adding-it-to-the-ssh-agent

Once you’ve generated your key you will need to add it to GitHub like so:

https://docs.github.com/en/authenti...h/adding-a-new-ssh-key-to-your-github-account

Once those two steps are complete you will be able to git sub modules properly.

692C7875-BB56-456D-AA4E-5F1CA6D23511.png

No need for all that manual “workaround” stuff. LOL
 
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binkinator

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to be honest, I really have no idea what I am missing
these are the errors I got
View attachment 352730
Appreciate the exact errors. Let me see if I can duplicate.

e: @TomSwitch it seems others have had the same issue:

https://github.com/tomvita/EdiZon-SE/issues/17

e2: I think I know what it is. Those are outdated libnx navigation commands. Give me a bit to make some mods and to test.

e3: was able to duplicate this on Windows under MSYS2 and I remember what I did on Linux to fix it. Almost done.
 
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urherenow

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switch-freetype is part of switch-portlibs group:

:: There are 65 members in group switch-portlibs:
:: Repository dkp-libs
1) switch-box2d 2) switch-bulletphysics 3) switch-bzip2 4) switch-curl 5) switch-enet 6) switch-ffmpeg 7) switch-flac
8) switch-freetype 9) switch-giflib 10) switch-glad 11) switch-glfw 12) switch-glm 13) switch-harfbuzz 14) switch-jansson
15) switch-libarchive 16) switch-libass 17) switch-libconfig 18) switch-libdrm_nouveau 19) switch-libexpat 20) switch-libfribidi
21) switch-libgd 22) switch-libjpeg-turbo 23) switch-libjson-c 24) switch-liblzma 25) switch-liblzo2 26) switch-libmad
27) switch-libmikmod 28) switch-libmodplug 29) switch-libmpv 30) switch-libogg 31) switch-libopus 32) switch-libpcre2
33) switch-libpng 34) switch-libsamplerate 35) switch-libsodium 36) switch-libssh2 37) switch-libtheora 38) switch-libtimidity
39) switch-libvorbis 40) switch-libvorbisidec 41) switch-libvpx 42) switch-libwebp 43) switch-libxml2 44) switch-libzstd
45) switch-lz4 46) switch-mbedtls 47) switch-mesa 48) switch-miniupnpc 49) switch-mpg123 50) switch-ode 51) switch-oniguruma
52) switch-openal-soft 53) switch-opusfile 54) switch-physfs 55) switch-sdl2 56) switch-sdl2_gfx 57) switch-sdl2_image
58) switch-sdl2_mixer 59) switch-sdl2_net 60) switch-sdl2_ttf 61) switch-smpeg2 62) switch-tinyxml2 63) switch-wslay
64) switch-zlib 65) switch-zziplib



I absolutely did. It works perfectly.

Did you perhaps RTFM on how to set up ssh keys?

Here are two links to help you fix your git behavior (I’m using Linux…be sure to switch tabs if using Windows.)

https://docs.github.com/en/authenti...-a-new-ssh-key-and-adding-it-to-the-ssh-agent

Once you’ve generated your key you will need to add it to GitHub like so:

https://docs.github.com/en/authenti...h/adding-a-new-ssh-key-to-your-github-account

Once those two steps are complete you will be able to git sub modules properly.

View attachment 352728

No need for all that manual “workaround” stuff. LOL
looks like you didn’t rtfm and realize the entire step 2 I posted was a copy&paste from the main page (readme.md)
 
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binkinator

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looks like you didn’t rtfm and realize the entire step 2 I posted was a copy&paste from the main page (readme.md)
So you just copy pasted and didn’t read the content? OK

I did read it. Very carefully, I discovered it had an unnecessary step.

When I submit my PR I’ll include that as well.

Will save some folks an unnecessary steps.
 

urherenow

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So you just copy pasted and didn’t read the content? OK

I did read it. Very carefully, I discovered it had an unnecessary step.

When I submit my PR I’ll include that as well.

Will save some folks an unnecessary steps.
Following those steps wouldn't have resulted in error, or in taking more time, considering it would be copied and pasted anyway. But the included libnx (The cause of the ssh problems on the msys2 setup I tried it with) doesn't even build as-is, so it wasn't even a good commit to reference
Code:
EdiZon-SE/libs/libnx/nx/source/display/parcel.c:41:28: error: the comparison will always evaluate as 'true' for the address of 'payload' will never be NULL [-Werror=address]
   41 |     if (in_parcel->payload != NULL)
Considering how old it is, it might be a toolchain update that doesn't like it. Then there's the fact that the build throws up without ever touching the libnx submodule... probably explains why the readme doesn't say to clone recursively...

I know you're trying to help, but the --recurse-submodules comment wasn't helpful at all, and kind of slaps your RTFM comment right in the face.
 

binkinator

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Following those steps wouldn't have resulted in error, or in taking more time, considering it would be copied and pasted anyway. But the included libnx (The cause of the ssh problems on the msys2 setup I tried it with) doesn't even build as-is, so it wasn't even a good commit to reference
Code:
EdiZon-SE/libs/libnx/nx/source/display/parcel.c:41:28: error: the comparison will always evaluate as 'true' for the address of 'payload' will never be NULL [-Werror=address]
   41 |     if (in_parcel->payload != NULL)
Considering how old it is, it might be a toolchain update that doesn't like it. Then there's the fact that the build throws up without ever touching the libnx submodule... probably explains why the readme doesn't say to clone recursively...

I know you're trying to help, but the --recurse-submodules comment wasn't helpful at all, and kind of slaps your RTFM comment right in the face.

In your world I guess it‘s all like a Yie Ar King-Fu slap in the face “gotcha!”…yet you complain about how things don’t work in your environment.

In mine recurse-submodules is exactly how it works. It picks up the pinned sub module without issues. My environment works.

My comment was in the context of you butting in and asking me if I had tried my command.

lol... did YOU try that command?

I had. I read how GitHub does sub modules and tested it myself before I started posting LOL signs, but you keep being you and popping into other people’s conversations.

Speaking of which I’m done with this conversation.

Busy helping OP with a fix. PR is almost ready.
 
Last edited by binkinator,

TomSwitch

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I suppose all old project would be having this problem, the issue is they changed libnx , I stick to used the old version for a while, later I decided to revert the change ( see my libnx fork )
 
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binkinator

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I suppose all old project would be having this problem, the issue is they changed libnx , I stick to used the old version (around Jan last year) for a while, then I decided to revert the change ( see my libnx fork )
I have an update for you if you’re interested.
 
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