I liked the earlier builds when it was simple and to the point.
Now it has all these options on screen and button commands, just made it too complicated to try remember what is what.
Imagine playing a game with 20 cheat codes that all required button activators to enable the cheats..... yes, your going to forget and lose track of what command was for which cheat.
Its OK to have features, but could be made simpler with a better GUI and even take advantage of touch screen.
It would maybe be easier for you if you thought of the user, if you have all these commands and icons that you understand, the user may not be the same as you.
And its ok thinking ohh well they have to learn, you'd reduce the amount of questions from people who aren't on the same page as you.
Personally I feel you do good work on these tools, but I wonder if you think its impressive to showcase how many more button commands you can add and how many more you could add, so people be like wow that sounds like its real hard.
In a sense all a cheat tool needs to do is have a nice clean and clear menu as simple as it can be that clearly explains what is what.
Maybe a toggle for advance users to perform advanced searches ect, but for a basic user just learning, is it really needed to have everything slap bang in your face.
I would 100% say an improvement would be to reduce all the button commands down, have a simple menu you can navigate or touch, maybe select advance options for more and/or have the user set their own button commands for scan options.
I find myself, and possibly like you with your app - that because you set these commands you are able to remember them, as I do when I set my own button activators for cheats.
Though I do tend to think of the user using the cheats and try keep the activators as simple as they can be.
Like majoras mask
Super day/time mod, select the day you want to be on, fast forward flow of time/rewind flow of time, freeze time/resume, remove flow of time/restore.
All that for one code could sound confusing to the user what buttons to press for which ever effect.
Common sense to me with it been basically time related.
L shoulder button + d-pad left/right to rewind/fast forward.
L shoulder button + d-pad up/down to resume/freeze flow of time
L+R shoulder buttons + d-pad up/down to remove/restore flow of time.
R shoulder button + d-pad up/down to increase/decrease the day number.
I could have set a completely different button activator for each cheat affect, but that would make the cheat even more complicated.
Same as when you add features and seem to insist on having everything function using button commands, it makes it harder than it needs to be.
Even sometimes id make the odd mistake trying to remember how to navigate, when to remember left stick is for this, right stick is for that and d-pad, then there's trying to make sure you don't accidentally press a button that may trigger something else - all of this could simply be put as a clean menu you use either up/down to cycle then hit a button to select your desired choice.
If that happens or not, or even if its possible (though can't see why not as you can pretty much navigate up/down and hit a button, its just the gui layout and format of menu options that need adding rather than button combinations).
But that said, it is still good work you are doing, I dont want to piss on your efforts and hard work, I just think you could do with trying to see it from the users point of view rather than your own and ask yourself, could this be made easier and cleaner so users at all skill entry points can use it swiftly without having to ask whats this or that or why has this done that because they dont understand this/that properly.
Plenty of times I could be sat ages performing scan after scan and have to start again because I may accidentally hit a analogue stick by mistake or press a button by mistake.
Maybe worth looking at other cheat apps and their interface:
Action Replay
Xplorer then later changed to Xploder
Equalizer
Game Shark
Cheat Engine
Cant remember what the wii u tool is called (not exactly focused on wii u)
Cwcheat
PS4 Reaper
All these cheat tools have nice clean to the point layouts and all also offer more advanced features but they all use a very simple navigation, button combinations makes it more complicated the more features and new features you add more combinations for than simply hitting up/down/left/right and a button to confirm and a button to go back.
This could be a handy option to, a option to have a confirmation prompt and to cancel/go back or this would be even better, revert back to previous scan in the event you accidentally made an error in the next scan by accidentally hitting a button combination you didnt want.
Anyway, thanks for your hard work thus far and keep it up pal.
Now it has all these options on screen and button commands, just made it too complicated to try remember what is what.
Imagine playing a game with 20 cheat codes that all required button activators to enable the cheats..... yes, your going to forget and lose track of what command was for which cheat.
Its OK to have features, but could be made simpler with a better GUI and even take advantage of touch screen.
It would maybe be easier for you if you thought of the user, if you have all these commands and icons that you understand, the user may not be the same as you.
And its ok thinking ohh well they have to learn, you'd reduce the amount of questions from people who aren't on the same page as you.
Personally I feel you do good work on these tools, but I wonder if you think its impressive to showcase how many more button commands you can add and how many more you could add, so people be like wow that sounds like its real hard.
In a sense all a cheat tool needs to do is have a nice clean and clear menu as simple as it can be that clearly explains what is what.
Maybe a toggle for advance users to perform advanced searches ect, but for a basic user just learning, is it really needed to have everything slap bang in your face.
I would 100% say an improvement would be to reduce all the button commands down, have a simple menu you can navigate or touch, maybe select advance options for more and/or have the user set their own button commands for scan options.
I find myself, and possibly like you with your app - that because you set these commands you are able to remember them, as I do when I set my own button activators for cheats.
Though I do tend to think of the user using the cheats and try keep the activators as simple as they can be.
Like majoras mask
Super day/time mod, select the day you want to be on, fast forward flow of time/rewind flow of time, freeze time/resume, remove flow of time/restore.
All that for one code could sound confusing to the user what buttons to press for which ever effect.
Common sense to me with it been basically time related.
L shoulder button + d-pad left/right to rewind/fast forward.
L shoulder button + d-pad up/down to resume/freeze flow of time
L+R shoulder buttons + d-pad up/down to remove/restore flow of time.
R shoulder button + d-pad up/down to increase/decrease the day number.
I could have set a completely different button activator for each cheat affect, but that would make the cheat even more complicated.
Same as when you add features and seem to insist on having everything function using button commands, it makes it harder than it needs to be.
Even sometimes id make the odd mistake trying to remember how to navigate, when to remember left stick is for this, right stick is for that and d-pad, then there's trying to make sure you don't accidentally press a button that may trigger something else - all of this could simply be put as a clean menu you use either up/down to cycle then hit a button to select your desired choice.
If that happens or not, or even if its possible (though can't see why not as you can pretty much navigate up/down and hit a button, its just the gui layout and format of menu options that need adding rather than button combinations).
But that said, it is still good work you are doing, I dont want to piss on your efforts and hard work, I just think you could do with trying to see it from the users point of view rather than your own and ask yourself, could this be made easier and cleaner so users at all skill entry points can use it swiftly without having to ask whats this or that or why has this done that because they dont understand this/that properly.
Plenty of times I could be sat ages performing scan after scan and have to start again because I may accidentally hit a analogue stick by mistake or press a button by mistake.
Maybe worth looking at other cheat apps and their interface:
Action Replay
Xplorer then later changed to Xploder
Equalizer
Game Shark
Cheat Engine
Cant remember what the wii u tool is called (not exactly focused on wii u)
Cwcheat
PS4 Reaper
All these cheat tools have nice clean to the point layouts and all also offer more advanced features but they all use a very simple navigation, button combinations makes it more complicated the more features and new features you add more combinations for than simply hitting up/down/left/right and a button to confirm and a button to go back.
This could be a handy option to, a option to have a confirmation prompt and to cancel/go back or this would be even better, revert back to previous scan in the event you accidentally made an error in the next scan by accidentally hitting a button combination you didnt want.
Anyway, thanks for your hard work thus far and keep it up pal.