I can confirm it does, turn on the codes, go catch pokemon, check the held item of caught pokemon, should be waiting for you there!Encounter Item code not work in v1.0.0 and 1.0.1
I can confirm it does, turn on the codes, go catch pokemon, check the held item of caught pokemon, should be waiting for you there!Encounter Item code not work in v1.0.0 and 1.0.1
Awesome Fabio, thanks!! I do have a question, if I may: how did you find the B1S1 address to begin with? Have you used Noexs by chance? Thanks again!I don't have a code to delete it.
I do have a code to copy your hidden bike pokemon to the first box first slot, overwriting whatever is there. You can then (surprisingly) release it. The code is a bit unstable, sometimes I have to reset the game multiple times before it will work, but it was working for me more often than not on Violet 1.0.1.
Warning, if you put this pokemon in your party before gaining the ability to do so in the game you will be unable to take it out.
[Copy Ride to Box 1 Slot 1 ZL+ZR+Up] 80002300 580F0000 042DA8E8 580F1000 00000118 780F0000 00008000 980EF100 00000000 00050A00 300C0000 0000002B 989DE000 580D1000 00000000 A8DF1000 780E0000 00000008 310C0000 20000000
If anyone wants to tweak the code, 00050A00 is 32 * 30 * 0x158. There are 32 boxes before the hidden one, there are 30 pokemon per box, and 0x158 is the size of each pokemon in memory when stored in a box. Replacing it with 00000158 should copy the pokemon in the second slot of the first box over the one in the first slot of the first box, though I didn't test any offsets other than for my Miraidon.
yea ive been using one switch to catch and the other to spawn, as long as you are catching them in legit spots it should be fineHi, is it possible to use cheat like shiny pokémon in the multiplayer offline mode with a no hacked switch ?
Since the pokemon is share between the game and it's the host player who generate the overworld pokemon.
If I use the the offline mode I have no risk to be banned and the shiny code make legit shiny right ?
Thanks, by legit spawn you speak about the code to modifie the encounter pokemon like Charmander or the 6IV/Nature codes ?yea ive been using one switch to catch and the other to spawn, as long as you are catching them in legit spots it should be fine
correct to clarify if you use a spawn code in a spo a pokemon actual spawns, itll stil be left, but if you spawn something in a spot it would never spawn then the game wil know its cheatedThanks, by legit spawn you speak about the code to modifie the encounter pokemon like Charmander or the 6IV/Nature codes ?
What codes in particular do you think should not be used?correct to clarify if you use a spawn code in a spo a pokemon actual spawns, itll stil be left, but if you spawn something in a spot it would never spawn then the game wil know its cheated
Also, @FabioCapela , may I ask how come you've used legacy arithmetic rather than the newer arithmetic instruction (98[...]) here:Awesome Fabio, thanks!! I do have a question, if I may: how did you find the B1S1 address to begin with? Have you used Noexs by chance? Thanks again!
780F0000 00008000
Its Covet, the Oinkologne you see at the beginning of the game already know the move.what move are you using for this?
Its heavily depends on where you got the pkmn. Its perfectly fine for normal overworld pkmn, but raid/den pkmn have fixed stats so the perfect IV's could red flag them.Pokemon obtained by this is it legal or illegal? Lets say i make it a certain nature and 6IV and encounter shiny
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Pokemon encountered here if i make it a certain nature, max IV and shiny, is it legal or illegal?
Actually, I got it from https://github.com/Manu098vm/SVResearches/tree/master/RAM Pointers and recalculated the pointer because it sometimes wasn't working.Awesome Fabio, thanks!! I do have a question, if I may: how did you find the B1S1 address to begin with? Have you used Noexs by chance? Thanks again!
That's awesome! Thanks for letting me know, I appreciate it!Actually, I got it from https://github.com/Manu098vm/SVResearches/tree/master/RAM Pointers and recalculated the pointer because it sometimes wasn't working.
Because 8-bytes legacy arithmetic codes where one of the operands is an immediate value are 2 opcodes long, while the corresponding new arithmetic codes are 3 opcodes long. In that specific situation I use the older code because it does the same in less space.Also, @FabioCapela , may I ask how come you've used legacy arithmetic rather than the newer arithmetic instruction (98[...]) here:?Code:780F0000 00008000
If you are on an actual Switch then you can enable and disable the codes at will (though AFAIK doing so with ASM codes in docked mode has a risk of crashing the switch). If you are on Ryujinx then you should always restart the emulator when enabling or disabling codes. I have no idea how Yuzu handles codes in this regard.Im sorry but, are you saying that before I open the game the ON and OFF 6IV must be enabled for it to work? how do you turn it on and off ingame?
Actually, for the codes on this thread, they should be affecting trainer pokemon too. Meaning if you keep the perfect IVs code on all the time it will make the game harder because despite all your pokemon having perfect IV you will also only be battling perfect IV pokemon.just wild
It does make the region foreign. The issue is just a display one, as the game will never display as foreign a pokemon you are the original trainer of. Trade it with someone else and that person will see the pokemon's true region.When I used it, it only made the nickname foreign. Not the region
ah, i see. thanks for this, ill see if i can get him to work with ryujinx as i am not the best at working with codesAny pokemon that is enabled and has model data works with the encounter code, all what you need is the national dex id and windows calculator to spawn him.