Homebrew Zelda Game DS (WIP)

  • Thread starter Thread starter jeremy506
  • Start date Start date
  • Views Views 91,421
  • Replies Replies 868
Status
Not open for further replies.
Magmorph said:
How about you add some of the things you claimed to have done before?

This. All you've said are empty promises. What happened to your full 30 minute game with dungeons. Don't start making promises about kinstones or w/e until you actually have a game you can show us.

Edit: spelling mistakes
 
Supersonicmonk said:
I also think you should redo the intro it seems a little vague when talking about link being "sealed in a tomb", i'm assuming he's dead and that the character you play with is a later incarnation? try to expand on this for example could present link find the sword in past links tomb or is the oracle of past going to play a part? maybe they are the same person? I also think you should focus on one name for the alternate world, "dark realm", "oracle land" and "spirit world" etc are all good names but try to pick one. As I understand it the "spirit force" is the main antagonist, what about personifying it into an object or person? maybe the spirit force is possessing someone? I think the oracle of past is a good idea and ties in nicely to the oracle of ages, will it be used like normal equipment or is it going to be a one off event? The top screen displays a rather nice concept art from other games but why Majora's mask? is it also going to feature or did you just like the look of it? I know I'm knit picking but could you get the concept art to appear in order and in relation to the intro text, it's a bit confusing when it talks about the spirit force then the Ocarina is shown. As far as font is concerned I would make it smaller an make it the background look older if you know what I mean, try looking at past Zelda games and mimic those. Obviously I don't expect you to follow any of these suggestions but I would at least get a strong story going and make it look nice.

+1
 
QUOTE said:
- You use the touch screen to controll Link !!The suprise is.....

LINK 3D MODEL + STYLUS + DS + MY HOMEBREW = Actually working.

This is less than you gave us last time.
 
yobemal said:
I can't get the demo to work.. when i try to start the game the screen just stays black..


same here
frown.gif
 
DeltaBurnt said:
Shadow#1 said:
yobemal said:
I can't get the demo to work.. when i try to start the game the screen just stays black..


same here
frown.gif

Run it in an emulator.

Ye, tried it on my old DSTT and it works. (must be something wrong with my AceKard
dry.gif
)

Looks nice, intro was good (some misspells though
biggrin.gif
) but i really hope u got more than this
happy.gif
 
Try some different homebrew loaders (Ysmenu?)

@Skull: I liked the sound, it suits the house but I think different soudtracks for different parts are required
 
How about just the Minish Cap music? It'd suit it. And I can make a 'Minish Cap' music sound effect in my editor.
 
NEW STORY.
100 Years after Spirit Tracks (Like Spirit Tracks with PH).
Link still uses a train! 2D.

How does that sound?
 
I like the time zone but maybe he has to go to the different Time zones for the two DS games and help link in those times
 
The age of Majoras Mask.

You can will be able to go into clock town, but only a few quests in there.
I know! You can have shops in Clocktown such as, the Collectables Shop (trading rare items ect.),
Maybe an ocarina Guru in it?
 
alidsl said:
6 temples is enough (There are 4 in ST + tower)

BTW, what time zone will he travel to

ST has 5 temples not including the tower.

Skullcollector said:
NEW STORY.
100 Years after Spirit Tracks (Like Spirit Tracks with PH).
Link still uses a train! 2D.

How does that sound?

QUOTE(Skullcollector @ Dec 14 2009, 01:20 PM)
The age of Majoras Mask.

You can will be able to go into clock town, but only a few quests in there.
I know! You can have shops in Clocktown such as, the Collectables Shop (trading rare items ect.),
Maybe an ocarina Guru in it?

If you haven't thought of a story to stick with, I recommend you just abandon the project. You waste all this time and you keep having to change the story while you are making the game.

Good game makers write the story, stick with it, and then start the actual programming part without changing the story or making stuff up as you go. This thread should be locked or deleted, and then Skullcollecter can make a new one once he actually has some progress going (In other words, know what story you are sticking with, and have a good amount of work (such as one temple) completed).
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum