Hacking Ysmenu Snes emulator

laxman0220

Well-Known Member
OP
Member
Joined
Sep 24, 2009
Messages
417
Trophies
0
Age
29
Location
Canada
XP
134
Country
Canada
One of the features of ysmenu is that you don't have to run the emulator for gb/nes/snes games. You can run the game straight from the menu. This is working for me except for snes. I can't see any of my snes roms. I am using SNEmulDS.
 

Ad_Enuff

Well-Known Member
Member
Joined
Dec 1, 2006
Messages
197
Trophies
0
Age
53
Website
Visit site
XP
294
Country
laxman0220 said:
One of the features of ysmenu is that you don't have to run the emulator for gb/nes/snes games. You can run the game straight from the menu. This is working for me except for snes. I can't see any of my snes roms. I am using SNEmulDS.

You use MoonShell and then run SNEmulDS then choose the rom
 

gumgod

Well-Known Member
Member
Joined
Sep 12, 2009
Messages
292
Trophies
1
XP
184
Country
United States
There's a way to hide/show files in the ini file I believe. The only information I could find on it though is from the wiki...

[FILETYPE]
Adding a file format will allow that particular file to show up in YSMenu file browser (e.g. TXT/BMP/MP3 etc).
Note that I haven't figured out how to launch an appropiate program for any additional formats or even if it's possible

Some files have already been set up for GBA/NES/NeoGeo/Sega Master System and WonderSwan [?!?] emulation
- these require additional programs installed into the YSMenu folder, along with a Slot 2 Flash card like the EZ3-in-1, to work


more info here:

http://wiki.gbatemp.net/wiki/index.php?title=YSMenu
 

fearofshorts

Well-Known Member
Member
Joined
Jul 12, 2009
Messages
479
Trophies
0
Age
32
Location
Melbourne
XP
191
Country
Close. These filetype launchers are called "extlink" files and are files that tell a program to interact with the file. It's a bit like windows registering .DOC files with word.
Also, you do not need a slot-2 cart unless the emulator itself needs one. It's possible to get these "extlink" files for almost all of the emulators (even more so if they are open-source), and some have already been made.
If you want them, seach for "nes.nesDS.nds" or "neo.NeoDS.nds" or try and find another one.
Unfortunetly, as far as I know, no SNEmulDS extlink file has been made yet.

EDIT: AURGH! I was thinking about Moonshell 2!
Sorry!
But if you are interested in Moonshell 2's extlink, here's a version of sneumlds which is compatible with extlink.
Also: there's an extlink file for YSMenu, so you can use all the pretty-ness of Moonshell 2 along with the rom-loading ability of YSMenu.
Search for it in the GBATemp downloads section.
 

gumgod

Well-Known Member
Member
Joined
Sep 12, 2009
Messages
292
Trophies
1
XP
184
Country
United States
fearofshorts said:
Close. These filetype launchers are called "extlink" files and are files that tell a program to interact with the file. It's a bit like windows registering .DOC files with word.
Also, you do not need a slot-2 cart unless the emulator itself needs one. It's possible to get these "extlink" files for almost all of the emulators (even more so if they are open-source), and some have already been made.
If you want them, seach for "nes.nesDS.nds" or "neo.NeoDS.nds" or try and find another one.
Unfortunetly, as far as I know, no SNEmulDS extlink file has been made yet.

EDIT: AURGH! I was thinking about Moonshell 2!
Sorry!
But if you are interested in Moonshell 2's extlink, here's a version of sneumlds which is compatible with extlink.
Also: there's an extlink file for YSMenu, so you can use all the pretty-ness of Moonshell 2 along with the rom-loading ability of YSMenu.
Search for it in the GBATemp downloads section.

Note the underlined part of the above quote no longer works with Moonshell 2.07.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
  • Spider2190 @ Spider2190:
    How are you doing, @Xdqwerty
    ?
  • Psionic Roshambo @ Psionic Roshambo:
    Dolphin porn??? This man has my vote!!! Lol
    Psionic Roshambo @ Psionic Roshambo: Dolphin porn??? This man has my vote!!! Lol