ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

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Good Morning,

I want to edit Cloting in USUM to make the main Character look like the Female RR Grunt. Now im not very skilled in 3d modeling/editing so I hoped to just be able to swap the files with ones from the grunt.
Turns out the Grunt is a complete model. Now my Question: would i be able to cut the moddel in parst and make it to clothing that way? Or do I need to model it my self in which case id be doomed. Or is there even another way? W/e way would work a detailed explanation / link to guides would be appreciated.
 
Good Morning,

I want to edit Cloting in USUM to make the main Character look like the Female RR Grunt. Now im not very skilled in 3d modeling/editing so I hoped to just be able to swap the files with ones from the grunt.
Turns out the Grunt is a complete model. Now my Question: would i be able to cut the moddel in parst and make it to clothing that way? Or do I need to model it my self in which case id be doomed. Or is there even another way? W/e way would work a detailed explanation / link to guides would be appreciated.
I once tried to mess with importing certain model parts onto others but I was never able to get it working myself. There's so much more that goes into modeling and some certain things you can't edit I think so I gave up on it myself. Though if someone's out there who knows, they should come forward :)

Should be in a/0/8/9 in the romfs. I might be wrong since I haven't gone through XY much but do remember that Serena's model is comprised of seperate models.


Should be in a/2/5/4 but you need to extract the garc file to get a .bin first, then open the extracted .bin under the containers tab in Ohana. Then you find the model file in that list to edit the player OW model. Do note that although the textures that are loaded on the model look like a mess, they're still fine.
Thanks! I also had another quick question, for some pokemon, changing their textures via Ohana makes the textures go green instead of what I had originally textured. It only happens for the eyes in this pokemon, and when I tried to upload the original texture, it turns green still. Anyone ever had this error before?

example.PNG
 
Last edited by Leraixous,
So i got somewhat further in my Project. I got myself the Modeltextures of the Grunt aswell as the Clothing files I want to edit. Now in the Garc of the clothing are alot of files I cant unpac with BClim and that are apparently not needed to get the clothing itself in the game. I guess they are color etc. would still be interresting/usefull to know what they contain and how to edit them. Im Talking about the files in 0/9/5 that have higher numbers (first 30 or so is clothings) aswell as the 2nd to 4th file in the Unpacked clothing garc. Another Problem I ran into is that Ohana doesnt let me open the Clothing files (Tried to decrypt with LC11) so I used Spika and exported the Texture, but I dont know how to get the Texture back in Spika to look at it another thing woulkd be the "skeletal" data of the Clothing [Since Dress and Pants obv dont have the same base where Textures get aplied on], Id assume its in one of the files I talked about earlyer.
 
Thanks! I also had another quick question, for some pokemon, changing their textures via Ohana makes the textures go green instead of what I had originally textured. It only happens for the eyes in this pokemon, and when I tried to upload the original texture, it turns green still. Anyone ever had this error before?

View attachment 175706

Looks like you're using Ohana Rebirth. I haven't done any editing to the Pokemon textures yet but try the original Ohana. I'm not 100% sure why this happens but I'd assume it would have to do something with compression.
 
Looks like you're using Ohana Rebirth. I haven't done any editing to the Pokemon textures yet but try the original Ohana. I'm not 100% sure why this happens but I'd assume it would have to do something with compression.

I was able to convert my texture file to bch with Spica in order to open it within Ohana 3DS (I used a very early version of rebirth that doesnt allow "all supported files") and I was able to save the bch and opening it in Ohana it shows that it's imported without turning green. However when I compressed the file with Pk3DS and added it back to my game, it just crashes before loading the model and texture in game. Not sure if SPICA is the culprit here but without it I'm not able to convert .bin to .bch and I'm sure how I can use the old Ohana to edit .bins. Or is there another reliable way to convert? Most of the other Ohanas don't want to open my bin files either compressed or decompressed, even the original.
 
Last edited by Leraixous,
I was able to convert my texture file to bch with Spica in order to open it within Ohana 3DS (I used a very early version of rebirth that doesnt allow "all supported files") and I was able to save the bch and opening it in Ohana it shows that it's imported without turning green. However when I compressed the file with Pk3DS and added it back to my game, it just crashes before loading the model and texture in game. Not sure if SPICA is the culprit here but without it I'm not able to convert .bin to .bch and I'm sure how I can use the old Ohana to edit .bins. Or is there another reliable way to convert? Most of the other Ohanas don't want to open my bin files either compressed or decompressed, even the original.
Let me experiment with ye olde Ohana with Flygon or some other Pokemon and I'll tell you the results.


Edit: Tested positive with the original Ohana (A little hard to see but there is a little smile on his eye)
IaziJtb.png
 
Last edited by Deleted member 383034,
Let me experiment with ye olde Ohana with Flygon or some other Pokemon and I'll tell you the results.


Edit: Tested positive with the original Ohana (A little hard to see but there is a little smile on his eye)
IaziJtb.png

Sorry, this isn't much of a solution for me but I shouldve been clearer: What I meant is literally only Pikachu and Zigzagoon (there may be others) have 1 texture each that turn green when you reimport them with Ohana Rebirth. I'm successful already with editing all the other Pokemon and eyes. I already managed to work around it though and import the texture another way though to prevent the green thing, thanks anyway.
 
There's some videos on Youtube showing model swaps of Pokemon over Brendan's model. I'm trying to put a custom modded Mega Lucario over his over world model. (And even possibly over Brendan's battle model if possible!) Can anyone please tell me how to do that? I already have all of his model names ready to replace. The file extension is different in both OW and battle models than the .147 file for M-Lucario...
 
Last edited by Hakaru,
I know this is like, 4 years late, but does anyone have Mixeli's custom oras models or know a way i could get them?

Specifically:

Juan and all his music
Emerald Wallace and all his music and hall of fame texture
N and all his music
 
Last edited by ,
I know this is like, 4 years late, but does anyone have Mixeli's custom oras models or know a way i could get them?

Specifically:

Juan and all his music
Emerald Wallace and all his music and hall of fame texture
N and all his music

I'm in the process right now of remote hacking into Mixeli's PC to obtain the files, no promises though.
 
Last edited by Leraixous,
I initially planned to release this alongside a Galar Linoone remodel/retexture, but things have gotten busy enough that I'm not sure when I can work on that. (I'll do it eventually though)

Here's a Galar Zigzagoon retexture I finished about a week back if you refuse to wait three months for this beautiful punk.

Preview Images
Front.png

Front-Side.png
Little-Roar.png
 

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Last edited by 8BitWonder,
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I initially planned to release this alongside a Galar Linoone remodel/retexture, but things have gotten busy enough that I'm not sure when I can work on that. (I'll do it eventually though)

Here's a Galar Zigzagoon retexture I finished about a week back if you refuse to wait three months for this beautiful punk.

I made texture from Linoone. Only who has to fix the arrowhead. If you want me to have it step. Would you have texture of ash in Red ??
 

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Radioactive Volcanion
 

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Hi everyone! I’m trying to replace the model of the main trainer with red in both overworld and battles. I have extracted all the files of my dump but I don’t know how to proceed with Ohana! Can someone help me please? (Ultra Moon)
 
Last edited by ShadoGiow,
I've just gotten my hands on the map models from Pokémon X and Y (a/0/1/3), but the problem is that the file type is listed as just "file". I really want the map models, but... where do I go from here?
 
Does anyone know where to find pokemon mini icons in ORAS file system? I am editing color on some favorite pokemons for my next omega ruby playthrough and I want to edit their icons so the colors match with their new skin colors.

Icons like these , i am not sure if they are called icons or not, but this is what i am trying to find. Thank you all so much.
 

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Last edited by ErikBarone322,

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