Hacking Xenoblade texture hack (test)

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doombringer

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A little test for xenoblade with wind waker texture lol
yaywii.gif


lolpw.png


lol
moogle.gif
 
Doesnt look good without the proper cellshading technology. Looks more like very very lowres versions of the original textures, like an early 2000 game.
Nice attempt though.
 
Wow!! It's Better than tah real texture! How do I do this?!?
Don't expect Doombringer to tell you.He never explain.
Like Joostin said, he only want users to drools over his work to feel fame. At best, he may create a patch for other users to test his work, but he never explain how to do it, other users could stole his fame.

Also, why making a new topic when you could used your old Xenoblade hack thread you started?
 
Are you doing the same thing on the European version?
What I understand is that users already knew how to replace maps and textures on the Japanese version, but it's a little different on the European one.
(I would like to test the beta map from the ending sequence (left shoulder) on the european version).

Looking at the picture on the first post, it's the Japanese version.
 
I wonder if texture can be transferd between systems? Rogue Galaxy with a bit of Wind Waker would make this have a truely unique feel. B-)
 
Textures are just pictures.
If you can access, extract and insert pictures, then you can replace any texture from any games.

Though, some games may have restriction, like aspect ration or max size (like Zelda Skyward Sword).
 

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