Hacking Xecuter Wiip v2

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pandas0nic

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Wiipv2

Wiip2.jpg



The feature list is quite extensive and is always ongoing due to its massive 8k upgradeable capacity.

* Legal Distribution - Mod Is Blank From Point Of Sale
* Boots All DVD-R, DVD+R, DVD-RW, DVD+RW
* Boots All Wii Backups
* Boots All Gamecube Backups & Homebrew
* Supports All DMS, D2A and D2B chipsets (D2C is almost done)
* Supports NTSC/PAL/JAP
* Easy Install - Only 5 Simple Solder Points
* 100% Upgradable - Massive 8k Flash
* First Mod To Upgrade Via DVD, LPT & USB !
* Ultra Fast 20Mhz ATMEGA8 CPU
* Huge 8KB of Flash Update Space
* External Clock to Control Read/Write Timing Protocol
* Diagnostic LED's
* Extra Features Via Dip Switches
* No More "Disc Loading Error" That You See On Many Other Mods
* Rock Solid In All Temperatures (Wii Gets Too Hot = No Problems)
* Massive OpenSource Support
* Can Be Used as a Universal Microcontroller Device - Many Future Uses
* Mod Is Not Locked In Anyway Way - You Are In Control
* This List Is Not Exhaustive - Many More Options & Functions Soon...
 
How many wires will this require to install? and will it go to the same points as the Wiikey? I installed my wiikey externally so i could remove it if anythin bettter was released. This may be it.
cool.gif
 
Five wires i believe... and for those that are to lazy to click the provided link at the top and read for themselves i may aswell copy and paste the rest from the website:

"We figured that the Wii mod scene was done. You had the Wiinja & Cyclowiz first. Then the Wiikey came out along with its multitude of clones. The Wiifree Project then rose from the ashes as an excellent homebrew setup with a great following. However after all these advancements we still see boot problems, disc loading errors, instability, temperature problems, slow updates or even no updates at all etc etc etc

It's been known for some time that we were involved with the highly regarded TCNiSO team in developing a new advanced version of their amazing opensource Wii Project (Wiip) however we have kept quiet on the matter until things were progressing to its final stages. Our goal was to team up with a dedicated Wii team and apply our own expertise to create a rock solid, professional yet affordable mod that had every feature that you could ever possibly ask for - the main being that it had to be absolutley reliable, future proof and simply that it just works with no fuss or frills.

We are pleased to announced that the project is pretty much complete. Currently codenamed "Wiip 2", this will be the most advanced and most stable mod to be released thusfar for the Wii console.

We are sure that this will be THE definitive Wii Mod Project. We are not interested in working overtime to protect against clones or hiding developments in fear of those who want to make a fast buck on our work. If people want to do that they will do it, the only thing that stops them is if the official product is high quality with great support and is smartly priced. The issue at hand here is to make a rock solid Wii mod that will once again have input from the community so YOU can play a role in its development (or not - where you can simply use the latest updates as a complete package as and when they are released). We will make sure the design is optimized to be as cost effective as possible so there will be no need go shopping for clones knowing that your investment in the Wiip community is the very best choice when deciding on your Wii Upgrade."
 
Sorry man, I didnt realise it was a link. I read about it already on the team xcecuter site. Looks great.

Basically, the reason I wanted to know about the install is that I installed my wiikey externally using a 9pin Dsub so I got a wiikey "dongle" that I can remove if I choose. I was wondering if the five wires were the same as 5 of the 6 points used for the wiikey? if they are I can just make a new dongle with this in it and plug it in. No opening the Wii up again!

It seems there is no actual info on the installation. The xcecuter site says the picture is jus a proto or something and its gonna be rebuilt for retail. Maybe Im wrong.
 
Sorry man, I didnt realise it was a link. I read about it already on the team xcecuter site. Looks great.

Basically, the reason I wanted to know about the install is that I installed my wiikey externally using a 9pin Dsub so I got a wiikey "dongle" that I can remove if I choose. I was wondering if the five wires were the same as 5 of the 6 points used for the wiikey? if they are I can just make a new dongle with this in it and plug it in. No opening the Wii up again!

It seems there is no actual info on the installation. The xcecuter site says the picture is jus a proto or something and its gonna be rebuilt for retail. Maybe Im wrong.

It will be the same as the WiiKey, it even uses the same hardware. It's possible that "extra" point on the Wiikey isn't used.
 
The extra solder point on the wiikey is to allow the user to use the reset button to control the menu. It isnt anything major. Hopefully the wiikey team will be daunted by Xecuter and give us our shaqfuing update.
 
The extra solder point on the wiikey is to allow the user to use the reset button to control the menu. It isnt anything major. Hopefully the wiikey team will be daunted by Xecuter and give us our shaqfuing update.

It has nothing to do with the reset button. I do not know what it is used for but that's not it.
 
The extra solder point on the wiikey is to allow the user to use the reset button to control the menu. It isnt anything major. Hopefully the wiikey team will be daunted by Xecuter and give us our shaqfuing update.


It has nothing to do with the reset button. I do not know what it is used for but that's not it.

how can you say that he is wrong when you yourself do not know the right answer?
 
This may be a very strong contender ... OpenWii will surely have some major developments for this chip, it being related to the original Wiip and all. Sounds like I may be replacing my Chiip soon. Time will tell though.
 
how can you say that he is wrong when you yourself do not know the right answer?

Boot up a WiiKey config disc on a non WiiKey modded Wii. Press the reset button... Guess what happens? You can navigate through the menus.

The reset buttons is software controllable with Gamecube homebrew, there is no need for a hardware signal.
 
are there any region free chips yet so NTSC can play japanese backups?
i just want bleach and naruto >_>
 

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