Emulation Emulator Cemu - Wii U Emulator - Switch Port

  • Thread starter Thread starter Nagaa
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download a .wux or .wua file of the game and don't unzip it leave it as is and put on the SD card through an MTP client
Cemu doesn't support files inside archives (zip, 7zip, etc) and for some reason DBI wasn't properly transferring the wux file into the switch.
What worked was transferring the zip file with DBI and afterwards using it to uncompress the file on the switch itself.
 
Cemu doesn't support files inside archives (zip, 7zip, etc) and for some reason DBI wasn't properly transferring the wux file into the switch.
What worked was transferring the zip file with DBI and afterwards using it to uncompress the file on the switch itself.

.wux and .wua files work fine for me when transferring through DBI
 
There's currently no way to lower the resolution, right?

Version 1.1 seems more stable. I played Smash 4 for a good while with more than four characters and didn't experience any crashes (though I did pause at the start of a match if there was new content to load). In any case, it loaded really fast.
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There's currently no way to lower the resolution, right?

Version 1.1 seems more stable. I played Smash 4 for a good while with more than four characters and didn't experience any crashes (though I did pause at the start of a match if there was new content to load). In any case, it loaded really fast.
Answering my question:
Yes, there's a way. It's through graphics packs, which can be downloaded directly from the emulator.
 
Last edited by kazenohibi,
There's currently no way to lower the resolution, right?

Version 1.1 seems more stable. I played Smash 4 for a good while with more than four characters and didn't experience any crashes (though I did pause at the start of a match if there was new content to load). In any case, it loaded really fast.
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Answering my question:
Yes, there's a way. It's through graphics packs, which can be downloaded directly from the emulator.

This works to lower the resolution but for me (in WWHD) it didn’t seem to improve performance at all
 
If you use DBI and use a program like SwiftMTP you can put files bigger than 4GBs on your SD card through wired connection on PC
Thanks for the heads-up. Now I can play God of War PS2 version on Linux. Btw, you only need to use the MTP Responder in DBI and a wired connection to transfer files.
 
hey, apologies @Nagaa ik your on vacation, i just wished to knoqw if theres a specific reason why multiplayer & zombies(bo2)/squads(ghosts) in either call of duty always crashes CEMU.
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FINALLY GOT BOTH CODS ON V1 SWITCH BARELY PLAYABLE!!!
1. enabled usb 3.0 on dock booting games off ssd (dont know if this did anything thought id mention it)
2. used .wua (other file types atleast for these 2 games are subpar)
3. downloaded and added precomplied shaders from chriztr's and emiyl shader and pipeline caches
4. overclocked 1785mz CPU and 1862mhz MEM
5. use singlecore complie in CPU settings
Ghosts runs like shit and BO2 runs like even more shit but hey who wouldve thought
 
Last edited by CoolioOnSwitch,
Hello! I'm trying to play Star Fox Zero now that Cemu has GamePad support
So far it only reaches the splash screen and hangs in there
I've tried basic overclock and playing with the gamepad positioning but nothing
Also, I've been using the folder format due to my SD card being fat32 for Zero and Tekken Tag 2, and Tekken runs at 20fps
 

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