Xbox One also suffering some failures

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Psh, the least they can do is turn it on and insert a test disc. Sony and Microsoft both continue to give me reasons not to buy their hardware, because it never functions perfectly out of the gate.

That is actually a really expensive way of testing final products (if it is not for military, for medical or sold as high reliability or something similar it is probably going to be random sampling of a batch, even for the former there is still a good chance a company will not test everything) and you would have to pay for it at some level. As Nintendo products do not cost significantly more I very much doubt Nintendo does this, the best they will do is stick an automated tester at the motherboard level but then every electronics company with a half complex system will do that.
 
I've aways heard about red light of death, yellow screen of double death, strange sound of the brick of the dead, and so on... but strangely in my 26 years of gaming life I've never seen a new video game with factory problems. (I've seen factory problems, but these problems were there only after several months of use)
 
I've aways heard about red light of death, yellow screen of double death, strange sound of the brick of the dead, and so on... but strangely in my 26 years of gaming life I've never seen a new video game with factory problems. (I've seen factory problems, but these problems were there only after several months of use)

To be fair in the last 26 odd years the electronics and manufacturing world has changed massively.
 
Oh what would I do without you; you keep me up to date on shit like this. It only takes a vociferous few to bring these problems to the front. But the fact is that the Nintendonites weren't as vociferous about these problems as the Microsoftians were. See, here's the difference between these two peoples: Nintendonites are generally more mature than their counterparts. If you don't believe me, compare Xbox Live to the Nintendo Network (which is an awesome name :D ) I mean, if I got a Wii U with this problem, I wouldn't be shouting it out to the whole world; that's stupid.

Edit: I think I did hear about the Gamepad problems; there wasn't much of a fuss about it, compared with Microsoft.


The gamepad issue was an easy fix that didn't require you to send it in for repairs. Mainly people complained about the hour long update but in my opinion waiting an hour versus not being able to play because you have to send it in, waiting an hour is not nearly that bad.
 
The gamepad issue was an easy fix that didn't require you to send it in for repairs. Mainly people complained about the hour long update but in my opinion waiting an hour versus not being able to play because you have to send it in, waiting an hour is not nearly that bad.


Not to mention, Nintendo's servers were overloaded. And before people say anything, Sony's servers were overloaded on the first day too.
 
I wasn't refering to being unable to connect the Gamepad, I was talking about instances of dead/stuck, often unfixable pixels on Gamepads. I was also not refering to the blinking caused by an unsynced Gamepad, I was talking about the console downright dying on the user which is caused presumably by BGA failure which is to be expected in the age of miniaturized silicone.
 
Not to mention, Nintendo's servers were overloaded. And before people say anything, Sony's servers were overloaded on the first day too.


Every server is overloaded the first day that is just what happens.... GTAV was backed up for days, SimCity was back up for like a week, and Brawl was backed up for a couple days as well
 

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