Hacking www.wiiubru.com : Homebrew launcher website and 5.5+ exploit hosting

pwsincd

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As long as you have a source , alls good , im not sure why you would complain that wiiubru doesnt work if another one does for you ,, but in an attempt to help...

Did it ever work for you ?
 

Yil

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As long as you have a source , alls good , im not sure why you would complain that wiiubru doesnt work if another one does for you ,, but in an attempt to help...

Did it ever work for you ?
No.
Make sure you clear your cookies. It can take a few tries. I can take me only one to two tries.
Tried that.
Already have kernal with wj44.ml
 
D

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This is a random-ass question, but I'm kind of setting up my own little exploit launching menu hosted locally and I wanted to know what the font is that's used in e.g. http://wiiubru.com/image/cafiine.png ? It's a nice font for this sort of thing imo.
When you set this up, can you explain how you were able to? I've been searching for a while now to host on Github or another website but I can't get the PHP web exploit to work

Ex. https://sirbeethoven.github.io/Popcorn/##551-php - non of the PHP payloads will work
 

Insidious611

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Don't know that there's really much to explain. For launching the payload, I just used the files from here http://rhcafe.us.to/?page=t&id=108 and edited the wiiuhaxx_common_cfg.php file so that I could load a payload given as ?payload=binfilenamehere. That is to say, my wiiuhaxx_common_cfg.php looks like this:

<?php

if (isset($_GET['payload'])) {
$wiiuhaxxcfg_payloadfilepath = $_GET['payload'] . ".bin";
} else {
header("Location: http://192.168.1.201/wiiu/selectpayload.php");
die();
}

$wiiuhaxxcfg_loaderfilepath = "wiiuhaxx_loader.bin";

?>

selectpayload.php is the menu which is pretty much copied wholesale from wiiubru's html/css/js, though slightly tweaked. I'm no web designer and it's for private use and I liked the look, so. All the links the different icons link to are given as "index.php?payload=whatever", for example "index.php?payload=kexploit10"

Basically, I didn't modify the original set of php files much at all, just made them dynamically load a payload in a similar way to how the HaxServer.jar does it.

I then have all the payloads from the AtLongLast.zip payloads folder in the same directory as the php files. I also deleted code550.bin since it's basically extraneous if I'm telling it what payload to load dynamically.

I'd say this setup works for me about 99.5% of the time. The remaining 0.5% I get crashes/lockups, but I think everyone gets those sometimes.

Mind, the HaxServer.jar thing was also working fine for me. I just wanted something simpler with a bit of a UI so that my fiancee, who isn't as used to doing stuff like this, could manage launching Loadiine and such without help. And so that I could use my existing webserver running on my fileserver, which runs 24/7.

I could also have probably used the .mp4 files from the HaxServer "dump" folder, generated when I was using that, but that's less adaptable to if a new payload .bin comes out, etc. Plus I've heard reports of people saying that generating the .mp4 on the fly the way all of the php-based exploits do is actually stabler. Don't know how valid that is but why mess with what works, y'know?
 
Last edited by Insidious611,
D

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Guest
Don't know that there's really much to explain. For launching the payload, I just used the files from here http://rhcafe.us.to/?page=t&id=108 and edited the wiiuhaxx_common_cfg.php file so that I could load a payload given as ?payload=binfilenamehere. That is to say, my wiiuhaxx_common_cfg.php looks like this:

<?php

if (isset($_GET['payload'])) {
$wiiuhaxxcfg_payloadfilepath = $_GET['payload'] . ".bin";
} else {
header("Location: http://192.168.1.201/wiiu/selectpayload.php");
die();
}

$wiiuhaxxcfg_loaderfilepath = "wiiuhaxx_loader.bin";

?>

selectpayload.php is the menu which is pretty much copied wholesale from wiiubru's html/css/js, though slightly tweaked. I'm no web designer and it's for private use and I liked the look, so. All the links the different icons link to are given as "index.php?payload=whatever", for example "index.php?payload=kexploit10"

Basically, I didn't modify the original set of php files much at all, just made them dynamically load a payload in a similar way to how the HaxServer.jar does it.

I then have all the payloads from the AtLongLast.zip payloads folder in the same directory as the php files. I also deleted code550.bin since it's basically extraneous if I'm telling it what payload to load dynamically.

I'd say this setup works for me about 99.5% of the time. The remaining 0.5% I get crashes/lockups, but I think everyone gets those sometimes.

Mind, the HaxServer.jar thing was also working fine for me. I just wanted something simpler with a bit of a UI so that my fiancee, who isn't as used to doing stuff like this, could manage launching Loadiine and such without help. And so that I could use my existing webserver running on my fileserver, which runs 24/7.
Nice! Thanks for replying! Have you tried using and modifying https://gbatemp.net/threads/5-5-1-5...ng-package-everything-in-one-zip-file.424679/ to your need? Might work better than your old version... Or you could use the UI from it with your current version
 

B. de Graaf

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Is it possible to self host this wiiubru like the wiiubru.com site? I got the self host file running on my nas but when I load the page it doesn't directly load the homebrew like the original website.

I want to launch the homebrew launcher directly.

Hope someone can help. Thanks in advance
 
Last edited by B. de Graaf,

lordelan

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Is it possible to self host this wiiubru like the wiiubru.com site? I got the self host file running on my nas but when I load the page it doesn't directly load the homebrew like the original website.

I want to launch the homebrew launcher directly.

Hope someone can help. Thanks in advance
If you want to launch the homebrew launcher directly you need nothing but this for your NAS:
https://github.com/dimok789/homebre...omebrew_launcher.v1.2_webserver_files_RC3.zip
 

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