You speak for so very few people, that nobody cares. I do agree that the PC has a better setup with mouse and keypad, but it simply doesn't exist with the other consoles. There was a controller released for PS3 that had a mouse, but it failed, since most people don't want to bother with it. For a PC gamer that has been playing FPS since Doom, I imagine there might be a learning curve to adjust to consoles. But for console gamers, I don't think many would have any problem handing your ass to your face with dual analogue controllers.geoflcl said:Midna said:I fail to see any irony at all. Have you never played a PC shooter?
I managed to decipher the madness, but at first all I heard at first was "I HAZ BIO ASSASSINS CALL OF GEARS EFFECT REDEMPTION IV: ODST AND CANT PLAY ON PORTABLE! DFGSDGSDSAGDDERP"
I'm very, very sorry for all of the dual-analog fans out there, but this pretty much sums up my opinion.
PC shooters came first, and eventually developed the mouse and keyboard setup. It's an established way of playing shooter games, and people have been fine with it long before the dual analog stick setup was ever concieved. Many hail the mouse and keyboard setup to be the most responsive way to play shooters to this day. Granted, that's their opinion, but the fact is, millions of PC gamers can't be wrong. So, first and foremost, double analog sticks is not, has not ever been, and never will be the "only good way" to play First Person Shooters.
Eventually, when home consoles started offering their own alternative control schemes, we adapted, and learned to live with it. Many console control schemes have proved to be quite reliable in the end, and many gamers today, old and new, are quite accustomed to it. But now, with all the portable consoles lacking that second analog stick, instead of learning to adapt to the new scheme like gamers did before, they're complaining, as if the dual analog option is the holy standard for FPS games, and it's a sacrilegious sin to try and change it. Once again, that's just their opinion, and that doesn't make it fact...
In short, there is nothing that makes the console setup any better than the mouse and keyboard (or the touch screen setup, etc..) to an extent that console shooters are "the only good shooters", just because you're accustomed to it. In fact, many, if not all of today's console shooters have the ol' PC shooters to thank for their awesomeness. Heck, Call of Duty started out as a PC franchise. To say that console shooters are better just sounds provincial, and, well, ridiculously noobish (for lack of a better term). There's no reason your personal control preference should directly influence the design of a console. Please get over over it, swallow your self-proclaimed pride, and learn to adapt, just like the rest of us.
:/
That being said, I think we'll live with just one stick.
Here's how I feel about FPS controls, from best to worst:
The PC is the grand champ, since mouse control gives you 100% accuracy, although you have to use the WASD on the keyboard to control the main movement. The Xbox and Xbox 360 are next for me, since the analog sticks are "offsett" giving the player a better use of the face buttons, plus the analog sticks on Xbox are more "firm" and provide better accuracy. The PSX, PS2, and PS3 analog sticks (same feel amongst 15 years of gaming), feel very sloppy and loose, making it very hard for me to play games like Killzone 2. I simply hate FPS on Playstation platforms, and the controller need to evolve.
Then there's the touch screen on the DS. This is a mixed bag that I've come to hate over time. If you use the touch screen for gameplay, you block half of the action with your hand and stylus. If you use the touch screen to control movement on the top screen, you're already using too many hands, the buttons are limited, and only a thumb-stylus is recommended.
Even further back is the PSP, which falls back to the N64 days of poor FPS control, namely Goldeneye 007. I have fond memories of this game, like everyone else, but if you tried to play modern FPS where the face buttons controlled your ability to look up and down, you'd throw your controller through the window. Using X,Y,A,B, or Triangle,Square,X, or Y to aim your movement is simply 1994, and nothing better.
So dual analog won't be the deciding factor as to whether I buy a 3DS or not, but I would love to see it, since it's just another gameplay option that could only be benefitial in every way. For PC gamers responding to controls on a handheld, get a Pandora and STFU.