Homebrew working on a quick little wii shooter

newo

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its been a like 8 years since shooter and 4 years since escape so I figured I should combine it into a quick little single player, score attack on rails starfox clone. So far I only have the explosions and camera working.

stuff I am goona put in;
- no power ups
- no charge shot
- no homing
- infinite bombs ( with 5 second delay )
- infinite ammo, 1 weapon
- 20 levels (mostly asteroid fields, on flat planet, on hilly planet, over blue water, over red water )
- controllers; wiimote sideways, classic and gamecube controls (no pointer)
- online scoreboard

Any suggestions are welcomed, I am trying to keep this one short and sweet so I can release it in January 2018. If you are good at making lowpoly obj, short mp3 loops etc. I am gonna be using the old models and lots of squares, lol. Not gonna use background images unless people really want them.

Game is complete!
Download link and more info on : http://wiibrew.org/wiki/Newo_Fox
 
Last edited by newo,

newo

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Currently playing around with lighting on the asteroid field level. By this evening I will put in the procedural generated code so that every time you play the stage all the objects/enemies will be in the same location (so no randomness) making it easier to to get familiar with the stage. Every stage will have a different colour. Right now all I have are asteroid field levels but ground/planet surface levels will be in place soon.

screenshot_20180102090455.png screenshot_20180102091600.png screenshot_20180102094218.png screenshot_20180102094351.png screenshot_20180102100957.png
 
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newo

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Landscape in place with water and skybox. These do not have collision as yet because I am having a little issue with the fog levels.
 

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newo

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I am going to have about roughly 100 stages max. altough that might be too much. what do yall think is the optimum length for a level? especially considering that there will be no end boss in a stage. the stages in lylat wars are 4 minutes on average consisting of about a minute long boss fight. so I am guessing 1 and half minutes should be good.
 

newo

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working on the landscape, flying suacers and general rendering issues
 

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newo

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Today I am working on;

1. raising the water level in some stages to make them water worlds. ( water doesn't really affect your ship but its and interesting look )
2. stages will be shorter if you put the game on easy, longer if its played on hard. Ship will fly 2 x faster on hard. Not sure if I should put a speed boost + bomb button.
3. Randomize option for levels. There are a 100 stages so the random option will allow you to play them in a random order (for those people who would probably never get to play it all the way through).
4. Flying enemies will try to kamikazi the player after a couple seconds to keep you on your toes.

screenshot_20180131111228.png screenshot_20180131134446.png screenshot_20180131135236.png screenshot_20180131152541.png
 
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