Woopsi v0.39

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Woopsi v0.39
Update
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Woopsi, the Amiga-esque Windowing System for the NDS, has been updated. Please see the change log for more information.




Fixes:
• Removed framebuffer-hitting code from DimmedScreen gadget and replaced with call to GraphicsPort::dim().
• ListBox removes itself from its ListData object when deleted.
• Keyboard example shows cursor.
• Moved DimmedScreen into woopsi folder as an official gadget.
• CycleButton::getPreferredDimensions() populates rect with correct values.
• Const fixed Gadget::getRefcon().
• Gadget::disable() and Gadget::enable() redraw the gadget by default.
• Fixed clipRectToHierarchy() bug introduced in switch to non-recursive function in last release.
• RadioButtonGroup redraws when resized.
• RadioButtonGroup returns correct dimensions from getPreferredDimensions().
• Updated copyright notice in defines.h.
• Bitmap::getPixel() works correctly for large bitmaps.
• Bitmap::drawBitmap() flushes mem correctly for DMA copy.
• Gadget::show() clears rect cache of sibling gadgets with a lower z-index to ensure that they do not draw over the top of the newly-shown gadget.
• A disabled gadget that overlaps another now intercepts clicks correctly, no longer allowing them to fall through to the gadget below.

New Features:
• TextBox and MultiLineTextBox cursor moves when d-pad left/right are pressed and gadget has focus.
• Added tests folder.
• CycleButton test;.
• RadioButtonGroup test.
• Added BinaryFile class to bonus folder.
• Added BitmapIO class to bonus folder - load/save BMP files using libfat.
• Added BitmapLoader example.
• Added SuperBitmap::drawBitmap() overload to handle Bitmap objects.

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  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
  • Spider2190 @ Spider2190:
    How are you doing, @Xdqwerty
    ?
  • Psionic Roshambo @ Psionic Roshambo:
    Dolphin porn??? This man has my vote!!! Lol
    Psionic Roshambo @ Psionic Roshambo: Dolphin porn??? This man has my vote!!! Lol