Woopsi v0.39

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Woopsi v0.39
Update
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Woopsi, the Amiga-esque Windowing System for the NDS, has been updated. Please see the change log for more information.




Fixes:
• Removed framebuffer-hitting code from DimmedScreen gadget and replaced with call to GraphicsPort::dim().
• ListBox removes itself from its ListData object when deleted.
• Keyboard example shows cursor.
• Moved DimmedScreen into woopsi folder as an official gadget.
• CycleButton::getPreferredDimensions() populates rect with correct values.
• Const fixed Gadget::getRefcon().
• Gadget::disable() and Gadget::enable() redraw the gadget by default.
• Fixed clipRectToHierarchy() bug introduced in switch to non-recursive function in last release.
• RadioButtonGroup redraws when resized.
• RadioButtonGroup returns correct dimensions from getPreferredDimensions().
• Updated copyright notice in defines.h.
• Bitmap::getPixel() works correctly for large bitmaps.
• Bitmap::drawBitmap() flushes mem correctly for DMA copy.
• Gadget::show() clears rect cache of sibling gadgets with a lower z-index to ensure that they do not draw over the top of the newly-shown gadget.
• A disabled gadget that overlaps another now intercepts clicks correctly, no longer allowing them to fall through to the gadget below.

New Features:
• TextBox and MultiLineTextBox cursor moves when d-pad left/right are pressed and gadget has focus.
• Added tests folder.
• CycleButton test;.
• RadioButtonGroup test.
• Added BinaryFile class to bonus folder.
• Added BitmapIO class to bonus folder - load/save BMP files using libfat.
• Added BitmapLoader example.
• Added SuperBitmap::drawBitmap() overload to handle Bitmap objects.

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    as to you
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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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    It does that when I edit a post.
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    It inserts a newline in a random spot.
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    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think