WolveSlayer

Discussion in 'GBAtemp & Scene News' started by shaunj66, Mar 25, 2007.

  1. shaunj66
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    shaunj66 Administrator

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    WolveSlayer

    Homebrew 3D hack'n'slash








    [​IMG]
    I wasn't kidding when I said there were some talented people out there. Feast your eyes on this new homebrew effort by the talented Payk!
    WolveSlayer is a fully 3D hack'n'slash game and its graphics engine uses effects that have yet to be seen on commercial DS games! Watch this YouTube video of the game in progress.

    Another very promising homebrew!
    [​IMG] Download WolveSlayer
    [​IMG] Home page


     
  2. -EX-

    -EX- Racer

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    Damn! It's unbelievable! This contest rocks!
     
  3. poloman

    poloman GBAtemp Regular

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    its incredible!!! so much cool homebrew released today - and i cant believe how slick this one is - looks really professional. going to lead o some amazing homebrew games - they'll wipe the floor with some shop-bought games!
     
  4. .TakaM

    .TakaM .II

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    can't get this working on my R4, can someone print screen how they have everything set up please?
     
  5. Destructobot

    Destructobot Crave the Hammer

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    I realize this is just homebrew, but this game blows. The graphics are okay, but the gameplay is terrible.


    Copy wolveslayer.nds and the wolveslayer folder to the root of the microSD card and it should work. No need for patching with the R4/Simply.
     
  6. Da-Huntha

    Da-Huntha Advanced Member

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    If it still won't work you can also try booting it with moonshell.
     
  7. .TakaM

    .TakaM .II

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    no luck, I give up [​IMG]
     
  8. Destructobot

    Destructobot Crave the Hammer

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    All you're missing is a guy in a full suit of armor, wielding a sword, getting his ass handed to him by a dog.
     
  9. Dragonlord

    Dragonlord Linux-Dragon of quick wit and sharp tongue

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    The game is work in progress so I guess this will be fixed. Thumbs up for own 3d engine on DS. Technique itself looks good and this vertex shading trick is definitely doing the trick. Like alyways TnL sux over the long run [​IMG]
     
  10. poloman

    poloman GBAtemp Regular

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    admittedly the game isnt that great - but as a demonstration of the engine and environment this guy has developed, its awesome.

    .TakaM - i did what destructobot did - worked fine. i copied the nds file into my root\homebrew folder and it worked fine from there too.
     
  11. GexX2

    GexX2 Lurker

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    As a game, this blows. As a tech demo, lets just say I haven't stared at the ground on a game so hard since half life 2 first came out. I actually stood next to the house when all that light was moving around on the ground nearby just to watch it. [​IMG] I'd love to see a moving light near one of those "bump mapped" ground areas. Great engine for a DS game. Hopefully it will be possible to use a rotating camera in later versions.
     
  12. lazyguy

    lazyguy GBAtemp Regular

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    good stuff

    this may open up to more 3d homebrew once he releases this engine upon the community, this will be a be leap in ds homebrew when it happen
     
  13. imgod22222

    imgod22222 GBAtemp's Original No-faced Member

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    I like that
    Sounds really "smart"
    xD
    And if you don't know, i was joking.
    but I do like bump-mapping, makes games look nicer. But what i don't know if i like, is "kinda-bump-mapping-thingy"