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Look up OpenRTC2
It's the same source. So it's just porting it using ctrulib.I ment the 3DS version of the code so people can help him with his issues.
The dream is dead.Any update

THE DREAM IS DEAD.Any news on your project?![]()



What's even better is this is the only "feature" described in the screenshot.As of 9th September 2015, a vast set of improvements have been added such as improved UI, tools, cheats, localisation and configuration. The entire window system and UI has been implemented, all file format handling such as loading and saving of parks, graphics and tracks, ride logic, game management (e.g. peep generation, awards, cash out) and a lot of the peep logic. What remains is a lot of code to draw the map, the rest of the peep logic, and the entirety of vehicle logic. The rest are small parts around different areas that aren't particularly significant. More information can be found in changes to original game.
where? õ3oTho OpenTTD would even be better (and there's already a DS port).

https://wiki.openttd.org/Nintendo_DSWell, and the actuall RCT game for 3DS? it's this bad? haha
(ok, no WOW 3D RCT attracted me .. the 1st and 2nd really had style xp when it becomes full 3Dlooked "too much" for me haha the only interesting thing could be watching like inside the roler coaster :B lol![]()
where? õ3o

Gameplay wise, how would it work? You have such little screenspace, it would be a pain if you weren't on a 3ds XL to play the actual game. I don't even want to imagine opening even a coaster window on that small of a screen. The game is also mostly mouse-based, so the gameplay would be as slow as balls, even with a circle pad.