As you can see on the github. I finished the great-refactoring. I just have to "release it" now.
Don't expect it to be nicer. It's a code reformat. (@adiktus)
If you can understand these lines. You will find that I am putting eggs printing data as shiny using the trainer of the save, not the original trainer.
https://3dbrew.org/wiki/Setting_up_Development_Environment
So basically you are saying it is going to be a shiny if you hatch it. correct? IE: esv = 100 and tsv = 100 then you make the little star show up.
The issue is due to trading online you can trade the egg with esv = 250 to someone that has tsv = 250 have them hatch it and give it back for a shiny. also thanks for the dev link I am going to be setting it up this weekend