thanksI made some changes to the sd card access code and that should have resulted in worse performances, my bad for not running a couple of stress test. I'll optimize it.
thanksI made some changes to the sd card access code and that should have resulted in worse performances, my bad for not running a couple of stress test. I'll optimize it.
I don't know if it has been answered. Can you tell me why, when i load the game save using this app, it shows me pokemons of a previous save and not the actual save pokemons?
Also if i try to save many times, it doesn't show the Pokémons of the current save...i've got only one game, the cia version of Pokémon ORThis is strangier than strange and of course it shouldn't happen. In all honesty it seems almost impossible. Maybe i didn't understand correctly: you play the game, save, open PCHex++ and you get pokemons from a previous save? Are you sure about this?
I'm concerned because what PCHex++ does is opening the save filesystem the same way the game does. I can see no way it can have access to a previous savefile which should be deleted from the game as soon as you do a new save
Ok i'm an idiot....i didn't notice that the box is halved. And the rest of the Pokémon is on the second page, going under...sorry t.tThis is strangier than strange and of course it shouldn't happen. In all honesty it seems almost impossible. Maybe i didn't understand correctly: you play the game, save, open PCHex++ and you get pokemons from a previous save? Are you sure about this?
I'm concerned because what PCHex++ does is opening the save filesystem the same way the game does. I can see no way it can have access to a previous savefile which should be deleted from the game as soon as you do a new save
Ok i'm an idiot....i didn't notice that the box is halved. And the rest of the Pokémon is on the second page, going under...sorry t.t
Can i Help translating it into German?
Maybe you can make the slots of the boxes a little smaller. I don't know how it will look like.This seems a common mistake, i should add a scrollbar or an arrow.
Of course you can! You only have to translate this little .txt file: https://github.com/Slashcash/PCHex-plusplus/blob/master/romfs/en/guitext
You can pm me with the translated file
Of course you can! You only have to translate this little .txt file: https://github.com/Slashcash/PCHex-plusplus/blob/master/romfs/en/guitext
You can pm me with the translated file
Just wondering, this last update made importing pokemons unavailable, back then I could import the files with no problem at all, but after installing the latest build I just can't import anything as the app itself gets frozen, waited 5 mins and it was still there. maybe it's just me tho u.u
I put in import folder the pk6 files of all 721 pokemon and their forms.
But on this new version, while trying to import, the PCHex++ crashes.
Is there any limit of .pk6 files in the import folder?
these are the .pk6 files:
https://gbatemp.net/attachments/all-721-pokemon-and-yours-forms-online-ready-in-pk6-files-zip.37847/
I don't think it crashes, it just takes its time. I never tried to use so many .pk6 files. Was it faster in the old release (the green one)?
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I stealthly released a new super-minor update yesterday which should solve the occasional import failing for the user who were experiencing it. I squeezed in some other minor bugfixes and a re-designed keyboard by @dsoldier
I want to take the opportunity to publicly shout him out because he re-did the gui graphics all by himself, did a great job and worked with me with a 12 hours time zone shift. And i am not an easy customer at all . If PCHex++ moved away from its pain-in-the-eye look we should really thank him.
Yes... on older releases, it was faster, really faster.
I made some changes to the sd card access code and that should have resulted in worse performances, my bad for not running a couple of stress test. I'll optimize it.
Sleep mode support isnt around with all homebrew. iirc the homebrew launcher didnt have it until hax 2.5Bug report: Closing the DS (tested on o3DS) causes the program to not wake up upon re-oppening
Sleep mode support isnt around with all homebrew. iirc the homebrew launcher didnt have it until hax 2.5
No, i was using the homebrew launcher as an example to point out that not having sleep mode isnt a glitch, its just not something that hasn't been implementeddoes this mean i need to update boot.3dsx?
No, i was using the homebrew launcher as an example to point out that not having sleep mode isnt a glitch, its just not something that hasn't been implemented
Just wondering, this last update made importing pokemons unavailable, back then I could import the files with no problem at all, but after installing the latest build I just can't import anything as the app itself gets frozen, waited 5 mins and it was still there. maybe it's just me tho u.u
1 little problem I've noticed. When creating a genderless Pokemon by changing the species of a gendered Pokemon it'll have a gender. For example I created a Terrakion by changing the species of a male Gengar. So the Terrakion was listed as male even in game even though it's supposed to be genderless. Is there any chance a genderless option could be implemented?
Probable Bug Report :I'm using the latest build, and when I try to change the ability of pokemon to a hidden ability, it reverts back to the original one. For instance, if I create a torchic with blaze, and then change it to speed boost, when I load the save into the cartridge the created pokemon is there, but the hidden ability is turned back to blaze. Is it a bug? thanks.
Edit: I looked into it, the pchex shows the hidden ability in the pokemon, but the pkhex and the game(As 30 eggs were born without the hidden ability) show the old ability. I'm pretty sure it is a bug.