ROM Hack [WIP] Ohana3DS tool

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crowd.fs is compressed from what I can tell. You will probably have to use this to extract usable files: https://github.com/KaneTW/bravelyfs-parser (idk how to compile this, if you get a working compiled version though, let me know please). I don't know if QuickBMS extracted a working file or not.
I'll try to compile it and I'll certainly let you know how if I can get it to work.
 
Last edited by ih8ih8sn0w,
crowd.fs is compressed from what I can tell. You will probably have to use this to extract usable files: https://github.com/KaneTW/bravelyfs-parser (idk how to compile this, if you get a working compiled version though, let me know please). I don't know if QuickBMS extracted a working file or not.
Okay wow, I have no idea how to compile this. I'm not familiar with this language at all. I wish the creator was a little more verbose about compiling it.
 
with Ohana i exported the files to .SMD, what do I do after for the textures in order for them to show up in the ROM?
 
For a project that I am working on, I need to know if there is a way to pass arguments directly to the application through the command line. If not that is Ok.

@gdkchan
or anyone else
 
Hi.
I'm messing around with Smash's texture files right now, and I'm having issues with Ohana3DS.
Whenever I open *any* BCH or MBN file, I'm given the following error:
upload_2016-9-24_12-31-45.png
Am I doing something wrong? Missing a dependency maybe? I'm given the same error with multiple downloads and even the original Ohana3DS, so that's not the issue.
Thanks in advance! :yay3ds:
 
Hi.
I'm messing around with Smash's texture files right now, and I'm having issues with Ohana3DS.
Whenever I open *any* BCH or MBN file, I'm given the following error:
Am I doing something wrong? Missing a dependency maybe? I'm given the same error with multiple downloads and even the original Ohana3DS, so that's not the issue.
Thanks in advance! :yay3ds:
Go to the Smash modding guide thread and read the op. That should set you in the right direction. I know that with old Ohana you get an error even if it does work. Also, Rebirth will not work for reinserting textures as it lacks code to properly compress the new textures.
 
For a project that I am working on, I need to know if there is a way to pass arguments directly to the application through the command line. If not that is Ok.

@gdkchan
or anyone else
Unfortunately the only argument you can pass through command line is the path to one of the supported file formats, and it will try to open it normally.
 
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Sorry if this isn't the place to ask for compiling help, but I had an issue trying to compile the latest build of Ohana3DS today. I'm using Visual Studio 2013 to try to compile the program. I received the following errors while trying to compile:
wGSxHEz.png

I don't know what causes these errors. Am I missing some libraries for compiling? Some help would be appreciated.
 
Sorry if this isn't the place to ask for compiling help, but I had an issue trying to compile the latest build of Ohana3DS today. I'm using Visual Studio 2013 to try to compile the program. I received the following errors while trying to compile:
wGSxHEz.png

I don't know what causes these errors. Am I missing some libraries for compiling? Some help would be appreciated.
It works in vs 2015
 
Sorry if this isn't the place to ask for compiling help, but I had an issue trying to compile the latest build of Ohana3DS today. I'm using Visual Studio 2013 to try to compile the program. I received the following errors while trying to compile:
wGSxHEz.png

I don't know what causes these errors. Am I missing some libraries for compiling? Some help would be appreciated.
Should be fixed on lastest commit.
 
Hope your aware that there's still a few more model files that just displays "unknown format not supported", right?

header starts with BG

edit:
dunno if ur gonna add support for SPBD3.. seems to have some kind of material in there?

edit2:
ok u do have BG supported lmao... exported files arnt tho, do seem to be city/route models tho but wont open
 
Last edited by Demonslayerx8,
Hope your aware that there's still a few more model files that just displays "unknown format not supported", right?

header starts with BG

edit:
dunno if ur gonna add support for SPBD3.. seems to have some kind of material in there?

edit2:
ok u do have BG supported lmao... exported files arnt tho, do seem to be city/route models tho but wont open
which file contains the map models? I only remember seeing textures inside those BG files.
 
mostly the file_00000 in those BG files

location:
\a\0\8\5_


i still cant find the pokemon models tho.. any clue where they're at?

edit:
pc files in a\0\8\6_ wont open with latest commit (20mins ago)
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\FileIO.cs:line 142
at Ohana3DS_Rebirth.Ohana.Models.PocketMonsters.PC.load(Stream data) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\Models\PocketMonsters\PC.cs:line 22
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\FileIO.cs:line 138
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\FileIO.cs:line 46
at Ohana3DS_Rebirth.FrmMain.open(String fileName) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\FrmMain.cs:line 84
 

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Last edited by Demonslayerx8,
mostly the file_00000 in those BG files

location:
\a\0\8\5_


i still cant find the pokemon models tho.. any clue where they're at?

edit:
pc files in a\0\8\6_ wont open with latest commit (20mins ago)
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\FileIO.cs:line 142
at Ohana3DS_Rebirth.Ohana.Models.PocketMonsters.PC.load(Stream data) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\Models\PocketMonsters\PC.cs:line 22
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\FileIO.cs:line 138
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\Ohana\FileIO.cs:line 46
at Ohana3DS_Rebirth.FrmMain.open(String fileName) in C:\Users\wolfs\Desktop\Smash 3DS Pack\Ohana\Ohana3DS Rebirth\FrmMain.cs:line 84
The map model is fine (open when exported), its just that the coordinate values are too high and it somehow bugs the viewer due to this. It probably have a scale value somewhere, I'll take a look. Also the PC files you mentioned doesnt open cause they are animations not models. About where the Pokes are located its on a\0\9\3 iirc.
 

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