1. gryz

    gryz GBAtemp Fan
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    How can I export models individually? I want to replace some animations, but all it does is export the animation in to a big .smd. I want to give Marth Roy's Flare Blade animation (Neutral B), because it is similar to the Melee animation and it looks okay on Marth. How can I import INDIVIDUAL animations? Can anyone help me?

    — Posts automatically merged - Please don't double post! —

    Just to clarify, I JUST want Roy's Flare Blade over Marth's Neutral B.
     
  2. TicTacToo

    TicTacToo Member
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    Hey guys, I'm looking for some people to test little features I managed to implement for Rebirth.
    1. Is an extra Panel to manage a models meshes. It lists all of them and let you have an look separate in the 3D Viewer.
    SCreenshotOhana3DS.PNG
    2. This Mesh Panel offers you the option to replace a single Mesh with the limitation that the new Mesh need to same number of vertices as the original. At the moment, I only tried so modify some meshes I exported my the second option on this panel, the Mesh Export. I moved them around to check if its possible to replace the meshes within a model. The third option saves every modified mesh in the data that was loaded with the dialog.
    3. The last thing is something I named Map Collider Editor. Don't know if the name is a good choice and I know that the GUI is very ugly, but it does its job. It edits and saves the map data of the chosen file.
    MapColliderEditor.PNG

    Well, its nothing total new because it's only recreation of what Ohana3DS does, but I thought its may interesting for some of you. I hope that I can improve some of the features in future. :)

    Please feel free to PM me, if you would like to test it!

    PS: I hope it's okay to post it in this thread, even if I'm not the original creator of the program.
     
    Last edited: Jul 25, 2016
    thane98 and I pwned U! like this.
  3. Dab980

    Dab980 Member
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    Does anyone know why it wont import custom textures im trying to retexture super mario 3d land
     
  4. flarn2006

    flarn2006 GBAtemp Fan
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    You should probably update that...
     
  5. ih8ih8sn0w

    ih8ih8sn0w Koreaboo
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    Rebirth still cannot modify files that are completely usable by games... Also, they have been ded for 3 months.
     
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  6. LudoMako

    LudoMako GBAtemp Regular
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    Do you think it could fix my mirai dx rips? I'm talking about the mapping since stages and modules have like map/tex issues
     
  7. LudoMako

    LudoMako GBAtemp Regular
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    Also 2 models don' open in ohana,even if they are from the same game. it says that it's over the limits or that is not supported in a way...
     
  8. gryz

    gryz GBAtemp Fan
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    Oy, you! Read your PM, I want to test this so my team of Smash 3DS modders and I can make new skins for our project!
     
  9. Reserved

    Reserved GBAtemp Regular
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    Was this ever sorted out? The animation files of Triple Deluxe and Planet Robobot suffer with the same issue. They view properly in Ohana3DS itself, but exporting them gives the same error and screws it up.
     
  10. CHICAGO-lollie

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    No, sadly not. It seems to be an issue with the exporter.
    https://github.com/gdkchan/Ohana3DS-Rebirth/issues/31
     
  11. gdkchan

    OP gdkchan GBAtemp Regular
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    Should be fixed on lastest commit.

    Edit: A note about the Badge Arcade models: Those also use scaling animations to do the "muscles" and other effects, and bone scaling isn't supported by the SMD format, therefore those animations will not look totally correct after exported.

    It's alright.
     
    Last edited: Aug 1, 2016
  12. Thelostrune

    Thelostrune GBAtemp Advanced Fan
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    Welcome back
     
    CHICAGO-lollie likes this.
  13. 3DSJunkie

    3DSJunkie GBAtemp Regular
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    Sounds all good but where is the material settings file?... or shader settings... how can we get that?
     
  14. KoopaStarRpad

    KoopaStarRpad Advanced Member
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    <solved>
     
    Last edited: Aug 21, 2016
  15. gryz

    gryz GBAtemp Fan
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    Hey, so, uh... You gonna PM me the new tool or not? lol :P
     
  16. MsMidnight

    MsMidnight part time fe modder
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    Can this import smash models properly now ?
     
    Last edited: Aug 6, 2016
  17. ih8ih8sn0w

    ih8ih8sn0w Koreaboo
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    No, game crashes when you try to load imported models, and this... (the model itself was made with a compiled version of whatever was on github, but the model only rendered in the stable build)
    [​IMG]
     
  18. GriffinTheUltimate

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    Okay, so I probably missed something, but whenever I try to export images, it just pops up an error message and doesnt do it.

    error log?:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Ohana3DS_Rebirth.GUI.OTexturesPanel.BtnExport_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
     
  19. Dan-the-Rebirth

    Dan-the-Rebirth GBAtemp Advanced Fan
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    Why isnt there a pkmn hack with New maps yet?
     
  20. SolMeiLei

    SolMeiLei Advanced Member
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    Gdkchan, are you still there?

    We need you :(
     
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