[WIP] Ohana3DS tool

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by gdkchan, Jul 11, 2015.

  1. gdkchan
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    gdkchan GBAtemp Regular

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    No, it adds supports for Skeleton and Rigging on Sun and Moon models. IIRC Smash bros have 2 different (but similar) model formats and the tools only creates 1.
     
  2. Omegablu

    Omegablu We shall not yield to the Kingdom of Nohr!

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    Any plans for adding support for smash models anytime soon?
     
  3. gdkchan
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    gdkchan GBAtemp Regular

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    For creating the models, no.
     
  4. Demonslayerx8

    Demonslayerx8 GBAtemp Regular

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    found a gfmodel that won't open. comes with the map BG files when extracted. (does it to almost every extracted file besides 00000)

    edit:
    does it to every singoe 00001 file
     

    Attached Files:

    Last edited by Demonslayerx8, Oct 20, 2016
  5. Omegablu

    Omegablu We shall not yield to the Kingdom of Nohr!

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    Just to make sure, when you say creating do you mean making the models in Ohana3ds Rebirth or the importing/exporting of models? The only thing I need is a way to import models with skeletons that are already created and are simply not in a Smash 3ds file format.
     
  6. gdkchan
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    gdkchan GBAtemp Regular

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    Should be fixed... And hopefully didnt broke something else, let me know if it did. Still looking for scales through.

    Means that I'm not going to try fixing the creation of new *.mbn files that AFAIK doesn't work currently. It already supports exporting MBN -> DAE etc.
     
  7. Omegablu

    Omegablu We shall not yield to the Kingdom of Nohr!

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    Do you know a way then to go from DAE (or another file type) to MBN?
     
  8. Demonslayerx8

    Demonslayerx8 GBAtemp Regular

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    seems to be working fine now. no issue's with any models yet.

    altho any guess where the textures are at for the maps/routes/cave?


    he's not gonna bother fixing the model creator for MBN format afaik
    just wait till smb gets to it in the future, might be in 2017 when smash3ds gets some model importing love


    edit:
    nvm gdkchan... found 1 more broken model, it imports, but all exploded lol
     

    Attached Files:

    Last edited by Demonslayerx8, Oct 20, 2016
  9. Hucet_James

    Hucet_James Member

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    Thank you for the awesome tool.
    Any plan for supporting Level 5 files like .xc , .xa, .xi, .xv, .mapenv, .pck, .xcl, .charbin ?
     
  10. gdkchan
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    gdkchan GBAtemp Regular

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    Again model looks fine once exported, bugs on the viewer, Ill take a look.

    Edit: Fixed.
     
    Last edited by gdkchan, Oct 21, 2016
  11. kprovost7314

    kprovost7314 GBAtemp's Official Shota and Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    Can I edit Project Mirai/DX animations/bones with this?
     
  12. letoons

    letoons Member

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    Excuse me! I hate to be a bother, but could I get a little help?
    I am probably missing something super obvious, but I'm having a bit of trouble getting Ohana3DS to open. Each time I try to even open the program, I get the ever lovely Ohana3DS has stopped working...

    I'd appreciate any help!
     
  13. CHICAGO-lollie

    CHICAGO-lollie Member

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    Aug 18, 2015
    One of the most common issues is that Ohana3DS requires the DirectX 9 runtimes, which is available here.
    Failing that, are you able to post a crash log here? That "Ohana3DS has stopped working" box should give you an option to view/copy it.

    Speaking of needing help: Could someone post a Win32 build of the latest commit? Visual Studio Community refuses to install for me, so I can't build it myself!
     
  14. letoons

    letoons Member

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    Oh, thank you so much! I didn't notice this alert...
    However, I downloaded and installed the aforementioned runtimes but it is still crashing sadly. When it does crash, all I get is this box before it automatically closes. Am I missing anything?

    Warning: Spoilers inside!

    If it matters, I'm running Windows 7.
    To be fair, that might even be the problem, hah.
     
  15. gryz

    gryz GBAtemp Fan

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    Would it be possible to add file support for OoT and MM3D's model and texture formats? If someone could do that I'd be so greatful :D
     
  16. mariosonicds

    mariosonicds GBAtemp Regular

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    Well i started a fork to work on updating the texture overwrites to be a texture replacing. For now it'll be more stable than updating offsets, till i venture to fix that feature.
    Added support for ARGB4,RGB565,RGBA5551

    https://github.com/smb123w64gb/Ohana3DS-Rebirth

    Ill work on more tonight.
     
  17. CHICAGO-lollie

    CHICAGO-lollie Member

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    Aug 18, 2015
    Shoot, it's been a while since I used Win 7. Other things to check: Check that your graphics card supports Shader Model 3.0+ (you'll have to google this one), and grab the .NET Framework 3.5 just in case.

    @gdkchan Are there any command-line options for verbose logging? That could definitely help for troubleshooting cases like this.
     
  18. letoons

    letoons Member

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    Okay, thank you! I'm downloading the .NET Framework now, but I found a way to check for the Shader Model support. According to the diagnostic tool, my computer is running DirectX 11 even though I installed DirectX 9—does it specifically have to be DirectX 9 and Shader Model 3 or can it be any build above those? I'll edit my post once I get .3.5 installed to see if it works.

    EDIT Seems it still isn't working. :( Oh well, I guess I'll just have to give up which is a shame. But, I guess it can't be helped.
     
    Last edited by letoons, Oct 27, 2016
  19. CHICAGO-lollie

    CHICAGO-lollie Member

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    Aug 18, 2015
    If your card can support higher than DX9 and SM3, it should be fine! For whatever reason though, Ohana3DS seems to require DX9 runtimes anyway - there's probably something in the DX9 runtimes that isn't natively available in DX11.

    A shame that it still won't work though, sorry I can't help you out more!
     
    letoons likes this.
  20. claudiuboy83

    claudiuboy83 Member

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    Jan 9, 2016
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    When we will can to export dae format animation?
     
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