ROM Hack [WIP] Dragon Ball Heroes: Ultimate Mission X(Continued)

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Hello guys, I updated the link because zippyshare died, at some point I will continue the project but atm its tough for me
Good to see you are still around!
you did a wonderful job on this translation. Would be fantastic if you returned to it one day. Either way, thanks for all the work you did!
 
Would this theoretically work with the new layeredfs system in Citra through the mods menu? I feel like I've unpacked and repacked everything 100 times (without exaggeration), still to no avail, on both encrypted and decrypted versions, getting the correct file extraction and folders, but after applying the patch, there seems to be no difference post-rebuild.

The only thing that i can think of is that there must be some problem with the compatibility layer in Linux. They still export working files, just with no visible changes from stock, despite applying the translation patch into extractedromfs, which leads me to my next question-

Can anyone confirm that the patch currently under the download link still works, insofar as changing the notice screen, start button(s), etc?

I used to have a working version of this; i just don't remember what all I did, albeit I was on Windows natively at the time.

I also have the update CIA applied for the other partial translation.
 
Would this theoretically work with the new layeredfs system in Citra through the mods menu? I feel like I've unpacked and repacked everything 100 times (without exaggeration), still to no avail, on both encrypted and decrypted versions, getting the correct file extraction and folders, but after applying the patch, there seems to be no difference post-rebuild.

The only thing that i can think of is that there must be some problem with the compatibility layer in Linux. They still export working files, just with no visible changes from stock, despite applying the translation patch into extractedromfs, which leads me to my next question-

Can anyone confirm that the patch currently under the download link still works, insofar as changing the notice screen, start button(s), etc?

I used to have a working version of this; i just don't remember what all I did, albeit I was on Windows natively at the time.

I also have the update CIA applied for the other partial translation.
This is admittedly my first time using a mod with Citra but I can't get it to work either, unzipped the package and moved the romfs folder to the game's mod location but nothing's changed.
 
Would this theoretically work with the new layeredfs system in Citra through the mods menu? I feel like I've unpacked and repacked everything 100 times (without exaggeration), still to no avail, on both encrypted and decrypted versions, getting the correct file extraction and folders, but after applying the patch, there seems to be no difference post-rebuild.

The only thing that i can think of is that there must be some problem with the compatibility layer in Linux. They still export working files, just with no visible changes from stock, despite applying the translation patch into extractedromfs, which leads me to my next question-

Can anyone confirm that the patch currently under the download link still works, insofar as changing the notice screen, start button(s), etc?

I used to have a working version of this; i just don't remember what all I did, albeit I was on Windows natively at the time.

I also have the update CIA applied for the other partial translation.
I can confirm that the download does indeed work and that the only thing untranslated is the story and some miscellaneous items in the arcade shop, however this is on a 3ds running luma and not citra. Are you sure you're using the the edited cia update patch? Without that nothing works
 
Can anyone direct me to exactly what I must do in order to get the patch to work. I just modded my 3ds last night and was able to get the game running but now I am lost as I don't know what I have to do in order to download the patch. can anyone give me a quick and easy rundown on what i need to do. any help is appreciated
Post automatically merged:

hi guys i just modded my 3ds last night and was able to get the game running. I am having trouble getting the patch to work and I would love if someone is able to give me a quick and easy rundown of exactly what I need to do as I am not really a tech savy person and would appreciate any help. thank you
 
Can anyone direct me to exactly what I must do in order to get the patch to work. I just modded my 3ds last night and was able to get the game running but now I am lost as I don't know what I have to do in order to download the patch. can anyone give me a quick and easy rundown on what i need to do. any help is appreciated
Post automatically merged:

hi guys i just modded my 3ds last night and was able to get the game running. I am having trouble getting the patch to work and I would love if someone is able to give me a quick and easy rundown of exactly what I need to do as I am not really a tech savy person and would appreciate any help. thank you

Download
Here you go => Link

How to use
First, you need luma which means you should take a look on that => https://3ds.guide/
Second, you need to use the ingame patcher of luma =>https://github.com/AuroraWright/Luma3DS/wiki/Options-and-usage

If you managed to download the file, you need to extract it under the luma titles directory on your sd card.
It looks like this "SD CARD ROOT"/luma/titles/, if the folder is not there, you must create the folder
The downloaded file contains a folder with the titleid as its name. You need to put that folder under the mentioned path.
It should look like this now .../luma/titles/00040000001B4300/...
You must reinstall the 1.3 update that I provided for a full translation
I snipped out the relevant sections of the first post, it's not the easiest to read with how it's formatted. Basically you extract the contents of the zip file to
Code:
luma/titles
on your 3DS' SD card.
 
Hello guys, I updated the link because zippyshare died, at some point I will continue the project but atm its tough for me
sir where the link to download the translate? cuz u said in here u update the link right? but i can't found the new link what i found is the old link who have zippyshare link(i already found the link thanks for the thanks for ur hard work)
 
Last edited by Rizzz,
I have this downloaded and translated and it crashes anytime I talk to someone on the ground in the world, does this crash for anyone else when talking to units on the ground? And it's only when I talk to units on the ground and the battle starts. Everything else works fine except that, when I take away the edited cia it works fine but i lose like 90% of the translations.
 
Last edited by Dezraj,
Hi everyone, I’ve decided to take over this translation project and upload it to GitHub so it’s easier for others to collaborate. Among other things, I’ve translated all the character dialogue (thousands and thousands of lines) into English, including the entire story.

You can find the translation here: https://github.com/GrenderG/DBH_UMX-Translation
 
Hi everyone, I’ve decided to take over this translation project and upload it to GitHub so it’s easier for others to collaborate. Among other things, I’ve translated all the character dialogue (thousands and thousands of lines) into English, including the entire story.

You can find the translation here: https://github.com/GrenderG/DBH_UMX-Translation
Thanks, bro!
 
Hi everyone, I’ve decided to take over this translation project and upload it to GitHub so it’s easier for others to collaborate. Among other things, I’ve translated all the character dialogue (thousands and thousands of lines) into English, including the entire story.

You can find the translation here: https://github.com/GrenderG/DBH_UMX-Translation
Amazing! Thanks so much!
 
Hi everyone, I’ve decided to take over this translation project and upload it to GitHub so it’s easier for others to collaborate. Among other things, I’ve translated all the character dialogue (thousands and thousands of lines) into English, including the entire story.

You can find the translation here: https://github.com/GrenderG/DBH_UMX-Translation
How can i use this patch for citra?
 
Hi everyone, I’ve decided to take over this translation project and upload it to GitHub so it’s easier for others to collaborate. Among other things, I’ve translated all the character dialogue (thousands and thousands of lines) into English, including the entire story.

You can find the translation here: https://github.com/GrenderG/DBH_UMX-Translation
Fantastic translations for the game yours in combination with his translations make the game almost perfect. I’m one in to one problem and time I go in to a fight and find a dragon ball or the photo sphere appears (I think that what it’s called) my game crash besides for that the game is great just wondering if there’s a fix for it should I only use one translation because his never had that problem by when I downloaded your it did. Either Ty for the translation.
 
Hi everyone, I’ve decided to take over this translation project and upload it to GitHub so it’s easier for others to collaborate. Among other things, I’ve translated all the character dialogue (thousands and thousands of lines) into English, including the entire story.

You can find the translation here: https://github.com/GrenderG/DBH_UMX-Translation
I'm a little bit confused on how to use this patch on a emulator.
If I follow your instructions the game has a lot less translated than the previous translation project.
Are you supposed to use your new translation on top of the old one?
 

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