A 2-part application, a HTML5 webpage to run on WiiU and a Java server program to run on target PC. Currently it's in very early alpha, but it can already establish conenction between Wii U and a PC and click+drag the cursor around. To run it, two things must be changed: host variable in WiiUTablet.js so it points to the target PC resX and resY static variables in Main.java so they correspond to PC's screen resolution First the server must be started, then the webpage loaded on the Wii U. If for whatever reason the connection is lost, simply refreshing the page will do the trick. However, for some unknown reason there seems to be some lag on the mouse movement. While not a single packet is lost, the smooth and quick movement of stylus on the gamepad (ie. drawing a circle) creates a jagged line. It seems to be a problem of Java's AWT Robot class, but I may be wrong, could anyone check this? Currently the jagginess is under control, sadly, the latency between Wii U and PC started to be noticeable (a split second delay between touch on the gamepad and the click showing on PC), this however seems impossible to fix. Here is the link to Github: https://github.com/PewnyPL/WiiUTablet Note: This project was only tested on Windows, however it should work on every Java-enabled system. Also, the pre-compiled binary attached here is designed with 1920x1080 resolution in mind, if your computer has a lower one it may cause strange behavior when moving beyond certain point on the touchscreen. EDIT: Reuploaded the file, apparently I forgot the library.