Homebrew WiiSX beta 1

  • Thread starter Thread starter sjeps
  • Start date Start date
  • Views Views 109,423
  • Replies Replies 520
Status
Not open for further replies.
Final Fantasy Tactics:

Dynrec

Intro and first menu 80-90 fps music good but scratchy at times. but besides that the music sounds great!
the orginal psx disc sometimes runs the same way.

Music runs faster than it should be not to bad after pressing new game and typing your character name. NO SCRATCHY SOUNDS AT ALL.

Some but not all sounds effects play to quickly but the sound is accurate.

Movie cutscene after name entry is pink in hue. Like the capcom videos from the marvel games

Cutscene/battle type scenes settings run perfect runs around 55-65 for complex scenes up to 84 fps. very playable.
but average fps is 56-60 however affects like rain and snow do not display very well kinda glitchy but doesn't look bad

the battles speed up and slow down but not negatively effect gameplay

very playable! almost perfect if i must stay.
 
Hey I know I have the right bios. I was trying Crash Bandicoot. I have the .bin and .cue files in the PSXISOS folder on the root of the 2 gb sd card and everything loads but stops when it say execute. Just curious what Im doing wrong. Thanks
 
are you running the cue or the bin. if the cue is malformed (ie points to a wrong path it will not run) try executing the bin
 
Ogre Battle Limited Edition: March of the Black Queen

Dynrec

Intro movie discolored like most games i tested.

Pulling tarot cards scratchy music but accurate, fps 55-60

87 fps
World map looks and sounds great no glitches nothing but perfection besides the music runs a little to fast.

74 fps
Battle map music runs faster than it should but still easy to listen to its not bad.
fps goto around 57-60 while navigating menus on the battle map.

battles fights run at 50-60 fps music garbled.

Minor sound effect glitches but not major.

Saving works.

Very enjoyable to play besides the sound. NO graphic glitches as far as i can tell.
 
Megaman X6

Dynrec

No music on titlemenu fps 71+

Major sound effect glitches during cut scene dialogs. but music plays well if there is some.

66-70fps
First level plays well no obvious graphic glitches

Sound effects ok. BG music comes in garbled.

Stage Select screen 60 fps garbled music

66-70fps
Game levels after select screen still have garbeld bg music.

Saves ok.

over all no noticeable graphic glitches but bad audio.
 
Transformers Beast Machines Transmetals:

Dynrec
80+ FPS boot = intro screens. Sound has slight static. When A or Start is pressed it goes to Black screen O' death.

Non Dynrec
40+ FPS boot = intro screens. Sound has stumble + slight static. When A or Start is pressed it goes to Black screen O' death.
 
I get "error, restarting the wii" message when booting the boot.dol.

what am I doing wrong? maybe it's not compatible with sdhc.
 
Capcom vs SNK-Millennium Fight 2000

Dynrec

Steady high fps during menus during scenes

fighting 60-70 fps very playable

Audio slightly scratchy

No Background Music Track.

(note it might complain about the memory card, if it does change the slot, you dont have restart the emu just plug it in the other slot)
 
Contra Adventure

Dynrec

No background music track

sounds effects perfect

no graphic glitches

constant 65-70 fps during gameplay

very smooth.

Navigated all menus no crashes.

Very playable.
 
You can also use UltraISO, or CDmage, or any other number of tools to actually convert the .iso or other formats to a .cue and .bin as well, rather than having ImgBurn only make a .cue file that points to the iso.
 
Tony Hawk's Pro Skater 2 crashes as soon as I start the game with both Dynrec and Interpreter
 
jhoff80 said:
You can also use UltraISO, or CDmage, or any other number of tools to actually convert the .iso or other formats to a .cue and .bin as well, rather than having ImgBurn only make a .cue file that points to the iso.

I am gonna try Beast Machines again after making an actual bin cue setup. Will let you know

EDIT
Same results.. black screen with A/B button press after intro. If you leave it playing intro it buffer dumps.
 
Here's a HBC icon I made in case anyone wants to use it
smile.gif


icon.png
 
On the compatibility wiki everybody sholud add the region type (PAL, NTSC) and the way of loading (dynarec or interpreter).
 
Spyro 3: year of the dragon (NTSC-U) won't load with the dynarec, I get a codedump. It only loads with the interpreter, about 30-40 FPS.
 
The Legen Of Dragoon PAL work good with Dynarec. FMV are too fast (70fps) and in game the framerate is 50-60fps.
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum