WiiSX beta 1

Discussion in 'Wii - Emulation and Homebrew' started by sjeps, Jun 29, 2009.

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Jun 29, 2009

WiiSX beta 1 by sjeps at 11:49 AM (83,408 Views / 0 Likes) 520 replies

  1. sjeps
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    Newcomer sjeps Advanced Member

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    Now that's good news!

    I have been waiting since November for a new version of this PlayStation emulator for Wii (and GC) and finally it's out.
    Here it is:

    http://code.google.com/p/pcsxgc/

    I tested it with Castlevania SOTN and it works perfectly.


    The whole engine was updated and Dynarec is now working!

    For what i can see:

    -improved compatibility
    -more gamepad compatibility
    -faster emulation
    -better sound support
    -memcard management

    I think many games are already 'full' playable (except some glitches).

    What else can i say? Many thanks to the team (tehpola, emukidid, sepp256)!!!

    edit:
    A modified version from SLotman with classic controller support (no more gc controller):
    http://www.icongames.com.br/slotblog/2009/...sic-controller/

    A compatibility list:
    http://wiki.gbatemp.net/wiki/index.php/Wii...y_list_(beta_1)
     


  2. beegee7730

    Banned beegee7730 ITS PAAFEKUTO!

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    WRONG FORUM!!!
    Also, it needs Classic Controller support.
     
  3. Malc`

    Newcomer Malc` Member

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    Obligatory question:

    FINAL FANTASY 7 WORKING?

    Sounds promising!
     
  4. WiiMonkey

    Member WiiMonkey GBAtemp Fan

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    WiiSX beta 1 brought to you by Wii64Team (emu_kidid, sepp256, tehpola)

    Usage:
    .bin/.cue only supported.
    Place all your .bin/.cue & SCPH1001.BIN in sd:/PSXISOS/
    SDCard must be in before starting the .dol (duh)

    Known Issues:
    CDDA audio streaming is not implemented
    XA audio fails at times
    Final Fantasy VII crashes Dynarec
    FPS limit not working at times

    Credits:
    pcsx team http://www.pcsx.net/
    pcsx-df http://pcsx-df.sourceforge.net/
    pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
    P.E.Op.S. PSX Gpu http://sourceforge.net/projects/peops/
     
  5. Malc`

    Newcomer Malc` Member

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    Well I'm about to try FF9 CD1, will update if it runs.....

    Edit - Tried Dynarec and Interpreter modes but both stop loading when the screen says "Execute" - PAL FF9 CD1 Bin/Cue format.
     
  6. Guild McCommunist

    Member Guild McCommunist (not on boat)

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    What's the current FPS rate? Just curious.
     
  7. beegee7730

    Banned beegee7730 ITS PAAFEKUTO!

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    Needs Wii Remote and Classic Controller support.
     
  8. personager

    Member personager GBAtemp Fan

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    Still no SDHC support?
     
  9. sjeps
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    Newcomer sjeps Advanced Member

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    Castlevania from 50 to 70 fps

    I'll try more games today
     
  10. mousex

    Member mousex GBAtemp Advanced Fan

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    The source is open. Implement it or make a hundred more of these posts.
     
  11. Malc`

    Newcomer Malc` Member

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    OK, I forgot PAL FF9 had copy protection - PPF patched it and its running, get a code dump error after selecting region from the ppf patch/trainer front menu though.
     
  12. Jacobeian

    Member Jacobeian GBAtemp Advanced Maniac

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    adding wii controllers support is by far the easiest things to do with libogc
    same goes for adding uSB/SDHC support

    why do people always seem to be obsessed whith that kind of features, this is certainly not top priority for them as they probably have much more important and interesting tasks to handled first rather than adding tons of "shiny" features to catch people's attention..

    remember this is BETA, which means it's only released for people motivated enough to test the current progress;
    if you want it so much, why not buying a GC controller, they are damn cheap ?
     
  13. airpirate545

    Member airpirate545 GBAtemp Advanced Fan

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    Tales of Phantasia translation works pretty well so far. Wish I could get rid of the stats at the top but im sure that will be implemented eventually
     
  14. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    does it support sdhc?
     
  15. BlackEnigma

    Member BlackEnigma GBAtemp Fan

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    It does.

    Castlevania works perfectly for me as well.
    I'm about to try Vagrant Story in a moment.
     
  16. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    so how do you do this i only have image files i told imgburn to create a cue file out of 1 but it's only 76 bytes? do i put the cue and image file in PSXISOS?
     
  17. BlackEnigma

    Member BlackEnigma GBAtemp Fan

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    The readme says it only likes .bin and .cue

    I put both of them in there but I wouldn't be surprised if it ran with only the .bin.

    Edit: It seems that I misread what you typed.

    I never used ImgBurn to convert an image but I just opened it and I see that you can make a .bin from a disc or from files.
     
  18. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    hehehe this will give the sdhc card a workout cos each game is around 400-600mb [​IMG]
     
  19. BlackEnigma

    Member BlackEnigma GBAtemp Fan

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    Vagrant Story is working.

    Edit: lol at sdhc workout. I only have 8GB and of as course as with everything the amount of space you have is always below what it is listed as.
     
  20. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    use Dynarec control for best response.

    ape escape = not working
    gex 3 deep cover gecko = runs at 50 fps mainly sound is messed up though
    spyro 3 = actually plays pretty good! sound is a bit messed but it runs smoothly, no music though
    spyro= also runs smoothly, no music voice works but not in sync.
    spyro 2 = runs smooth, no music, voice is messed up
    gex2 = almost perfect sound and music works, voice doesn't and runs smooth.
     
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