Homebrew WiiSX beta 1

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Resident Evil 3: Nemesis gameplay doesn't work. You can get through the title screen and see the opening video (at like 80 FPS) but then after that is a stack dump.

I'd add to the wiki but I'm typing this from Wii.
 
the Tactics Orge: Let us Cling together entry should be partial, because I cant go further than the first battle, unless someone else can test. Did you reedit Guild McCommunis?
 
Valkyrie Profile works fine as far as gfx. The sound is quite annoying though, the bgm is scratchy like most other games I've played on this and the voiceovers are slow and often dont finish. Other than that its perfect, dunno how you would switch discs though. Also, the fps drops heavily during a battle.
 
emupaul said:
the Tactics Orge: Let us Cling together entry should be partial, because I cant go further than the first battle, unless someone else can test. Did you reedit Guild McCommunis?

I need a tie breaker. Can someone else verify one side or the other?

I've also added Valkyrie Profile.

Oh, and I downloaded Tomb Raider 2 only to find it's the wrong format. BACK ON THE SEARCH!
 
Actually I tried RE3 again, this time in interprter and it works, about 40 FPS

Also that's an R that should be in front of RE3 instead of a M
 
Azure Dreams:
Dynarec

town runs at around 70-80 fps
indoor tower/battles 60-70 and music gets more scratchy.
minor graphic glitch in tower but doesnt deture gameplay
name input screen has minor graphical glitches
scratchy background music
sound effects play great. (not bg music)
 
Also as mentioned earlier in the thread, if you have an img format instead of bin you can use imgburn and go to tools to create a cue. The emulator will work with an img and cue. If you get on of those weird mds things you can burn the image to a disc, leave the disc in the drive and use imgburn and go to create image from disc. Save as a bin and you'll get both a bin and a cue.
 
As a sidenote, please try games in BOTH the Pure Interpreter and Dynarec modes. So far there have been 2 instances of games working in Interpreter instead of Dynarec, and it saves people time to know which ones it works (well) in.
 
Mortal Kombat Trilogy:

Dynarec

background music does not plays, problly because is cdda track.


animations between battles and menu are smooth.

battle are smooth and run ay 70fps

sound effects sound great.

I would say it runs perfect besides no background music.

Interrupter runs half as fast around 40 fps and renders he game unfun to play
 
Marvel Super Heros:

Dynarec

Intro Movie color is distorted

Menus run and title screen 70fps

very minor graphic glitch between character select and main battles.

character select screen 40fps non-enjoyable speed
music slow.

Soundeffects slow during character select screen

battles run 40 fps- non-enjoyable

music slow and sounds slow / distored


parital play at best I played through two battle one with PvP other PvC, battles to slow to enjoy. But the game works without crashing.

Interpreter runs a little better around 50 fps and did not notice graphic glitch, still not enjoyable to play.
 
Well, I put as working. 40 FPS is better than some of the other emulators (since 10 FPS is just about barely playable). Partially playable is for games that play some parts but won't work for others (like a game where 50% of the levels work while 50% of them don't). People will get the message about how good it is emulated on the notes.
 
Legend of Legaia -

Dynarec -
60 - 70 FPS - runs a bit too fast at times. Game is playable, audio actually sounds alrite too.

Interpreter -
30 to 40 FPS too slow to play. audio is also bad.


Also updated

Brave Fencer Musashi -

the 60 - 70 FPS is for the Dynarec

Interpreter is to 20 to 30 FPS and is unplayable.
 
Marvel vs Capcom

Dyncrec

minor video color distortion on intro movie
extremely minor graphic glitch between character select screen and battle.

sound effects near perfect
background music glitchy but not bad.

navigation and selection menus 65-80 fps

battles 51-60. Very Playable if u dont mind sudden drops in fps during a battle.

Interpreted

runs at 30-40 fps did not notice graphic glitch between the character select screen and battle.

played 3 battles and navigated all menus no crashing.
 
Marvel Super Heros vs Street fighter

Dynrec

intro movie colour distored capcom logo is pink and green

intro movie and first few navigation scenes run 70-90 fps
intro screen sounds and look goods.

sound effects play ok during this period (not bg music)

Character select screen runs around fps 50-56 background music repeats over and over after first four seconds of playing the track.
sound effects ok but distored as they run as fast or as slow as fps.

No apparent graphic glitches.

battle runs at around 53 fps spikes at 68 depending on what you are doing and runs as slow as 10-23fps during complex combos.

moderately playable.

Played 2 battle PvP PvC and navigated all menus without crashing.

Interrupted half as fast not very playable to slow 30-40, battles 30-40 complex combos 10-20.
 
tested silent hill but I had to generate a cue, the game didn't load maybe i did it wrong, img burn didn't remake the image (iso ) as a bin it just spit out the cue.
I put the cue in the folder with the iso but didnt run. It stops after kernel setup.
 
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