Hacking WiiFlow Lite

kimotori

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I have a 2Tb hd, 2 partitions, 1 fat32 (256gb) and 1 1.7gb ext4; wiiflow read only usb1 (first partition)
Is it also possible to show usb2? (mbr,no gpt)
wiiflow resides in the 1 partition; i dont use a SD for wii apps, sd only apps wiiu​
 
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fledge68

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I have a 2Tb hd, 2 partitions, 1 fat32 (256gb) and 1 1.7gb ext4; wiiflow read only usb1 (first partition)
Is it also possible to show usb2? (mbr,no gpt)
wiiflow resides in the 1 partition; i dont use a SD for wii apps, sd only apps wiiu​
did you go to main settings then partition settings and try to change from usb1 to usb2?
 
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kimotori

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did you go to main settings then partition settings and try to change from usb1 to usb2?
yes, I tried, but it is blocked on the usb1 option (fat32);


the usb2 option is not available and neither is SD (sd, no present)

confirm that wiiflow-lite reads the partitions ext2(3-4)?​
 
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fledge68

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I have a 2Tb hd, 2 partitions, 1 fat32 (256gb) and 1 1.7gb ext4; wiiflow read only usb1 (first partition)
Is it also possible to show usb2? (mbr,no gpt)
wiiflow resides in the 1 partition; i dont use a SD for wii apps, sd only apps wiiu​
what do you use the 2nd partition for?
i'm pretty sure gamecube games and emu nand need to be on first partition and FAT32.
 
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templar701

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Here's an updated WiiSXR plugin. The original wasn't working well(at all?).
I've made this stuff in summer and haven't re-checked since then. Chances of a fail somewhere are high. Please don't throw rotten eggs at me if that doesn't work.
To be honest, I don't care much of this homebrew. Source diff included.

@Danimalzpwn3 I've posted a Game&Watch pack here: https://gbatemp.net/threads/cover-c...ith-cover-support.324714/page-95#post-8828584
Feel free to improve them if you can.
In fact, some of the games aren't playable in retroarch. Camelot Q&Q for example. Only an old Dos simulator exists but there's no source code. I'm really tempted to contact the developper and ask him the source. I still own the real LCD game but It'd be so great to have a more portable code in order to play on modern system too.

Hey Wiimpathy, thanks for that WiiSXR patch.
I did a brief test and it does work, however,
Controllers I tested (wiimote,gamecube pad etc.) are non responsive until you press reset button on wii, which enters the menu, then it works
To be fair this may be an effect of the app, rather than your patch, where it needs menu access first to initiate controllers perhaps. Although I must admit I haven't looked into too deeply so I could be way off.

EDIT:
The args I used for the plugin ini:
arguments={device}:/{path}|{name}
 
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Wiimpathy

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Hey Wiimpathy, thanks for that WiiSXR patch.
I did a brief test and it does work, however,
Controllers I tested (wiimote,gamecube pad etc.) are non responsive until you press reset button on wii, which enters the menu, then it works
To be fair this may be an effect of the app, rather than your patch, where it needs menu access first to initiate controllers perhaps. Although I must admit I haven't looked into too deeply so I could be way off.

EDIT:
The args I used for the plugin ini:
arguments={device}:/{path}|{name}
Thanks for testing. I've made a hacky fix for the controllers. If you don't mind a quick fading message at startup.
I don't know how to use the auto input assigning without the menu and I won't inspect the code more.
Copy the zip's content in /wiiflow/plugins.
 

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  • Wiisxr_plugin2.zip
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fledge68

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@Wiimpathy @Tetsuo Shima @matt! and everyone else.

Blackb0x has been gracious enough to add wolfssl and his https code to wiiflow for us. This makes it so we can download cheats from geckocodes.org.
the only thing i'm worried about is that it adds 240k to wiiflow. I just want to make sure that won't effect plugins in any way. could you guys please test it and make sure everything's fine so I can officially add it to wiiflow.

https://www.mediafire.com/file/k8f08w2krd28xg0/wf5.3.0beta12blackbox.zip/file

make sure to copy the bins and imgs folder too.
 

Tetsuo Shima

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@Wiimpathy @Tetsuo Shima @matt! and everyone else.

Blackb0x has been gracious enough to add wolfssl and his https code to wiiflow for us. This makes it so we can download cheats from geckocodes.org.
the only thing i'm worried about is that it adds 240k to wiiflow. I just want to make sure that won't effect plugins in any way. could you guys please test it and make sure everything's fine so I can officially add it to wiiflow.

https://www.mediafire.com/file/k8f08w2krd28xg0/wf5.3.0beta12blackbox.zip/file

make sure to copy the bins and imgs folder too.
I've never used gecko codes, how can they be tested exactly?
I'm missing the gear icon for settings, and the Home menu has overlapping buttons.

Edit: i see that you removed the settings button and placed it in the home menu. It's overlapping with the help button, but maybe it's because I'm not on the default theme. However, after pressing B to go back, the Home button on wiimote acts as a back button (sometimes).
 
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fledge68

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I've never used gecko codes, how can they be tested exactly?
I'm missing the gear icon for settings, and the Home menu has overlapping buttons.

Edit: i see that you removed the settings button and placed it in the home menu. It's overlapping with the help button, but maybe it's because I'm not on the default theme. However, after pressing B to go back, the Home button on wiimote acts as a back button (sometimes).
Just make sure your plugins work please.
 
Last edited by fledge68,

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