Works great for me with 1 partition. How many have you setup?
I have it with two partitions, one that is called wii and an other that is called GC as soon as i ordered wiiflow to switch to the Wii partition it crashed.
Works great for me with 1 partition. How many have you setup?
I have it with two partitions, one that is called wii and an other that is called GC as soon as i ordered wiiflow to switch to the Wii partition it crashed.
so I just pushed up r1074 to add id6 support for thp files and updated devkit and libogc so this wont happen again lol.


FIX94 T'sup bud I know you're super busy with Nintendon't lately and real life stuff but wanted to bring a cover breaking bug up in r1072 for plugins to your attention, whenever you can if you can check it out, it would be awesome.
Hard to explain w/o taking video but I'll do my best, I'll also post a vid up later when I have some more time. Basically when creating the cache for any plugin, the covers are completely warped and not displaying properly. When I check out the cache folder in "/wiiflow/cache/snes" in r1072 for example, it does create a cache file there but it also created several other sub-folders leading to an empty directory, I.E. /wiiflow/cache/snes/boxcovers/snes/...
This does not happen with 4.2.1, I haven't been able to test which rev exactly broke this, if anyone has some spare time that can test intermittently between r1058 -r1072 , it would be very much appreciated, if not it's no big deal I keep most of my compiles and I'll try to go back a few revs and see where it broke.
I was setting up a friends Wii with some plugins from scratch and that's how I find out about this, the cache and covers for the Wii games were created with no problem and all games still launch and play with joy lol. So far all plugins I've tried SNES-Next, GenplusGX, VBA-Next NESTopia have this issue.
EDIT: By the way my covers are in JPEG format not PNG, that might matter.
I've narrowed down a few culprits going by the changelog to jpeg stuff
again this is all speculation, I don't know jack when it comes to coding, but it might help narrow down the bug if anyone has some time to test and don't want to go back revs 1-by-1.Code:r1068 -added back some missing cover converting code for jpegs r1063 -switched from libjpeg to the turbojpeg wrapper from libjpeg-turbo to simplify the whole jpeg decoding code by alot r1060 -optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
Ok it's been a hell of a long time since I said I'd up a vid for this but it's finally done. Seriously if there were 30hrs in the day I'd be so grateful so I could have more time for testing but alas here we go. You'll see covers are warped when creating cache under plugins with JPEG, I did not experience this with PNG covers for Wii. I have yet to confirm if this happens for PNG's with the plugins or not, or which rev broke the caching, but I'll edit or make another post on here when I do. When reverting to 4.2.1 (A.K.A. r1056), JPEG covers cache well.

Your using PNG covers for plugins and the warped cover caching issue is still happening? Revert to the stable 4.2.1 release for a temp fix.Very, very much appreciated!
Thank you !
I'm having the same here.
displayname=WiiMednafen PCE-CD
magic=4d45454e
coverfolder=NEC/Turbo-Duo
dolfile=wiimednafen-mod3.dol
romdir=consoles/turbo-duo
filetypes=.cue
consolecoverid=
covercolor=ffffff
bannersound=PCECD.ogg
arguments={device}:/{path}/|{name}|{loader}
[BUTTON_22]
magic=4d45454e
title=Turbo Duo
source=plugin
image_s=PC_Engine_CDb.png
image=PC_Engine_CD.png
emuflow=8

I have yet to confirm if this happens for PNG's with the plugins or not, or which rev broke the caching, but I'll edit or make another post on here when I do. When reverting to 4.2.1 (A.K.A. r1056), JPEG covers cache well.

If it helps, I've cache'd a few hundred covers (.png) through plugins using r1072, and haven't had one issue yet homie.

After caching covers for a while I'll just hold B and hit home 2x to restart WiiFlow which recovers any memory used up. Then back to uninterrupted cover caching with no freeze issues. I do however notice the quality loss, when you spend as much time looking at covers as let's say MS or TOW420 trust me we've talked about those things that are lost on the conversion.I downloaded many cover packs from mastershoes's thread and converted all to jpg and resized to 512x340 which saved a lot of sd card space (80% reduction in size with maybe a tiny unnoticeable loss in quality) caching was fast and memory burden improved with the ability to load 4-5 times more covers in wiiflow.
Many times I use a coverflow with many rows and move slowly in one direction as the cache is building, it needs patience but once done there is no need to do this again.
when wiiflow is stuck during caching you might need to check \wiiflow\cache folder for 0kb sized files and delete them, else wiiflow might codedump on startup
cache files are the same since the very old wiiflow 2.x so if they are not corrupt there is no need to remove them when making a clean install.
Freasko
so I just pushed up r1074 to add id6 support for thp files and updated devkit and libogc so this wont happen again lol.
Hi fix94--- having trouble compiling it...
videopatch.c
c:/Users/Bob/Documents/WiiFlow_Source/open-wiiflow-mod-read-only/resources/wiiflow_game_booter/source/videopatch.c:161:3: error: 'TVMpal480Prog' undeclared here (not in a function)
make[2]: *** [videopatch.o] Error 1
make[1]: *** [build] Error 2
"make": *** [all] Error 2
