funny thing is, I wanted GameTDB to have rom covers on their site so it would be easy for me to download it. I guess this is the best option for now, once I get to the point that its perfected.

Wow man yea if you could make that happen that would be pretty bad ass, it would still simplify and make the process way more efficient and easier if you put in that prompt, that way we wouldn't have to manually scroll through everything to find which covers/roms don't match. It wouldn't matter if you provide something there or not, giving us the chance to rename on the spot with a log or error would be fine.yeah. that's a user name error. roms/covers can be named many things and be correct. Mega Man is also named megaman or mega man. the loaders need each character of the roms and covers to be the same. I can work on a fix for the special characters - and '. However things like II would probably need to be renamed manually(to not be mistaken like mortal kombat and mortal kombat II). I'll make the fix and make sure the browsing directory isn't erased so you can don't have to browse again. just rename and press start. Eventually I think I'll have a popup that will ask "did you mean" with a list of the closest possible matches, but that will take a bit of time.

What was the trick to get Kirby's Return to Dreamland (NTSC) to work? I think I had asked this before and I had got it going fine. Since then I updated WF a few revs up and now for some reason it freezes again after I press the 2 button at the title screen. I tried the PAL version as well and can't even make it to the title screen without it white screening. I went through the settings and tried a number of IOS and all I got were the same results. Any advice would be helpful. Thanks.
What was the trick to get Kirby's Return to Dreamland (NTSC) to work? I think I had asked this before and I had got it going fine. Since then I updated WF a few revs up and now for some reason it freezes again after I press the 2 button at the title screen. I tried the PAL version as well and can't even make it to the title screen without it white screening. I went through the settings and tried a number of IOS and all I got were the same results. Any advice would be helpful. Thanks.

MassiveRican, I tried video mode NTSC but not Game so I will give that a try.
Soupaman66, wbfs on root. All other 524 Wii games work except that.
Sorry I forgot to mention, I'm on 4.1.2
Exception in thread "main" java.lang.UnsupportedClassVersionError: Wiiflowcover : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: Wiiflowcover. Program will exit.
Tried it on Ubuntu with OpenJDK Java 6 Runtime it doesn't work
Here's the output:
Code:Exception in thread "main" java.lang.UnsupportedClassVersionError: Wiiflowcover : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: Wiiflowcover. Program will exit.
is there some way to just rename all cover images as romname.ext.wfc and stick in cache? I know last time I had only maybe 1/8th or so of my covers renamed correctly and it took forever to write these cache names to the cache folder when refreshing cache for the 1st time. Also, its quite a hefty amount of storage on top of roms and covers already (not bitching, just wondering if there may be a way to lessen the impact on storage). Thanks for any insight into this.
I am thinking maybe a way to allow the cache of covers to build once, and then delete all images in covers folder, and upon a recache only add ones not previously found, while maintaining the .wfc files already built? Then there would be no need to keep cover folder images too, once the wfc file is made? Not sure if this is feasible.
Renaming the images to .wfc won't work. The .wfc files have a special format, different from regular .png files.
I'd like to be able to generate them on the PC too. However, I already asked twice about their format and apparently nobody knows.
What I have in mind is more of a differential type cache folder for wiiflow. programmed to allow more entries, but not delete previous entries. this could be configured for only covers, as most people will not reduce the number of games or covers they have, only increase. This way once the cache is built once, you could theoretically delete the actual cover image while maintaining it in wiiflow. Perfect by my train of thought.Renaming the images to .wfc won't work. The .wfc files have a special format, different from regular .png files.
I'd like to be able to generate them on the PC too. However, I already asked twice about their format and apparently nobody knows.
I'm asking what is the exact format of wfc files and how to generate them from the covers on a PC. That would speed the process on a computer compared with the wii, when you have thousands of covers.
You can't simply rename a png and copy to the cache folder. If you compare them, you'll see the wfc is compressed.
Ok TiJ, I've just seen your anwser, I guess we're not talking exactly of the same thing.
Well, its more of a thought than an answer, I have no coding skills whatsoever. I would take either approach, either a program to process wfc on PC, or the cache idea. But the more I think of it, the more and more this differential cache sounds like the way to go. Building the cache once (hopefully from PC eventually) and then only adding to it seems foolproof. If you want anything deleted, it would be easier and quicker to just delete that one file from the cache folder on PC (assuming there is people here who acutally want games, images etc REMOVED from their wii) Becuase now if you delete the image, upon next cache rebuild that wfc file gets removed, correct?
Is this idea possible in a future release?

