there is no "new" buttons lol. Just the ones from menu_main are shown if there is no game list, to allow showing channel view/booting wii/gc disc if you have no games on your drive. I did however adjust the size of the 2 existing "select partition" install game" buttons there in the default theme and move the bottom one up just a bit.Jojse said:I saw that Benjay have some work to do with the themes now, new buttons in r122...
Well done, me likemugotu said:This has freed up plus and minus for assignment in the future and has made the controls more linear. It has also made the code in menu_main for these buttons a bit cleaner.
When I'm ready with the projects for my own business. I have to do some work (like, not Wii related work). I think somewhere next week, or maybe this weekend. Not sure...djbubba2002 said:R-win , when are you coming on IRC,, i need someone to talk to ...heheheh
mgrimmenator said:that sucks, i wish it were possible. oh well thanks to Miigotu for adding other controller support to make it easier to get to the system menu.
and welcome back r-win. hope you had a nice time off.
int wiiuse_register(struct wiimote_listen_t *wml, struct bd_addr *bdaddr, struct wiimote_t *(*assign_cb)(struct bd_addr *bdaddr))
{
ÂÂÂÂs32 err;
ÂÂÂÂif(!wml || !bdaddr || !assign_cb) return 0;
ÂÂÂÂwml->wm = NULL;
ÂÂÂÂwml->bdaddr = *bdaddr;
ÂÂÂÂwml->sock = bte_new();
ÂÂÂÂwml->assign_cb = assign_cb;
ÂÂÂÂif(wml->sock==NULL) return 0;
ÂÂÂÂbte_arg(wml->sock,wml);
ÂÂÂÂbte_received(wml->sock,__wiiuse_receive);
ÂÂÂÂbte_disconnected(wml->sock,__wiiuse_disconnected);
ÂÂÂÂ
ÂÂÂÂerr = bte_registerdeviceasync(wml->sock,bdaddr,__wiiuse_connected);
ÂÂÂÂif(err==ERR_OK) return 1;
ÂÂÂÂreturn 0;
}
davidnlta said:Im using Rev119 and trailers dont seem to work i move the cursor off screen and hit up but it just goes to the next game.
mugotu said:Hmm this looks like discovery mode, no?
Code:int wiiuse_register(struct wiimote_listen_t *wml, struct bd_addr *bdaddr, struct wiimote_t *(*assign_cb)(struct bd_addr *bdaddr)) { ÂÂÂÂs32 err; ÂÂÂÂif(!wml || !bdaddr || !assign_cb) return 0; ÂÂÂÂwml->wm = NULL; ÂÂÂÂwml->bdaddr = *bdaddr; ÂÂÂÂwml->sock = bte_new(); ÂÂÂÂwml->assign_cb = assign_cb; ÂÂÂÂif(wml->sock==NULL) return 0; ÂÂÂÂbte_arg(wml->sock,wml); ÂÂÂÂbte_received(wml->sock,__wiiuse_receive); ÂÂÂÂbte_disconnected(wml->sock,__wiiuse_disconnected); ÂÂÂÂ ÂÂÂÂerr = bte_registerdeviceasync(wml->sock,bdaddr,__wiiuse_connected); ÂÂÂÂif(err==ERR_OK) return 1; ÂÂÂÂreturn 0; }
bdaddr is the MAC of the wiimote i think.
davidnlta said:its - button but when i do it it doesnt go to the trailer it plays the sound for a bit but no picture then just stoppes.
Its not finding your video. Make sure the video is in the trailers folder named the same id as the game.mgrimmenator said:davidnlta said:its - button but when i do it it doesnt go to the trailer it plays the sound for a bit but no picture then just stoppes.
trailers work fine for me. maybe your setup is missing something. come by irc channel for help. someone there should be able to get you going.
davidnlta said:well it played fine when i was using R92 when i had to hit up but when i upgraded is when it gave me this issue did you guys change it so it needs the full id or is the first 3 letters still fine?