Dude...read the Changelognando said:is there a recent version that handles rockband dlc correctly? other than the unofficial one from r25. if not, is there a way to include the PoP patch to the one that worked?
@Kovani
Dude...read the Changelognando said:is there a recent version that handles rockband dlc correctly? other than the unofficial one from r25. if not, is there a way to include the PoP patch to the one that worked?
Kovani said:@r-win
Is it possible to fix something related to the wiiflow.ini? I think you should find a way to let WiiFlow automatically create this file for first use. Right now, I have to agree that it could be a pain for a new user to get this file. If you don't have this file on your SD or USB device, you won't be able to configure WiiFlow and every change you make will not be saved. There are a few methods to create one, but they are not so easy to do if you don't know how.
If you can't do that you should at least put wiiflow.ini on the Google Code page.
Thank you.
Blue-K said:@Kovani? WiiFlow already creates this File at the first start. It did for me with rev43. So I have no Idea what you're talking about...
I have followed this thread from page one, and I think you are one of the first to make this issue. Anyway, wiiflow.ini is automatically created, but I think it's on a different place then where you expect it. Is that possible?Kovani said:Blue-K said:@Kovani? WiiFlow already creates this File at the first start. It did for me with rev43. So I have no Idea what you're talking about...
If it works for you it doesn't mean that it works for everyone. A lot of people were having this problem if you've followed this thread.
[ GENERAL]
data_on_usb=no
Blue-K said:Dude...read the Changelognando said:is there a recent version that handles rockband dlc correctly? other than the unofficial one from r25. if not, is there a way to include the PoP patch to the one that worked?. PoP-Patch is already integrated (r43). Using Hermes cIOS rev5.1 should also work (since Hermes renamed the module that the game checks for). And DLC doesn't depend on the loader, it depends on the cIOS. Rev19 with Base 37 is reported to work (though it didn't for me, it did for others).
@Kovani? WiiFlow already creates this File at the first start. It did for me with rev43. So I have no Idea what you're talking about...
I agree with you. It's wrong to assume a FALSE when you've only check the amount of bytes of the shortest of the two. This will be implemented in the next revision (r44).orsu said:The problem is on the last line, for game with multiple version (ex: "Pikmin", "Pikmin 2").
Depending on the original sort of the game, we can have different result, and "Pikmin 2" can be printed before "Pikmin".
I have no clue about dlc. What we mean by initial support is actually partial support. We've taken the dip plugin from rev4, and changed it so that it'll work with rev5. That means that things like NAND emulation won't work, because that memory is probably used by the fraglist, which is used for FAT/NTFS partitions.nando said:i knew pop is integrated into r43, but i remember supporting hermes ver5 wasn't a priority and as you say, rev 19 base 37 didn't work for you. so i guess my question should of been if ver5 is supported? which the log says "initial" support was added -but that don't tell me if dlc was working
xabby666 said:Sorry, but fanarts must be jpeg, png or what? I like this beautiful loader.
they must be in png format, fanart is in its early stages so keep close attn xDxabby666 said:Sorry, but fanarts must be jpeg, png or what? I like this beautiful loader.
r-win said:I have no clue about dlc. What we mean by initial support is actually partial support. We've taken the dip plugin from rev4, and changed it so that it'll work with rev5. That means that things like NAND emulation won't work, because that memory is probably used by the fraglist, which is used for FAT/NTFS partitions.nando said:i knew pop is integrated into r43, but i remember supporting hermes ver5 wasn't a priority and as you say, rev 19 base 37 didn't work for you. so i guess my question should of been if ver5 is supported? which the log says "initial" support was added -but that don't tell me if dlc was working
Donate me a guitar, and I can test Guitar Hero stuff and dlc
+1 this. I was just thinking that with Mario Galaxy 1 and 2.orsu said:Hello,
I have just a little fix to submit for the file source/gui/coverflow.cpp.
In this method, used for sorting game by title :
CODEbool CCoverFlow::CItem::operator upperCaseWChar(title[k]))
return true;
return false; // PROBLEM HERE !!!
}
The problem is on the last line, for game with multiple version (ex: "Pikmin", "Pikmin 2").
Depending on the original sort of the game, we can have different result, and "Pikmin 2" can be printed before "Pikmin".
In this cas, a quick solution can be to sort game depending of the size of the title, with this simple code :
CODEbool CCoverFlow::CItem::operator upperCaseWChar(title[k]))
return true;
return title.size() < i.title.size();
}
Just my 2 cents
jservs7 said:+1 this. I was just thinking that with Mario Galaxy 1 and 2.orsu said:Hello,
I have just a little fix to submit for the file source/gui/coverflow.cpp.
In this method, used for sorting game by title :
CODEbool CCoverFlow::CItem::operator upperCaseWChar(title[k]))
return true;
return false; // PROBLEM HERE !!!
}
The problem is on the last line, for game with multiple version (ex: "Pikmin", "Pikmin 2").
Depending on the original sort of the game, we can have different result, and "Pikmin 2" can be printed before "Pikmin".
In this cas, a quick solution can be to sort game depending of the size of the title, with this simple code :
CODEbool CCoverFlow::CItem::operator upperCaseWChar(title[k]))
return true;
return title.size() < i.title.size();
}
Just my 2 cents
mugotu said:That has already been implemented, and will be in the next release, as well as MANY new features and bug fixes. Stay Tuned.
Relax...it's not that many new features, actually.TeenTin said:mugotu said:That has already been implemented, and will be in the next release, as well as MANY new features and bug fixes. Stay Tuned.
I am happy with the bug fixes.
I really hope there is a bug-fixed stable version before the "MANY new features" version. It is because the "MANY new features" very likely lead to new bugs.
r-win said:... added buttons for all "hidden" options. So the settings menu grew a bit.
Yes, Jiiwah already updates his team. I think he also sent a message to Benjay. Themers can get the information from either Jiiwah, or join us in the IRC channel at Abjects.TeenTin said:r-win said:... added buttons for all "hidden" options. So the settings menu grew a bit.
So, this means the need of theme upgrade, right ?