Hacking WiiFlow - an open source GUI USB-Loader

bostonBC

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I found my problem too why it always reloaded cache lol, for some reason the ownership of the wbfs folder was the one of some unknown number combination lol, I removed this person of the ownership list and re-added "everyone", now it works again.
Wow, both the of the problems we had were from really odd things :( Funny they happened at the same time.
 

fledge68

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libogc is not portlibs ;)
okay - well i'm using Windows and I used devkit pro updater to update to and install r26 and it updated and installed the latest libogc. I downloaded the wiiflow source and compiled it just fine and tried it out and everythins seems to be working and working faster. So why do I need to download the libogc on google source and where do I put it?
 

bostonBC

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What do you mean with it doesnt work? It just blackscreens or freeze on wiiflow logo?
Blackscreens. I tried deleting all my cache and retrying and now it blackscreens for 10 seconds and then returns to the main wii menu... and yes I do have it set to return to WiiFlow.

Also did you change the format on the categories?

I see them as this now:

[CATEGORIES]
NULNULNULNULNULNUL=/00000000000000000000
ckbe88=/00000000000000000000
dwfa=/00000000000000000000
haaa=/00000000000000000000
haba=/00000000000000000000
The first row has 6 nulls and each row has a / proceeding the categories now. It didn't used to have that. I'm afraid to overlay my category list that doesn't have that. Please let me know if it's a bug or the new format. And what's up with the NULs in the 1st row?
I checked and this seems to only happen if there is no categories.ini and it has to recreate it. I copied my categories.ini with all the GameTDB sections parsed out, made some changes and it didn't add the slash at the beginning. I didn't test installing a new game and setting up categories to see if it would then but the slash problem appears to be when the categories.ini is created from scratch.

I am using r279 now and with emulated games I am still getting a blackscreen and it's hanging now instead of returning to the main Wii menu.

edit - the SNES emulator black screens and returns to the main Wii menu in about 10 seconds. The FCE UltraGX emulator blackscreens and hangs. The VBAgx emulator hangs for 10 seconds with a blackscreen and then returns to the main Wii menu.

I really want to get this to work... any ideas?
 

FIX94

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Well, I'm working with this libogc version, its working fine and currently its also the latest one, and not that they update the libogc and it doesnt work anymore, thats why I would like that everyone uses the same libogc. You need to delete/rename the old libogc folder which you can find in the "devkitpro" folder on your HDD root and place in the libogc folder from the google code page into it, thats it.
 

fledge68

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Well, I'm working with this libogc version, its working fine and currently its also the latest one, and not that they update the libogc and it doesnt work anymore, thats why I would like that everyone uses the same libogc. You need to delete/rename the old libogc folder which you can find in the "devkitpro" folder on your HDD root and place in the libogc folder from the google code page into it, thats it.

okay - sorry if I sounded a little dense. I thought that's where it goes and now I understand why you want us to use the google source libogc.
 

FIX94

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Just made a new release ready, r280!
Changes from r258 are that libext2fs is updated to 1.42, libfat to R4883, full 3tb support is now FINALLY in, you can launch wii games, install them etc, full DML v1.2+ support added, means you can set things like no disc patch, NMM again, wiiflow supports the new gamecube DML format created by GCReEx, also booting gamecube discs works fine with DML installed, the names in emulator coverflow are displayed without extension now, covers are still with it for security reasons, wiiflow is updated for devkitppc r26, compiling it with older versions may doesnt work properly, wiiflow got a new wait screen, you'll see by yourself ;) removed some unneeded code from the video, its faster now, added miigotus new cover loader because its faster than the old one, set down default cover buffer to 20, please check your wiiflow.ini and if you see "cover_buffer" is set to more then set it down to 20, it greatly speeds up wiiflow, also cover loading is added again if you are in game banner view, plugin loading now works better, it now no longer freeze or codedumps, added missing nand emu enable when pressing b on the nes emulator icon, fixed missing timeout if no usb hdd is detected, should work fine now and be more compatible, added new option in wiiflow.ini, "sd_write_log", if you set it to yes wiiflow will write a log file called "wiiflow.log" on the root of the sd card.
Download via google code or wiiflow internal update as always :)
 
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bostonBC

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What do you mean with it doesnt work? It just blackscreens or freeze on wiiflow logo?
Blackscreens. I tried deleting all my cache and retrying and now it blackscreens for 10 seconds and then returns to the main wii menu... and yes I do have it set to return to WiiFlow.

Also did you change the format on the categories?

I see them as this now:

[CATEGORIES]
NULNULNULNULNULNUL=/00000000000000000000
ckbe88=/00000000000000000000
dwfa=/00000000000000000000
haaa=/00000000000000000000
haba=/00000000000000000000
The first row has 6 nulls and each row has a / proceeding the categories now. It didn't used to have that. I'm afraid to overlay my category list that doesn't have that. Please let me know if it's a bug or the new format. And what's up with the NULs in the 1st row?
I checked and this seems to only happen if there is no categories.ini and it has to recreate it. I copied my categories.ini with all the GameTDB sections parsed out, made some changes and it didn't add the slash at the beginning. I didn't test installing a new game and setting up categories to see if it would then but the slash problem appears to be when the categories.ini is created from scratch.

I am using r279 now and with emulated games I am still getting a blackscreen and it's hanging now instead of returning to the main Wii menu.

edit - the SNES emulator black screens and returns to the main Wii menu in about 10 seconds. The FCE UltraGX emulator blackscreens and hangs. The VBAgx emulator hangs for 10 seconds with a blackscreen and then returns to the main Wii menu.

I really want to get this to work... any ideas?
Did some more checking and if you cycle throw the coverflows... go to nand/homebrew/emulation - the categories get messed up with the nulls and slashes. You don't actually have to edit a category in emu.
 

bostonBC

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Just made a new release ready, r280!
Changes from r258 are that libext2fs is updated to 1.42, libfat to R4883, full 3tb support is now FINALLY in, you can launch wii games, install them etc, full DML v1.2+ support added, means you can set things like no disc patch, NMM again, wiiflow supports the new gamecube DML format created by GCReEx, also booting gamecube discs works fine with DML installed, the names in emulator coverflow are displayed without extension now, covers are still with it for security reasons, wiiflow is updated for devkitppc r26, compiling it with older versions may doesnt work properly, wiiflow got a new wait screen, you'll see by yourself ;) removed some unneeded code from the video, its faster now, added miigotus new cover loader because its faster than the old one, set down default cover buffer to 20, please check your wiiflow.ini and if you see "cover_buffer" is set to more then set it down to 20, it greatly speeds up wiiflow, also cover loading is added again if you are in game banner view, plugin loading now works better, it now no longer freeze or codedumps, added missing nand emu enable when pressing b on the nes emulator icon, fixed missing timeout if no usb hdd is detected, should work fine now and be more compatible, added new option in wiiflow.ini, "sd_write_log", if you set it to yes wiiflow will write a log file called "wiiflow.log" on the root of the sd card.
Download via google code or wiiflow internal update as always :)
Deleted old forwarder and installed the new one. Compiled and tested r280. 1st time I ran it looked great, ran 'Titanic Mystery' and it hung on a black screen exiting. Rebooted and ran Mario Party 9 and it worked and exited to WiiFlow correctly. Tried Titanic Mystery again and when I scrolled over the coverart was missing. Downloaded the new cover art and it came back with a message showing the Sandisk SD graphics with the word loading - on ALL THE games now. When I exited and restarted WiiFlow the covers came back. Re-ran and it exited correctly this time. Not sure if this was a random glitch but I've never see it not return to WiiFlow unless you had the option set to return somewhere else.
 

macmanhigh

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Just made a new release ready, r280!
Changes from r258 are that libext2fs is updated to 1.42, libfat to R4883, full 3tb support is now FINALLY in, you can launch wii games, install them etc, full DML v1.2+ support added, means you can set things like no disc patch, NMM again, wiiflow supports the new gamecube DML format created by GCReEx, also booting gamecube discs works fine with DML installed, the names in emulator coverflow are displayed without extension now, covers are still with it for security reasons, wiiflow is updated for devkitppc r26, compiling it with older versions may doesnt work properly, wiiflow got a new wait screen, you'll see by yourself ;) removed some unneeded code from the video, its faster now, added miigotus new cover loader because its faster than the old one, set down default cover buffer to 20, please check your wiiflow.ini and if you see "cover_buffer" is set to more then set it down to 20, it greatly speeds up wiiflow, also cover loading is added again if you are in game banner view, plugin loading now works better, it now no longer freeze or codedumps, added missing nand emu enable when pressing b on the nes emulator icon, fixed missing timeout if no usb hdd is detected, should work fine now and be more compatible, added new option in wiiflow.ini, "sd_write_log", if you set it to yes wiiflow will write a log file called "wiiflow.log" on the root of the sd card.
Download via google code or wiiflow internal update as always :)


Awesome Budd UR quicker than lightning with the updates....Gonna test it still havent been able to see if Scumm is functioning
 

shortz1994

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ok... so i extracted it with customizemii, then renamed it to boot.dol, placed it in its own folder in apps on my sd, install it in priloader, tested it, boots to system menu O.o

what am i missing?

damn double post >.<
customizemii? you mean showmii wads? the dol is the second app in the folder when you extract.(000002). it works fine on my end..
the only problem i'm having is when i go to launch my gc games it freezes on the splash screen after booting the game,( the main screen for dml) i'm having to use my channel i made for the main menu. then it works an boots the game fine. v 1.3
 

matto21

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hello FIX94, can you explain me how to see the Megadrive roms and how to make to see separately GBA games,SNES, NES e N64
i'm using the R280 on HD in FAT32. I don't speack english very well, so can you explain it so that i can understand or you can sand me the link and tell me where to put them.
i don't understand libogc and devkitPPC. I would like to play the children. Thanks.
 

leftwingzero

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My Genesis/Megadrive games didn't show up till I added .zip to the list of recognized rom formats in the genesis .ini file in the plugins folder.
 
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