I'm pretty sure f0f only worked on retail units.
Either way, in the latest SDK leak the exploits while made on debug, some of them seem to be able to be ported across. I think the browser exploit brings you up to roughly an average dev anyway in terms of memory access, you can't just do whatever you like on those units. In the SDK the files have been hacked on the PC along with the console files themselves (bit like that PSvita thing that was not that useful).
And there's a ton of extra stuff to be documented on there, nobody seems to have noticed for some reason that loads of new files are added/modified, there's at least 1 specific public new exploit detailed in there, as well as other things i don't quite understand yet and asking for people to help look at it properly (the exploit is related to mainly meta.xml's and the fact they are loaded so soon in the bootchain makes them able to actually, with some tricks, take over the Wii-U boot and therefore control over it all.
# sed
#
# Wrapper function for /usr/bin/sed. Needed because of a sed bug: when using
# some non-UTF-8 encoding formats (ex: Shift-JIS), executing on a file with
# multibyte characters, sed can hang. This function forces sed to use the UTF-8
# encoding format, then restores to previous format.
which helps with functions like this used by whoever the hackers were;
#Create a new version of $CAFE_META_DIR, this one with an edited meta.xml,
#Which will force the disabling of background daemons
There's loads of meta.xml's and even tools to deliberately flood the NAND or USB with them completely so theres nothing left to fall back on i presume? They seem to make a chain error reaction killing everything in normal memory and eventually rebuilding it.