Is all this work to make a fancier "Hello World"?![]()
Kinda, but also ironing out some bugs and figuring stuff out with our current exploit too.
Is all this work to make a fancier "Hello World"?![]()
I know there is a other discussion going on, but this is a general topic, right?
I want to dump the WiiU NAND:
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I've connected my SD card reader like this. According to WiiUBrew this should do it, right?
Sadly, this doesn't do anything, I've made my SD card reader always think like there is a SD card in there.
My SD card reader does work with the 3DS. (with only CLK, CMD, D0 and GND)
But my WiiU (with or without the 50K resistor) doesn't get the connection working.
Also, the WiiU shuts down (as in red led/standby) a second after it is booted when only CLK, CMD, D0 and GND are connected.
Perhaps I should solder behind the resistors? (R27,31,28,29,30)
I've soldered the connections on Side-A.
But I shall re-check my wires sometime later, and make pictures, but I don't have the time now.
Yes, and oh.. I did think it would enable downgrading, yes. Oh well.. no way to do that than?
Anyways, I have the wires hooked up now, so perhaps, why not still try it?![]()
Yes, and oh.. I did think it would enable downgrading, yes. Oh well.. no way to do that than?
Anyways, I have the wires hooked up now, so perhaps, why not still try it?![]()
The key there being you'd need to dump the NAND too, a much more involved process.I'm pretty sure it will enable downgrading, although the Wii U may have some checks in place to prevent it. However, it's worth noting that if one wants to downgrade, they'd probably need to reflash both the Wii U NAND and the Wii U eMMC. And of course, downgrading will only work if you made dumps before updating.
All of you better check this out very important http://gbatemp.net/threads/wiiu-now-requiring-update-to-use-online-features.369772/
Does someone have a packet capture of their WiiU going online?
Meh, we can probably spoof version if we still care in the future.
Wasn't thinking that...more like a replay action. If it only checks it during the intial connection, than you could conceivable do a replay attack against the server, and than just reset the connection your back on.Have fun looking at unique handshakes and encrypted traffic.
No, I know. A replay attack won't work because your handshake and responses and such will be unique every time you connect. If you send the server the same data in response to a different challenge, you won't be able to connect. Same on any modern console.Wasn't thinking that...more like a replay action. If it only checks it during the intial connection, than you could conceivable do a replay attack against the server, and than just reset the connection your back on.
Yeah, just like on the PS3.
Although, Sony fixed that after a couple of days. But maybe the WiiU won't be capable of that kind of 'thorough' checking.
No, I know. A replay attack won't work because your handshake and responses and such will be unique every time you connect. If you send the server the same data in response to a different challenge, you won't be able to connect. Same on any modern console.
I'd kinda doubt it, yeah. I mean, this exploit took almost two months (!!) to patch? Either way, if it's like the Wii at all, it'll be a breeze.
Anyone working on this, please read the SDK through in detail... it's not a clean sdk, someone owned it previously and added a lot of interesting stuff; only thing is its for DEBUG systems, but its not clear which potential exploits might be able to work alongside the browser hack or some other method now. Even the Nintendo logs are useful they actually give detailed info on things that were broken, even if it is old versions..
I should have made notes but there's a font exploit possibly related or separate to a locale/timezone bug (they both come up a lot in binaries and some commented code i need to go back and have a proper read now), an exploit to do with the nintendo PCM audio format (it seemed to be aimed at that at least) and the GX2 failoverflow exploit are scattered around there as well as some other strange bits. The ISO creation tools last made a RVL disc with Wii-U iiles and properties

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