Is anything said here of any relevance to whatever "plan" is to be created?
Please don't set me up for disappointment. If it's going to be anything like that, I'll probably sell my Wii U.
Yes that post is correct. We are developing this for game modding (like Project M) and homebrew.
We will not be working on creating public cheat engine or warez loader.


You really want a cheap copout to win the game? I can see uses for stuff like unlocking everything but that can also be accomplished with saves. That's why it's called "cheating".There won't ever be cheats for Wii U games?


They can't but it would be easy enough to allow once we do have an exploit*. I assumed you were going off of huntereb's post in the timespan of after we get an exploit/homebrew loader.I thought saves couldn't be traded/transferred yet.


Yes, if you turn off standby and thus the quick boot menu auto updates, and block the update servers, but it's even safer if you're still on 4.1.0 since you don't have to worry about that(though I don't know how many people still are). It's just 5.1.1 and 5.1.2 we're unsure about because 1) they patched the browser exploit and 2) they may have blocked a potential kernel/loader/IOSU exploit.No, was not going off huntereb's post. I think save trading would be cool. I really appreciate all the hard work you guys are doing on this.
On a side question, is it safe to stay on 5.0?

My router can't block IPs
Anything I can do so update doesn't go through?

Remove your saved Wi-Fi connections. You can't do anything with the internet besides the browser at this point anyway.

So I'm currently at the the point where I have to choose between updating and receiving my free game, or not updating. I feel like I could update and try to find another Webkit exploit as I would have more luck in that area then finding a Kernel exploit. What do you guys think? Thanks![]()
[1: #t=47m2s]OSConsoleWrite works for some addresses that are not normally accessible...
basically it was a straight read from the kernel; it took the pointer and read it without doing any check and printed to a log, you could get the log by some other way to do it.
so, i printed one byte at a time, checked the log and very slowly dumped whatever data from the kernel i wanted. but data, not text. no matter where i tried i could not get any text.
BAT registers for instruction and data are separate. Kernel is only mapped in an instruction BAT. cannot have any data in text. you can run in fine, but you can’t dump it...
well, that wasn’t enough though, eventually i was eventually able to find a way to write data and then i was able to do some DMA thing to dump the kernel.
You really want a cheap copout to win the game? I can see uses for stuff like unlocking everything but that can also be accomplished with saves. That's why it's called "cheating".

We could potentially have a safety net with that....since the Wii U uses dynamic linking to do a lot of stuff, we might be able to have a memory patching system, but as soon as it detects that the current running program is trying to connect to the servers, it would disable it.I really want cheats because yes,there are times when playing alone that I like to cheat to have fun messing around in game. Other instances, I use to love RPGs as a kid. I still love the stories and such, but now I found that I don't care for level grinding,and other time consuming things. So a quick cheat or two allows me to progress through the game at a decent pace while enjoying the story. I understand your reasoning for not allowing cheats, but personally I enjoy cheating for single player stuff. Or even local multiplayer with friends whom are on an equal level. While I enjoy cheating, I also like to use cheats for hacking games and finding beta stuff/unused content. I love digging in and finding stuff for myself, even if it's posted online sometimes. While I enjoy cheating for these purposes,I do agree that online cheating sucks and I never really do it with other players around. I wish there was a way to allow it for personal use and not online,but I totally get that something like that is probably next to impossible.
Then there's the matter of piracy. I already own a few Wii u games, but I would like to have a USB loader of sorts to put any owned games on there, for the convenience. Call me lazy, but there's something to be said about being able to kick back and turn on your console, and select a game from the comfort of your couch. I'm guessing there would be no easy way to enable this either for those of us who actually own our discs and content,without it enabling piracy that way as well?
Sorry who decided that? Anything homemade is supposed to look that way? What the hell, have you guys looked through all the files and read them? I realize the SDK is from a legitimate developer doing legitimate development work so of course his work looks intentionally 'homemade' it's not a clean SDK, and the work he is doing is not all clean, search for files referencing xml files, look through the data in the folders in D:\cafe_sdk\data\mlc\ closely and try and work out what he is doing.
How is any of it completely normal, just the fact it's not clean from warioworld is one thing, second thing it's from Nintendo, third the coder has left plenty of work to look at. Work involving levels of the system a normal developer is not supposed to be able to go anywhere near.. and further than that he appears (one file is very commented as he tested different things as he went, it looks incomplete?) he was working on something involving an RVL disc that makes absolutely no sense to pass off as completely normal. Look at everything the guy was working on.
Sorry to double post, but some serious strides have been made today.
First ever release of homebrewU may be just around the corner. (Yes, TeAm_FaTaL is making claims to have broken the wii u) I hope someone is ready to help writing loader because we just dumped a game with no added hardware.